Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
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Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
Devs don't post on the weekend, no surprise one hasn't been in to say anything.
If the JP guys are just as infuriated as you lot maybe Yoshi-p will have something to say on Monday or in the next live letter.
I sure plenty of people will be asking "what the hell did you do tp my dye"
There is now a thread on the Japanese crafting forum about this.
Hopefully it will get some attention from SE on Tuesday (Monday is a national holiday here).
It was only started 3 hours ago, but it already has a bunch of Likes and support going for it:
http://forum.square-enix.com/ffxiv/t...82%B9%E3%83%AC
dye should be used like a potion >.> its just color, they did over do it on how to dye stuff.
What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.
So our developers throw their hands in the air and cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?
Well, aside from this whole 'paint it red cuz red makes it hit harda' thing of course..