Originally Posted by
LunaP
Show me one game that ever had this enforced through steam. The profits are through actual game/expansion purchases, while in the account info and everything is bound to SE as it is their property.
Example: User purchases Stormblood from Steam, steam gets its cut however all information is still stored on the SE servers. User now needs a PC license because this is an SE REQUIREMENT, and the purchase is now made per swap. NOW the user is allowed to access their data on SE systems since they now contain a NEW license through SE vs Steam.
Steam's policy to push is to increase their reported numbers, for games going through their clients, vs going around it. People are in business to make money, customers are 2nd. Hell, based on your devil's advocate to this, we could also say that SE and Steam were doing this to improve numbers on both ends, i.e People get wind of this, SE / Steam do nothing, people rebuy and start over on the PC client and SE profits from new keys/jump potions etc of people clamming to get their progress back.