People who always forget to repair the gear should start to level up DoH classes
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I'm sure this has been said many times already, but no.
It's your responsibility to take care of your gear before you enter. If you forget when you log on, then make sure to repair everything before logging off the day before. I've been playing for many years and my gear his literally not broken a single time in content, despite me still not having leveled crafters enough to repair it inside. It's just a matter of preparation.
I mean, why not add a marketboard, food vendor, materia NPC and 2 exchange NPCs for dark matter and Gelmorra shards in any raid and ex primal too, while we are at it? You know, for the people who forgot to add materia to their gear or bring buff food? :rolleyes:
I like how we have a 26-page thread about people being forgetful and whether or not the game should hold their hand.
I think a better topic of discussion is why we have the gear durability system at all, since it's a boring gameplay mechanic that basically says "either your gear is fine and you don't have to care, or stuff is broken and you're screwed".
Gear durability is a simple Gil sink.
You can see the durability as a vertical bar next to every piece in the character window.
It is thrown in your face every time you open it, no excuses for forgetting it.
This is the only responsebility for players beside wearing apropiate gear for their job.
'People who live in glass houses shouldn't throw stones.'
Seems to be an awful lot of that going on in this thread; forgetting to do things occasionally is normal and everybody does it.
That said, I'm not sure I'd like to see repair npc introduced into every dungeon. Not because it will make people completely lazy, dependent and irresponsible (thereby leading to the collapse of Western civilisation as we know it, I assume) but simply because it seems like overkill and would be taking development time away from something else.
How about a Repair Kit? An item that can both be purchased from an npc or crafted (keep it simple: works on any level or type of equipment so inventories are not swamped)
and,
give crafters back the ability to repair other people's gear (the necessary phrases are still in the 'auto-translate' dictionary).
It inconveniences everybody when someone's equipment breaks. It seems silly to me to insist that is exactly how things ought to be and that the other members of the group should just take their punishment along with the person who forgot; I really can't see who that benefits.
Get crafters to 60, it so easy nowdays
What if durability damage was added at the end of dungeon? Then your gear will not break during dungeon, and you can't queue for a dungeon with broken gear (perhaps like 25% durability minimum to enter).
It is a bit silly to have it so one of your team members goes from ilvl 9,000 to ilvl 20 out of no where. Might as well let them queue with ilvl whatever they want, which we don't so I don't see why it's that great to allow the event to happen in the first place.
Although I have to say I've only experienced this issue (on someone else) once in my gaming time. :3