Then you should kill mobs that drop items and sell them on the market. We used to do this in vanilla wow and in FFXI. If you don't want to craft, that's fine.. then farm items to sell to crafter's and make money!
Printable View
I think I speak for everyone when I say you are not thinking straight. This is a video game. You should never have to WORK. You should have fun. Working for 2-3 days to run ONE dungeon? Are you out of your mind? Running dungeons should provide enough gil to run another, and another, as long as you are successful.
ORLY? Then how come I have 100k from Crafting Leves and Harvesting Leves alone on my alt? You are NOT utilizing all the possibilities in-game. Stop your whining.
I mean all you guys are sounding like is this: "I don't have piss easy, piss boring kill xx amount of y daily quests like in WoW in which I can easily get gold that destroys the game economy."
People who fate spam to 50 have no money at 50, news. At 11.
I'll bet these are the same people who are jobless with art degrees, whining at bussiness owners about how they are broke.
Too much work for many people in this game because they only want to run dungeon day after day. Most players from FFXI are willing to put more effort to get what they want.
[QUOTE=I'm a bit baffled as to how you don't see a problem with having to "work 2-3 days to run 1 dungeon". You should be able to fund what you want to do by doing what you want to do, simple as that. Running a dungeon should be able fund running more dungeons. Crafting should be able to fund more crafting. And so on. [/QUOTE]
The point of this all is creation of gil vs destruction. 3k is created by npcs in this example and 5k is destroyed by repairs. If you farm hides and sell on the market, guess what? 0 gil created and the % taken out via market taxes is destroyed.
The lack of reading comprehension in these threads is going to give me a brain aneurysm...
You can easily make 100k+ a day harvesting and selling to the market, but you know how much gil that CREATES? Nothing! you are destroying gil per each transation on the markets while putting nothing back in... I'm going to avoid these from now on. My head hurts.
Tell me, how does this add money to the economy again? I'm not saying I'm unwilling to do anything for gil, nor am I saying I am in desperate need of gil.
I'm saying outside of quests that are non-repeatable, there is very little income coming in.
Selling, and buying on the market does not introduce gil into the economy, and in fact takes it away from the server economy as a whole.
Since ppl still can't click on links or read the nice quick post by typelethyl I'll copy paste it here, and even mark it for you...
EDIT : Official post by Camate is up here - http://forum.square-enix.com/ffxiv/t...=1#post1232837