How many times must it be drilled into you that 90% of deaths isn't even your own fault. Please tell me how you're supposed to prevent dying to a raidwide because the healers are dead?
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“If you don’t “play the team game” by magically surviving an attack that will kill you because the healer died and the tank ran away you can’t be unhappy the tanks kills the boss himself”
Do you honestly hear yourself, you are basically just advocating for limitless tank agency in the encounter even at the expense of DPS who may not be at fault
If you followed your garbage logic all the way through you should be resetting if the DPS died to no fault of their own and wants to reset otherwise you are robbing the DPS of agency you so desperately want the tank to have
I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.
I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
I know "anecdotal evidence" and all, but I've yet to find that to be true. Whether it's PLDs, WARs or GNBs, I've never had that issue. Of course, the DRK isn't going to be soloing crap anyway, cause holy crap did SE do them dirty, so that doesn't even fall under the discussion here. If two DPS are alive when the healer is dead, those DPS stay alive when the boss is dead.
I mean anecdotal evidence and all that but you can see the opinions of everyone who is here and in the other 2 threads that popped up at the same time, a large majority are definitely tilting towards you as a quality of tank that protects the DPS being a vast minority in the game and the chance of being held hostage by a tank who won’t help them isn’t worth the risk that they may get a good tank like you who is actually an effective safety net for a bad healer