Originally Posted by
aodhan_ofinnegain
Dunno why people still try highlight this as if it was something good, Aggro combos sucked hard, they were terribly implemented and disrupted the flow of rotations. EVERY tank actively looked to avoid using their respective aggro combo, especially paladin who took the biggest loss by a large margin compared to the other tanks as it forced it's rotation out of raid buffs. WAR saw the ability to circumvent any use of Butcher's Block combo thanks to utilising unchained, equilibrium and the stupid amount of burst from IR. DRK suffered a loss of mana and blood gauge, but initial potency remained the same on the aggro combo as it did on the Souleater combo, iirc.
Honestly to argue they should have kept combos, that were actively and adamantly avoided to quite extreme levels kinda stands to reason they should not be kept which I agree with SE decision in their removal, only adds to button bloat for some of the tanks, and keeping them would have prevented the rotation that we have for GNB, or prevented devs fleshing out AoE a bit more for tanks. The only people I've seen use Aggro combos en masse are the idiots that insisted on OT followed up with spamming aggro combo and not having a clue at level cap what they are doing, thus punishing tanks that wanted to avail of tanking in dps stance. It was more whatever if they were actually holding aggro as it didn't impact the other tank.