All those dungeons are far away from being hard. Nier Raid wasn´t hard too. And calling something back in the days hard, of course, might be, but we live in a world where FF14 Shadowbringers is a thing.
Yes stuff is getting easier with better gear, but "easy to laughable easy" isn´t a real difference. There is no fear... getting oneshotted by an aoe is not even a great design. We´ve hundred years of animations and casting times. If players fail, then they either suck hard or watch netflix nearby.
When ppl start a new dungeon / ally raid / normal raid and clear them by the first or atleast 2nd pull easily, then something is going completely wrong with the game, the scaling and mechanics. Any new dungeon is a rundown, while the raids cause only a wipe, when every rezzmage / healer / smn is dead. It´s lame.
Of course ppl are bored by braindead content grinds. If you´re not bored by them, then.........
Devs got lazy and you obviously can´t see that. We got less and less dungeons with each expansion. All of them are more like copy&paste with new visuals, mechanics are not really a thing. Every expansion is pretty much the same just with less content, but more grind and many dumb downs on any classes "for the balancing". It´s ridiculous.
And WoW didn´t lost players because the devs listened. The devs failed with the design in the background like the weekly blocks on 10 / 25 raids if you´ve only done one of them. Or that boss 1 is easier with 10 while the 2nd is easier with 25 ppl.
Imo, WoW lost the most players with all the casual and QoL changes, Mythic PF and other bs. That´s why Classic is so popular. It brings back some difficulty, long time achievements and the "WE".
