Raubahn, itd be exactly Raubahn o7
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http://vignette2.wikia.nocookie.net/...20130407182937
Doesn't look like any Katana I've ever seen.
Haha I was talking about the lalafel, I know he's right about the sword since I looked up after someone referenced his very high blue mage reference rate (including tizona).
It's not just the plumes, he's also named after ffxi blue mage leader of the immortal lions charged after protecting the empress. This one protecting our dear lalafel, leader of the immortal flames. Both from the east. Also tizona is a blue mage only weapon in FFXI.
Most definitely, the references are strong with Raubahn :)
This is why i have no problem with blu tank, he could be the bastion for the idea, if they ever did it like that.
Despite smashing 2 jobs into one, im not such a huge fan for it, but Samurai has always been the odd Job of Final Fantasy
He looks like a serious hardcire ventriloquist with that Lala handpuppet.
The issue was creating a job, which as Yoshi roughly gave an estimation took a deent amount of time to fully balance and conceptualize, this was a huge mistake on their part because doing that during 2.x took dev time away while working on the expansion.
The key thing is that during the first fanfest there were two silhouettes on the screen saying "New Jobs" later it was asked if those silhouettes were related to the number of jobs releasing. He could have easily said yes, and held his earlier stance on the subject, but he didn't. It's perplexing.
Could it be because they are well ahead of development of 4.0 post launch? With the new budget have they increased their team size to a point where side projects are now possible?
Devs are fickle and we have a history with Yoshi and Devs not sticking to exact things they say in the past. Anything's possible with them, that's what I've come to learn.
well yeah things like "RDM couldnt be implemented in this game" and among other things. Supposedly it takes a
year to make a new job" the samurai debate, however I'd conclude with statements in the past explaining why they decided to make DRK for HQ instead of SAM. Perhaps the job was pretty much complete, just needs some retooling, or whatever, so they got that almost done, now they had 2 years of HW to develop new jobs. At the least they could have 3 already imo and the budget helps too
Do I feel like it takes a full year to come up with a workable iconic FF job? I
ll actually leave that to debate, but for all purposes I feel like, most likely, we could see 3 even if one is implemented later(6 months). And you have to admit Nin I thought was probably better thought out and done, compared to some of the HW jobs.
Because it would be a colossal waste to take two jobs that have not only iconic appearances but also drastically different and unique playstyles and mash then into a single job. They want to stretch out their iconic Final fantasy jobs for options for future expansions and selling points. They should only he mixing/combining jobs for ones that don't have a solid identity or can't stand on their own.
Samurai and Blue Mage are not those kinds of jobs that would need it.
Or they only showed two silhouettes because we only have two genders...
Considering there wasn't a "three silouhette" panel during HW first fanfest, why should we assume it is related ?
Yoshi-P don't answer even trivial questions because he likes us to speculate, not because there is a secret meaning behind everything.
There wasn't any silhouettes at the HW panel, so why not then and then why now? The absence of evidence is not evidence of absence. Not everything is a secret, but everything has the potential to hold one.
His previous stance was in-fact "only two jobs" so him only saying that during the fan fest questions would be him just stating what he already said. There's nothing gained from keeping people up in the air if he's stated previously where he stood on the subject.
Yoshi is a clever man, but he is not a man who aims to completely deceive. He's made promises he could not keep, and the backlash was severe. Fans are fickle. But he doesn't hate us, purely the opposite. If he can deliver to us more, than he wants that people to look forward to it, but he knows he can't do everything so he doesn't speak in definitives when it comes to releasing something; but he will say if he cannot. Not re-confirming his previous stance means he's going to try. But if he can't deliver then there is nothing people can explicitly throw back in his face. He could keep it purely a surprise, but as you said, he wants people to speculate, but not without reason.
Well, they won't use the same powerpoint for each expansion, now, will they ?
Yet you think that the absence of a third silhouette is an evidence of absence of a third job.
"His" stance is not. The dev-team complained on that once, but we have to keep in mind that they had to work on three jobs...while creating a fourth one during 2.x. Which suprisingly match with Yoshi-P's actual stance of "We won't add a job mid-expansion again"
You can't say that, because it could be used to justify everything. For example, him not saying if the girl in red is a MNK or DNC would be a testimony of her being a DNC, because, if she was a MNK there would be no reason hiding. Or him not talking about the datamine is a testimony that SAM really is coming, since there would be no reason of not denying it.
Two things that also favor the idea that there will be three jobs.
Considering they confirmed that you ony need to be level 50 to unlock Red Mage, there's a high probability that the new jobs aren't tied to this city.
Very true. I'm only basing my thought assuming they'd want at least 1 job to tie in with the new expansion region. Astrologian was like -the- heavensward job because astrologians were already a thing before that. Even though none of us expected it to become an actual job.
The absence of evidence means anything is open, only when there is evidence of absence would there mean nothing exists, but whatever. There being only two silhouettes implies nothing, and implies anything. There's potentially any reason it can exist, when it didn't before. The fact they chose a background this time around, not that they used the same slide (I don't know why you automatically assume that) either is just space or reference to something. This is how speculation works. This is the basis of theorycrafting and how people discover and understand.
He speaks for his team, but he also speaks for himself. If there was zero possibility that his team could not provide, he would say. But either his team can try, or he will try and get them to. Either works, but that he did not hold out on his previous statement means its up in the air again.
You have to look for what's explicitly stated as yes or no. Time and time again he has said if something is not possible, or at least not yet. He has been very clear on those boundaries. You can say she's not MNK, but the implies only that she isn't a MNK, nothing else. It could mean she is a DNC, or it could mean she is something else. NPCs have their own thing and do not exist solely in the same boundaries as the player. But if he says she isn't a MNK, then you take that as an absolute. That means anything else is possible until proven otherwise.
You use a process of elimination, but only when the elimination is clear and concise. Until word is made from the same mouth the opposes the previous statement.
It's not about the city, it's the culture. And its entirely possible to have a discipline of Ala Mhigan origin to make its way into Eorzea, if it didn't exist there already.
Even if ony one job is restriced to Ala Mhigo, you can be sure that the backlash will be huge, because, suddenly, everyone will want to play that job :-p
The thing is, even the three jobs from HW has very little connection to Ishgard itself. You could have easily unlocked AST at the Observatorium at Camp Dragonhead, DRK at...well, frankly, anywhere in the world...and I don't play MCH, but I doubt the connection is that important.
The fact is, there was no previous statement claiming "we will only do two jobs" or "we don't do three jobs".
But not saying she's a MNK doesn't imply that she's not.
But the only culture of Ala Mhigo we know is tied to MNK. Why should BLU or DNC be tied to it more than any other location
For them to introduce a Job mid expansion would be weird, off-key, and probably really bad if they locked it through the story. So it certainly wouldn't be the best idea.
Either of those jobs, as well as any that exist in the game could come from anywhere depending on where you spun the narrative. Lore is what ties it all together.
Thing is we could get anything from Ala Mhigo if it's designed that way. But SAM is and has been of Doman origin, and while entirely possible the RDM could be, the aesthetic questions that possibility.
You have me questioning this now since I swore I saw it somewhere, so I'll be digging around. If i can't find it I'll feel embarrassed, but it makes things simpler. Peoples have kept passing the word that there would only be two jobs, the argument is that if he has said that he didn't say it this time.But never saying it at all means any number is possible, just he can't guarantee anything beyond what he planned with shirts.
Exactly that though, that claim was just for example. She can be anything, which leaves everything open. Thus far, everyone has kept to DNC or BLU because to their reasoning those would be the best possible choices, or the ones that make the most sense. But we can get anything for all we know. That's what I'm interested in, Ala Mhigan culture is neat stuff, so anything more that develops the lore for there I'm totally for.
That's a bit tricky.
On march 2015, at PAX, the dev-team said that doing the three jobs for Heavensward was very difficult and they don't want to do the same. But, like I said earlier, they had the task of designing those three jobs while creating Ninja for 2.4. So, we can assume that they won't design four jobs at the same time, which can realistically be the reason why Yoshi-P officialy stated, at the launch of Heavensward, that they won't create another job mid-expansion.
So, two jobs is a possibility, but there was no official statement to confrm that, unless you consider the NA fanfest tweet, that was mysteriously updated to remove the number...
I must have gotten word of mouth mixed up with everything, so that's on me. And yeah, too many unknowns with the tweet, I've set that to the side.
There'd be no grudge held from me if there's only the two, only a little bit sad nothing new would be directly relating to Ala Mhigo. BLU and DNC, the popular targets, sound neat but they're far from my favorite jobs among the franchise. That's reserved for BST, which people have thrown out there too weirdly enough though that's among the most unlikely, and WAR which we have.
It is kind of sad, but in the end, I think that's a smart choice. Locking jobs behind story progression, although not a big deal for me, was heavily criticized in HW. By separating the lore for the jobs and the events of the MSQ, you ensure that your newly hyped toy will be available for everybody.
And it's weirdly fun to see "old" jobs being trendy again :p
Just a few things I wanted to say after reading some of the newest posts.
I would need to look it up but I did hear back when hw was released that Yoshi had said doing 3 jobs was tough and didn't think they would do 3 jobs like that at once. Doesn't mean that they're only going to do do 2 jobs, with the ps3 version being dropped that could be one thing that would make it easier to do 3+ jobs for the expansion.
With Ala Mihigo we really do to know much aside from what you learn from the mnk quests. Monks were one side of the culture but they never said anything about the opposing side. Before the empire invaded if I recall right there were 2 opposing sides the monks being on the one side, the other could be a dnc or blu or any other job.
The only thing said about developing three jobs, was that Yoshida received feedback from the battle team that designing 3 jobs was "Something that they'd never want to do again, ever." and it was played for laughs. This is a far cry from him directly stating it was too difficult and that they would never do it again, only that he received complaints from the battle team over it. One also has to take into fact as mentioned above, they were also at least partially working on Ninja at around the same time as well.
These things, coupled with the fact Stormblood supposedly has an increased budget and is lacking some things that would take up asset development time at the least (no new race for example) means it should still be possible to deliver 3 jobs once again. On top of that, there was a comment from Yoshida during the 14 hour anniversary stream that there was a hint towards the number of new jobs in the Moonfire summer event, the likely allusion to there being 3 rangers, and thus 3 jobs.
But what about his interview in Famitsu where Yoshi-P said the amount of jobs is related to the Rangers of last year's Moonfire Faire?
I don't know, I'd argue that Bard in ffxiv is a positive example of what I'm talking about. Neither Bard nor Ranger have super distinct identities and visually what established style they have is pretty shared between them (tunics and feathered hats). FFXIV's bard is also a product of 1.0 which kind of played by slightly different rules.
It makes a lot more sense to combine ranger and bard, given they have a lot more overlap visually and mechanically from past games, as opposed to taking two very different jobs with very different visual identities and trying to cram them together.
This is my reasoning why the other job is not likely to be BLU. The amount of work BLU will require to make it how the players expect it to be requires an overhaul of the entire game database. Every monster would have to be modified to make abilities learn-able from them. I can imagine how the job would work. you would have base action types slots and you would be able to learn different monster ability to fill those slots. It won't have the customization as FFXI's BLU but you will get a job that can be configured to fill all roles. But probably limited to only playing one at a time with some cross over ability. meaning of the available monster abilities in a slot, some abilities are role locked. Also due to the fact that BLU can play all roles, when they release it, it would be the only job added in that expansion, for the point of job balance.
My reasoning for getting 2 jobs is right now we need a support job and a caster job to bring balance to all job roles. right now we have 3 tanks, 3 healers, 3 dps, 2 support, and 2 casters. sadly with 5 different roles, they really should rebuild parties to 5 light, 10 full. But I don't see that happening.
From what we collected from Yoshi, BLU might happen in the future. If for some reason it happens now, it will be but an implement to another job.
It's going to be four jobs.
Samurai = Melee DPS (Tank), Katana/ Wakazashi(used in stance change/ crtain skill use)
Blue Mage = Melee DPS, Two Swords/ Shamshir
Red Mage = Ranged DPS, Rapier+Magiked Crystal Medium
Dancer = Melee DPS (Melee Healer), Hidden Gauntlet Blade/ Fans
...
We could also looking into what has been in development for the game since day 1. and I don't means FFXIV:ARR. I'm talking FFXIV Alpha back in 2010. I can't find it anymore but the Japanese player that made FFXITool made FFXIVtool for FFXIV. they had a page on their site which detailed the job/class list from the Alpha. It listed out a bunch of classes and the weapons they used. The class list was pruned when the beta started.
It included these jobs that were not put into the game at the time.
Arcanist -
Assassin -
Bard -
Enforcer - Clubs
Fencer - Rapiers
Flayer - Whips
Musketeer - Guns
Mystic -
Samurai -
Shepherd - DoL raising pets
Stavesman - uses staves
also in the list were
Gladiator
Marauder
Archer
Pugilist
Lancer
Conjurer
Thaumaturge
I believe Arcanist became SMN/SCH
Mystic is likely AST
Assassin is NIN
Musketeer is MCH
DRK isn't even on the list. Unless it is using the Stavesman class, which is somewhat reaching. I don't know what stavesman was supposed to be other then they used staves.
Bard got merged into Archer for the BRD job.
This leaves use with Enforcer, Fencer, Flayer, Samurai, and possibly Stavesman
Fencer is becoming RDM, which is the only thing we have confirmed until the next fan fest.
as to which job spiderman is implying I don't know. could it be Samurai? or could it be Flayer?
Just gonna clear up a few things.
Arcanist became the class that precedes SMN/SCH
Musketeer currently still only exists as a NPC frame. Merlwyb and any other NPCs wielding the double barreled pistols. This existed also in 1.0 for our characters, but only during a cutscene.
Right before HW the framework for SAM was remodeled into DRK. They decided DRK would fit the theme better and did quick adjustments to what would have been SAM as a Large Two-handed style tank.
The rest is still unknown, but these few are confirmed as we know.
The jobs/classes themselves have changed heavily since 1.0 so I'm not sure an old list of names would be an accurate guide into the minds of a development team under a completely different direction. And given the state that 1.0 was in on release, saying that these things have been in development since day 1 is generous.
I mean the Conjurer on that list was more of BLM/WHM combo than it currently is. A lot of it's elemental magic was thrown on to THM in 1.21. ACN with it's dots now is closer to what THM originally was than THM is now. Musketeer and MCH are still separate entities in the game. That list was pruned before beta. The implemented classes were changed on 1.21 and then they were furthered altered for 2.0. I don't think it holds up any more as a way of looking at upcoming jobs. If anything, the similarities in weapons are because as the second Final Fantasy MMO, SE isn't going to entirely reinvent the wheel when it comes to names for classes or weapons that have been in the series.
To me it feels like that healers and tanks are being added at the same time unless I see otherwise. It sounds more legit to have a second dps than have either only a healer or a tank. In terms of gearing gaps, a STR dps and an INT dps are indeed missing to make it symmetrical in a way.