So who DOES get hurt by it?
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Hi Chardrizard,
Good point. :) That is definitely the most important aspect: The *challenge* itself. If it's an interesting, engaging Boss and Dungeon, with tricks / puzzles and strategies... that'll be most important.
But I'd say the majority of NMs / HNMs in XI could be seen as a failure in that light *alone.* (i.e., just "tank and spank" as the saying goes.)
The other part of it was the rarity of finding / claiming that NM / HNM. If Valkurm Emperor or Nidhogg was on the same 5 Minute Cooldown that our Cactuar Jack is on, I think it'd diminish the experience somewhat. Again, I'm not asking for a repeat of FF XI's ridiculous 21 - 24 Hour Respawn / Cooldown Rates or the 72-Hour ones. But Rarity (in this case how common / repeatable something is in a time period) accounts for something I think.
Ultimately, you'd hope that every single NM, Dungeon, Raid we get faced with is unique, genuinely engaging and challenging, making you think and keeping you on your toes, but I don't think the FF XIV Team is aiming for that (as evidenced by the current "high level" NMs (like Great Buffalo, Uraeus) or the 20 New Mid-Level NMs (even when we killed them on our Rank 30s). They're pretty straightforward (unfortunately).
We'll find out soon enough. (I'm pulling for these Dungeons. Here's to hoping they're fun! :)
I tough what the other side of the fence was saying is that they will be left with nothing to do (that is assuming is something it can be done with a degree of difficulty at lv 50) way to fast.In the end i think eighter way game needs a lot more content in general before they can start charging .
Once and only once they fix the basics.
Droprate tuned for the people doing multiple runs a day = people that don't meet those standards will get things done slower than intended, and the content will drag out for them while the hardcore get their stuff in a timely manner.
Droprate tuned for the one-per-day group = people that do more runs clear the content faster than intended, have nothing to do, get bored, complain, and leave. Hardcore loses (in the long run), the company loses.
Which is what I said. They want a timer put on the dungeons to make it last longer. How this makes them "better" is beyond me. You are FORCING people to wait just for the sake of making them wait. It seems like a ridiculous argument to me. Basically they are saying that it is SE's responsibility to make sure they don't blow through content faster than it is being put out.
All I can do is /shrug. Some people need boundaries set for them by other people, others set their own boundaries. It's called maturity.
So hardcore will get their stuff 1/2 too fast as before, get bored and quit, while the casuals take 1/2 too long to get their stuff, get bored and quit.
Yay for the middleground!
It's not speculation that a part of the playerbase SE wants to keep will make good use of the 5min cooldown while others are the opposite.Quote:
That is speculation. Most hardcore players got at least a month out of the top tier NMs. Some got longer.
It doesn't matter what X (how long it takes to clear the content) is. What matters is how long the devs intend the content to last, and how hardcore population will take less than that time to finish it, and the opposite for casuals. Two hours, a week, a month, 3 months... Whatever.