I have no idea what you mean. BUY lvl 45+ white/green gear off the auction house that can be converted, equip it, run a dungeon and turn it into materia.
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HQ crafting leves are a good source of Gil. That appears to be the primary gil fountain. I haven't run them myself but I've been told high level gathering leves ate decent Gil too.
This topic again? seriously?
Why are people having problems with gil? You simply take the item that everyone(most people) need, make sure it is consumable and level craft/gatherer to farm. Oh yes, you must farm in this game, it takes a few hours a week. I know people seem to hate to farm but really its like going to work in the real world, and atm's dont just spit money at you. Last weekend, 3 hours of farming (need 27 botany) only sold crystals, kept all shards for my FC. Crystals only come out of 2 of 4 nodes in a area, did not use any gather up abilities. I made 300k in 3 hours. Key tips: consumable, needed by many, easy to get, dual purpose items = decent cash income. And if you are thinking about undercutters, dont worry, put up manageable stacks of 100 or less, and never undercut the lowest person by more than 2 gil, leave over night, take money out of retainer in morning. Easy.
I still dont understand how telling people to craft themselves is helping you. If they craft for themselves, then you can sell them crafts...so you are just gimping yourself out of their gil.
Obtaining it from other players is the best way. why are you resistant to this idea?
FATEs produce a lot of gil but it's spread around many people- it's not given to one or two people. Guildleves give more but you can't do them 24 7. There is no single activity that gives what i'd call a 'large" amount of gil in one shot. it only trickles in over time.
If you have trouble making gil in this game, you're either lazy or bad at math.
I make 5k+ per leve from pure gil generation.
There is no problem with gil generation or the overall economy. This thread was obviously about how to make personal gil and it was hijacked by idiots who don't know economics. Advice on how to make personal gil has already been addressed. If you don't like it, find another game. But don't spread lies about how your personal problems are related to some nonsensical defect in the overall economy. They aren't. You're just lazy.
1) It is easy to see whether the economy is doom or not. Look at crystal shards prices. It is used in a lot of places. If it doesn't go down in a straight line. Gils coming in is approximately equal to the gil going out of the system. It might not coming thru certain players but it is coming in thru someone.
2) In FF14, it appears craft leve is the main exchange of in game stuff to extra gili injected into the system. The leve might be as high as 5k per turn, but you will need the mats which has a going market prices. Mats are all made by players.
The plural form of the word gil is gil.
I level fishing when waiting for duty or when not having lots of time to play. Some leves you can turn in 3 times in a row before completing. If you HQ these leves that is lots of money. That I new gil generation. Tons of people are doing this. Fates also generate gil. With the amount of people doing fates I rarely even get hit so I rarely have to repair. Although I dont do fates often there are thousands of people doing them generating gil.
I'm sorry if all you want to do is run the same dungeons over and over again, if this is the case then yes you will be at a personal gil loss. That is your choice. Do not blame the economy for your lack of trying anything at all to make gil.
Gil fountains exist and are more than enough to balance out the gil sinks.
For example: I can utilize a leve (free) to turn in goatskin chokers x3 turn in (approx 1,800g) per turn in for HQ. I can farm the mats from mobs (free) and craft them (free). I turn in 9 HQ items (farmed and crafted for free) and earn 1,800x3 gil or 5,400g from one leve. I get 6 leves a day.
Thats potentially 5,400x6=32,400g a day injected into the economy for one person...all for free. No exchange of gil between players at all. I don't think I have ever had a day when teleports/repairs have cost me 30k+ a day.
Cries for more gil fountains are unfounded, some people just need to stop being lazy. Also, ~1,800g is for a level35 leve...
Farming mats is not free. You have repair costs on your battle gear and crafting gear.
And AGAIN! No one seems to answer the question. If the solution to gil generation is to craft and everyone should do it, who are you going to sell your crafts to?
The reward from the leve's is greater then the costs. It's still a Gil fountain...
As to the question, it's a fallacy since clearly not everyone playing this game will level all crafts to max. Even if that did end up the case, you still turn in the crafts for leve's, so I guess the NPC's.
There clearly *is* something wrong with gil generation, Yoshi-P has flat-out said so multiple times during TGS interviews and such. The people yelling "THERE'S NOTHING WRONG GO SELL SHARDS SCRUB" are just delusional and are not really contributing to the thread.
Anyway, this is something they are planning to address in the next patch by including more ways to introduce gil into the economy (since, contrary to what most of the posters in here seem to believe, selling stuff you gather/craft does NOT generate any gil). I assume this will include things like daily quests, the "treasure hunt" thing they talked about, and possibly adjusting the amount of money generated through dungeons.
For now, those who have no crafting or gathering classes can get by with selling the 2-star crafting materials you purchase with tomestones. They cost 125 tomestones each and sell for anywhere from 40k-70k, depending on server. With a decent group you can make that in two runs in about 40 minutes. It's not a solution to the greater economic problem, but it works well enough for resolving personal gil issues.
You sell to other crafters who use what you make to make other stuff. Pretty simple, doesn't take a whole heck of a lot of thinking outside the box. This is also sustainable, as it is highly unlikely that every player on the server will always have every crafting class at max level.
Like I said, never has my repair bill ever cost me 32k+ to farm mats to create 54 items. I don't need to sell those items to other players because the leve customer takes them and pays me for them, not to mention the additional shards I get as an extra reward.
And AGAIN! Stop being lazy and whining about the economy and asking for gil to be dropped into your lap. I hope they add more ways to get gil, so players like you can keep giving it to me.
Because they're convinced that a) there's a deflationary imbalance in the economy (which there may indeed be) and b) that it's their job to fix it by making the game generate more money (it isn't; basic imbalances in the economy have to be fixed by Square-Enix. It's beyond the abilities of the players. Fortunately, SE does indeed appear to have steps to fix this in the works).
Yoshi said in the interview that he'd address the difficulty of obtaining gil for battle classes. He said nothing about current gil generation or the overall game economy.
Posted this in another thread but still holds value....
Fact: Repeatable leves can generate 1500 gil for HQ turn-ins x 3 in Coerthas. 4500 per total turn in if you are geared correctly and can HQ. At 100 leves x 4500 gil you will have made 450,000 gil. Of course that's if you have banked all the leves. If not, 6 daily leves x 4500 gil = 27,000 gil. Or you can wait the 17 days for a full 100 leves.
Pure profit assuming you also gather. You can use the market to buy your mats at the cost of your own profit.
Fact: People do not want to spend the time or effort to level gathering or crafting.
Fact: That's their problem.
Speculation: Yoshi-P saying there is not enough money being generated.irrelevant to this thread
Fact: You can 'farm' goods as a DoW or DoM to put up on the market, such as gathering and crafting materia, drops for crafting, tomes for potash, coke etc.
Fact: By asking for more gil generation, you are in turn asking for more inflation.
Fact: The gil sinks is what gives gil value. Removing sinks, or even reducing them, reduces the value of gil.
Is that enough fact for you? Or would you like more?(irrelevant to this thread) In any economy, there is always someone who works harder and profits more. Since each player is their own 'business' only the ones who are willing to work harder profit.
TLDR: you're doing it all wrong.
Your questing up to level 50 handed you tons of gear and gil to get started. If you are opting for DD only ways to muster gil I will list a few. Levequests give gil and some leves give gear. Not it isn't much but levequests alone can pay the repair bills. You can take the leve gear rewards, spiritbond them and sometimes make decent gil off of it. Also can grab accessory and gear sets off the market board / FC crafter to spiritbond and sell for more gil. I often spiritbond accessories while doing CM runs. Also while running CM you gain tomes that you can exchange for crafting mats that go for 40k - 70k gil each! There is also the bomb queen guildhest that can be completed relatively quickly which I normally do to as personal maintenance to make sure I recoup any teleporting/repair costs for the day. Try and outcamp the fleece and/or diremite market. (Even with teleporting bots I still have decent luck.) Some people say do fates but I find all the methods listed above are much more profitable than 98 gil a fate. Tho you can spiritbond a full set of gear/acc's in just two properly ran DD fate chains. :P The gil is there ready for the taking. The game went cold turkey on handing out gil/gear and it is up to you to go get it now.
Also note that I know not all the things listed are gil Fountains but just ways of obtaining Gil for various player types.
If you don't mind DoL then currently shard farming is the way to go. Can make 20k/hr off of it alone which isn't so bad. (Once level 20 for the wards that is.)
Crafting can make you tons of GIL but it is currently a high risk / high reward (or fail) situation for me.
Yoshida specifically said in the Sep 19 interview that gil generation is an issue and they plan to make it easier for people to obtain (generate) gil. He explained the current situation was a result of the devs being a bit too careful because they wanted to avoid inflation. Now that they know what's happening, they plan to loosen the proverbial purse string a little by making game contents give out a bit more money.
He did not specify which contents he's talking about, but my guess is the usual suspects like FATE and quests.
So yes, the devs have officially recognized this as an issue and plan to address it. So let's all just wait and see what happens. No need to argue about this one anymore.
i like that people are QQing about not having any money. they're the people who are making the people with a trade rich. i've seen so many people who are level 50 job but absolutely no trade to go with it. when i hit lvl 50 BLM, i hit lvl 50alch about 3 hours later. i levelled them together. it worked well for me. and now with only that 1 tade at level 50, i'm on over 800K and i know there's people on multi millions, but i've done ok from not putting alot of effort in, because it's easy to capitalise from the QQers who cant be bothered and only want 1 aspect of an MMO. the whole point of decent MMO's these days are the multi layered aspects to them.
anyway.. i'm off to level up my culinary skill!! lol
(that's what i've decided on next)
There are several posts regarding any and different versions of this QQ thread, please go post your message over on those and stop exacerbating the issue.
Also if you are going to post official statements please do quote and give source, otherwise is speculation and false information.
It's because pure battle classes who do not wish to make their own money/increase their personal wealth are complaining. His comment is most likely because people are not making the extra effort and if they don't give people hand outs the game will go bare. Considering you can make over half a million gil if you work for it over the course of a little more than two weeks, gil generation is not an issue. You realize even with gil increase the value will decrease right? If you need to use the market, inflation has just bumped everything up a few notches.
I should offer free economics classes for ARR players. Come. We'll read some Bastiat and Rothbard together. We'll learn all about things like the law of marginal utility and see how these things are applicable to an MMORPG economy.
I run AK, all I get from it is a repair bill. I can sell philo items for sure but the prices are dropping like mad now and I expect in a month or less they will be worth maybe 5k a pop due to lots more people hitting 50, getting full DL shortly there after, and then selling the excess. Once that source of revenue is gone for me, there is nothing much left for a player who is simply not interested in crafting at all. I can't be bothered to try to fight botters and RMT abusers who are controlling the market is the main reason why.
* There are plenty of things to farm where you'll have less competition. Do some research. (skins, furs, blue landtrap leaf for starters)
* Buy items from NPCs to resell on the market. Do some research. (iron ore, cotton boll, etc)
* Leves grant gil
* Spirit bond cheap gear to convert into materia and sell
* Low level gathering and crafting can grant access to massive gil.
* Don't be lazy.
You know what's ironic about your post, if you had just hit 50 on a DoW/M and went into AK, people would bitch at you and tell you to do some research before going into AK. But your post is going to cause some butthurt among some of those same players who refuse to research ways to make their own gil. It's like a starburst, nothing but a contradiction.
There is nothing on the market I really need other than some consumables anyways so I am not really all that worked up about it.
So go on, insult me more; it's kinda funny and sad at the same time.
Oh henry, look at all those filthy peasants! RELEASE THE HOUNDS!
Pathetic, imo.
Worked in well, every single other MMO out there that has instances over the 30 years I have been playing this genre so this one must be the exception.
edit. hit daily post limit? YAY!
Not really sure what you were expecting. You basically posted "The game doesn't have ways for me to earn gil at level 50 because I choose to ignore the ways to make gil that exist".
If you wanted to be completely self-suficient just by running the same endgame dungeon over and over again, SE might as well just remove gil and trading from the game.
Then like I said, SE might as well just remove gil and trading from the game, and once they do that they can put the final nail in the coffin of gatherers and crafters just because some players refuse to do something else besides spamming the same dungeon all day. SE apparently needs to add welfare to the game.
How do you earn gils as a level 50?
Simple! Turn into a fish, and you'll have gils on the side of your neck.
Who cares about being rich? I just wanna have enough money to barely get by. I want to adventure not tied down to anything. And the only gear I get is the the gear of the enemies I slay or grateful people rewarding me. And honestly being a DoW gives me just enough money to repair and purchase provisions for my quest and not gonna lie a little extra. And that is the way I like it. I came into this world to kill virtual dragons and save damsels in distress. Not to open a general store. I love being poor and mostly love becoming a better swordsman every day. So lets not argue. You won't be rich if you don't take up the trade. And your heart will mourn if you don't see all the cool enemies of eorzea. There is so much to do! I love this game!