Originally Posted by
Lyth
This is the downside of putting your votes in the Q+A thread behind an essay, rather than a specific question. The Living Dead question was quite literally just "Living Dead is terrible, when are you going to fix it?" and they did it within the same Live Letter. You may not have gotten a fix right in 6.0, but at least you'd have a better idea of the design plan going into 7.x.
The bulk of that essay talks about healer checks in harder content, and cites examples of healerless clears with skilled groups that had first cleared the fights using conventional strategies. There's a pretty large variation in healer skill in the playerbase, with some healers having cleared every bit of content on release for the past 10 years, and others who apparently think 24p raids and relic fates count as 'midcore' content. Because healer checks are pass-fail, this is one of the least flexible ways to test skill. Nobody wants to sit around while you raidwipe a group repeatedly in the process of figuring out your timings. Entry to harder content tends to be self-selecting because everyone knows this.
The question should have just been "The 'damage rotation' of healers is utterly boring, what are your plans to address this?" All supports end up with simplified damage rotations because a large portion of the action budget goes into defensive actions. The end result is that tanks end up as a simplified version of melee dps, and healers end up as a simplified version of caster dps. Unsurprisingly, the end result is a one button turret simulator. The only way this will improve is if they revise the action budget for support and offensive actions.