Originally Posted by
ForteNightshade
How about Holminster Switch with a rando tank in 380-390 gear and I'm on Scholar—my worst healer by no small margin? Oh, and he pulled the whole room. Admittedly, I spam healed a lot more than I ever would on White Mage but I still contributed decent enough damage on a healer I don't know very well. How? I looked up how it played beforehand. Momo Sama has a fantastic guide.
Maybe people shouldn't jump onto jobs they don't know much about then get upset when it frustrates others.
You keep making Strawmen.
If you fundamentally change the encounter design, you also have to consider how it impacts each job. White Mage, for example, is an MP battery that practically can't run out. It can handle persistent AoE healing but Astro, functionally, cannot. You wouldn't make healing harder, you'd be forcing Astro players to literally do nothing but heal because they couldn't afford to waste any MP on DPS spells. This causes an imbalance as now White Mage is far and away superior since it can accomplish both mass AoE healing and dealing damage without running out of MP.
Now I'm all for more outgoing damage and greater emphasise on healing but should they go in that direction, 6.0 needs to give all three healers (hopefully four) the tools to handle it.