I think thats the problem a lot of players have atm. Every patch feels like a minor patch atm.
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*looks at the rest of the thread*
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Don’t mind me, just getting all the achievement main hands for crafters. Perhaps I’ll give Expert recipes a try and see how that goes. That CUL main hand is sick.
Sure, they don't mind as long as you keep paying. And you keep paying because if you "resub" for every patch (x.x0, x.x1, x.x5), you never stop subbing in reality.
Take breaks, go play other games, but don't forget to keep your sub rolling.
Yoshida is a lot smarter than most of people who keep quoting him.
Log in, do leveling and the new beast tribe. Maybe raid but since ult is almost dead, that'll be relegated to once a week for reclears.
Zzzz, idk if I'd want some freakish grind like relic or bozja that's just there to obviously bait more sub time but game does feel bland/dead. Wake me up when there's no huge gate on the next 56-man savage, raiding with the boys was a blast.
I understand that. After all many people that complain do it because they love the game and just want it to be better.
Yet next to those are people that have their "breaking" point for years now. And there comes a time where you truly wonder how someone can still play this game if they dislike most of the contents in it. They still give SE their money even though they greatly dislike the route the game is going.
So if they continue to do that why should SE ever change? They can completely ignore the forum and yet still get all the money.
As a house owner you cant take longer breaks without the risks of losing it. (Still at least a month is in it too) If you dont have a house though you dont need to be there every single side patch. You can easily catch up with the majority of the stuff months later.
No. I mean that they look for reasons to be mad and use irrelevant hyperbolic statements to refute every solution that you throw at them. They're complaining that the midcore mode is too casual but that they don't want to be hardcore. Instead they're moving the goal posts and insisting that hardcore is midcore and demanding that the current midcore content be overtuned so that they can engage in hardcore content without having to resort to the party finder. So many players complain that healers are in a bad place, but I have yet to see anyone offer a vision of what a "good place" for healers would be.
If I were SE, here's how I would go about making healing more of a challenge in regular content:
1. Delete Lucid Dreaming. Make resource management an actual challenge
2. Add more "DPS Buster" mechanics to the fights so that healers have something to mitigate other than raid-wides and tank-busters
3. Add more lethal debuffs to the fights to keep healers busy with dispels in addition to heals
4. Disable healer DPS buttons in instances and replace them with something like the Astrologian card system so that they stay busy while still paying attention to the party
If any or all of these sound awful to you, then either quit complaining about healing or present solutions of your own. I honestly feel that player complaints about the state of healing fall under the category of "you think you do but you don't."
Deleting lucid dreaming would make death overly punishing for healers+RDM/SMN, which would be extremely unbalanced. While healers do have ways of regaining mana outside of Lucid, RDM/SMN would be completely screwed.