Originally Posted by
Renathras
To the third: More or less agreed. One problem is that camp WAS once catered to (exclusively), which cased a ton of problems. In SB, they kind of catered to both groups (SMN and AST were complex, WHM simple), and the complex players complained endlessly that they wanted to get more REWARD for what they were doing. "not being bored" wasn't rewarding in their minds, they needed to also do more damage. Since the Devs were balancing around healers doing a given amount of damage in line with each other, that was out of the question, so instead, they nerfed complexity to end that argument.