My though was they said there were 8 adjustments. Plunge, and potency buffs. Now we do not know if Plunge was 1 out of 8. Or if Plunge was one and there were 7 other potency buffs to equal 8 adjustments.
My though was they said there were 8 adjustments. Plunge, and potency buffs. Now we do not know if Plunge was 1 out of 8. Or if Plunge was one and there were 7 other potency buffs to equal 8 adjustments.
No one should be surprised at random potency buffs tossed around. Straightforward, smidge more damage. Whoo.
I'm more interested in the "Defense portion buff" as reddit has listed. That could be pretty much anything. Wall to 40%? TBN shield increase? Dark Mind physical? Wide open vagueness, but specifically on defense. This is the section Ill be jumping to on patch day.
I feel like if DRK becomes the DPS tank higher than PLD, we’re gonna end up going circles. I mean doesn’t WAR have AoE shields now? It would probably switch to PLD complaining about unique utility or job identity.
with 3 tanks around ppl will always find one that they deem to be inferior. no matter if it's true or not.
it's the never ending balancing circle
Preach!
As a previous main Paladin who switched to Dark Knight as soon as Heavensward came out, I just haven't found the joy of DRK since Stormblood. Every time I play it feels off beat somehow. (Also I miss Scourge and Shadow Skin, and I loathe the fact that Reprisal became a Role skill.)
I've enjoyed reading thus far (page 7) in this very dedicated thread and I can't wait to see what changes we will see to Dark Knight in the upcoming patch.
To be fair, adjusting the Primary Stat to Attack Power contributions for tanks back to how they were in Heavensward would most likely require no more development time than would a single potency buff to any of Dark Knight's skills; it's a value change on a given table. The removal of any further binding of primary stats to gear would likewise be a toggle.
Because items do not appear to adhere to growth curve formulas, but are instead given individually, I suspect retrofitting Fending accessories to carry two-thirds of the item-level-normal amounts of both Strength and Vitality (with the further sensible option of sharing a primary stat expansion cap), would take considerably more time, as might turning all primary stat materia into cracked or ruptured materia to be converted to another materia by choice or chance, respectively, but that's about it.
There's no real reason that pentamelding should be so required long-term for tanks and only tanks except that the developers apparently want tanks to have the option/obligation of spending far more money than everyone else.
Nah. Just that it doesn't matter how insignificant a boost it is, people will still pay for it.
As it stands currently, assuming equal skill among all involved, pentamelded "BIS" accessories are like .2-3% more RDPS from both tanks total.
Clarifying: The materia slots are worth that much. Ideal stat set ups are probably worth a little more.