i5-3570K @ 4.4GHz and 2 7950's in Crossfire with 13.8 Beta 2 drivers overclocked to 1100/1500 and I still get dropped below 60fps sometimes..
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that is some of the worst advice ive ever seen on these forums.
his CPU is a 3570k <--- notice the k? its sold specifically for overclocking.
overclocking is easy and extremely safe. it also nets you an huge increase in performance
seriously dude? latency does not impact frames per second. EVER.
I'd just like to point out that you just meet the recommended requirements, all this means is that you will be able to play the game on recommended settings with an avg of 30 fps the default setting I believe is High(laptop) so if you go up from there your going take hits in your performance, main problem this game has is with rendering, turn on culling in the options and double your fps, you may experience a micro stutter hear and there when loading into areas but its all up to personal preference -30 fps everywhere or +30 fps everywhere and a micro stutter when loading large amounts of objects, also this game loves its shadows, try turning the shadow resolution down. if you want 60 solid fps everywhere I recommend buying an 8 core chip and a second video card, if not invest in some cooling and crank that i5 up to 11 and hope for the best. I never liked the i5 tbh it never seemed to perform as advertised.
If you get enough creatures or players moving around on your screen, the framerates will tank. Mostly due to dynamic shadows, I imagine. Little bit more optimization in this area would not hurt, this game is pretty and all, but an MMO is supposed to be accessible. You shouldn't need enthusiast hardware to run it smoothly.
Here's some benchmarks BTW: https://docs.google.com/spreadsheet/ccc?key=0AnFkM1_JharvdGlIc0dwMmcyWDVoR1gzTGp2UlJUVmc#gid=0
The game does appears to support multi-core setups quite well, but the gains from hyperthreading (i7 vs i5 processors) are not that significant, as is typically the case for games.
3000's k series aren't enthusiasts level as the multiplier's locked, you'll need 4000's k series to be able to o/c.
Just because it has a K doesn't mean it's meant for O/C.
http://www.bit-tech.net/news/hardwar...overclocking/1
OP, don't listen to this guy.
Have you looked at the power state of your video card while the framerate problems are happening? I have an I5 3570k and a GTX 660 on win8 and have every once in a while noticed the frame rates go from the normal 40-60 (I run 1080p with maximum) to more like 20fps occasionally. When this happens my 660 is also in 2d mode, which means the gpu is running at a minimum clock rate instead of full speed... 435mhz instead of 1120 or so. (The numbers aren't exact, just an example) Restarting my computer fixes it, it seems like the gpu got stuck in the lower power mode... I'm not sure if it's a driver issue or what. This has been an infrequent issue for me, only has happened twice that I can remember.
You really don't know much about the cpus do you. 3000 is Ivy Bridge aka 3rd gen, 4000 is Haswell aka 4th gen. The K stands for unlocked multipliers. It has since the 2000 series processors.
Since last Patch AMD USERs are foreced to increase their maximal allowered TDP on their card.
You have to set "Power control settings" to +20 to have nearly the same performance like before. (mostly on cards using overclock -> overclocked by manufacturer ,too)
Example Powercolor HD7870 PCS+ vortex II
Other Games like BF3, Smite, and programs like 3dMark runs normal like before.
before patch
Power control setting: 0 --> 55-68 fps
after Patch
Power control setting: 0 --> Card clocks with only 450 mhz results in 20-30 fps on max settings
Power control setting:+20 --> Card clocks wizh 1150 mhz results in 50-63 fps on max settings
Same with Catalyst Control Center 13.4 and 13.8 beta 2
i5-3570K @ 4.4GHz stable 72 hours on Prime95
8GB DDR3
2x 7950 Vapor-X on boost profile (950/1250)
256GB Vertex 4
LAN connected to 100Mbps line from Singapore
13.8 Beta 2 drivers, clean installed
Nothing else is running except FFXIV. Random drops to 40+FPS in non-intensive areas.
OP your system build is just fine, it's high end and the parts are well matched, the bad performance you're getting has to be software, e.g. when is the last time you updated the drivers for your bios, gpu etc. and or wiped your HDD and did a fresh OS install?
not if you keep it cool. btw the K after the CPU designation annotates an unlocked multiplier, which is in fact designed by intel to be overclocked by the end user.
Flat wrong, look at the list again the gtx 680 is high end and costs $399 and a bit cheaper if you catch a sale.
I have the EVGA GTX 680+ 4GB with 16GB G.Skill ram with the i7 3770K @4.3GHz
this all tied to a Asus P8Z77-V Deluxe powered by fatal1ty 1000W PS and have have zero performance issues no matter how much is happening, I've been in 150+ fates and maybe dip to 38+ FPS buttery smooth with no hiccups, freezes or stall, that's on a 1920X1200 24" monitor.
In my experience in the Alpha, Beta, Head start and release, the game has performed flawlessly (when I could log in) it seems to be optimized amazingly well.
Is checking your PC to make sure it isn't a laptop something you have to do often?
or is it ok if I just check once and maybe put a note on it that says "Not a Laptop" sufficient?
Cooling has zero to do with fps, you can run an nVidia at 90 Celsius all day and get the exact same fps as my gpu on water that maxes at 41 Celsius when overclocked 20%.
A cooler card will degrade slower, and possibly be more stable at higher clocks but not change the FPS even by one regardless of the temps (within normal thermal operation parameters)
Also a check the TDP of the Kepler architecture, it's very low, same as the Ivy Bridge cpu. 750W is more than enough, he could even SLI 2 670's with it and still sufficient have headroom.
As the rest of you, my FPS is all over the place,very unstable. The FPS can range from 70-90 ( sometimes 100 at times ) then nose dive if I pan the camera around right down to 40 fps or less. I wouldn't be so irritated if there was a lot going on,but it drops when there is virtually nothing there. The other thing I've noticed when this happens is the GPU and CPU usages are low,so why isn't the game pushing my GPU to 99% like every other game does. I've posted these screenshot a few times, but I'm going to post them again to show the constant fps battle going on:
http://i40.tinypic.com/197exd.png
http://i41.tinypic.com/ka1sg3.png
My rig:
i5-4570 @ 3.20GHz
8GB 1600 elite ram
GTX 670 Power Edition OC'd
B85 MSI mobo
2013 GS gaming 600w corsair PSU
Agreed, just supporting you - saw your other post as well. The game will be CPU intensive as most MMORPGs are, however there seems to be a caching /rendering issue when panning the camera. I am highly in belief it's due to server loads, the way the game handles character rending - and more importantly to the point of LOD and proximity cut off points (e.g. how many on screen for how long at what distance) - as well as LOD caching and culling.
It wasn't like this in BETA 4.
There may be something going on with how cities/encampments are being rendered vs. out in the field as well---kind of like how FFXI would nosedive in some cities/areas because of specific structures and such. Remember North Sandy during the Christmas event? If you ran through there and had your camera pointed in the direction of that glorious tree, frames would drop about 30%--even when you couldn't see the tree because you were inside your nations office. And the sandworms and raptors in Abyssea could make things go bonkers when a bunch were on screen too.
In general things are optimized well, but when certain things come into view (single or en mass), it may be straining a marginal setup. The trick is narrowing down exactly what those things are (possibly the crystals, like it was with maws and confluxes in XI?).
certainly seems to be something with specific structures on the map. Sitting at the Hawthorne Hut crystal, looking outward from the camp it's 50-60 FPS everywhere I look. Turn and look down through the tents... and it drops to around 40 FPS. Ran over to Little Solace and panned around. When I looked in the direction of Hawthorne Hut---38-40 FPS, anywhere else it was the same 50-60 FPS.
Strangely enough though, the tents in Little Solace didn't cause any problems... it appears to be something specific to the Hawthorne Hut---and it doesn't appear to be the crystal, as I was standing with the tents to my back and looking at it and was locked in at a steady 55 FPS---but when I turned around to look at the Choco Keep's tent it dropped to 43 FPS. Moved into specific tents, and while it fluctuated a little, it wasn't dipping to 40--but when I moved to just focus on the hut itself, it was 38-43 FPS.
So, it certainly seems like some (if not all) maps may have very specific "hot spots" on the map that are affecting frame rate when your view is pointed in that direction.
After talking to a very helpful fellow in another thread, this would seem to be the case. It's just extremely distracting when running around and turning the camera to look for mobs/items needed for quests. Still, I'm gonna try to push past it and try to accept it, as hard as it may be lol.
So I guess the only way to play this at full Max is a 6-core Intel SBE-E system...
solid 60 fps till you look at the direction of that aerthryte, and its a killer goes as low as 28 fps on a i7 3770k @4.5ghz, gtx 690 340.29 drivers and samsung 840 ssd
by the way.
there are a couple things that will help you out with your fps until they optimize the engine a little.
Occlusion is the big one, this disables rendering objects that you arent looking at. it has no effect on your visuals and will increase your FPS by a lot.
shadow resolution and shadow cascading to normal. that will help as well.
under display options turn off frame limiter. if youre sensitive to tearing like i am turn on vsync and triple buffering through catalyst or nvidia control panel.
That's a separate issue of simply those areas being congested with player characters and objects that are rendered by the CPU. What we're describing is that in open areas with no visual activity on screen, panning the camera depletes performance to unnatural levels - and by pan I don't mean 360, 180 or even 90 degrees. A simple flick of the mouse or analogue stick and NOSE DIVE goes the FPS.
Yes, not so much and yes you can disable any frame limit/vsync in game and use one at the driver level. However I haven't seen any noteable difference in performance or smoothness via one method over the other.
i7-4770K @ 4.8 does just fine. :) Seriously though, I wonder how well (if there would be any benifit) one of those new 9k AMDs or an IB-E would play.
Edit: Anything past your monitors refresh rate is a waste. Sometimes people forget this.
After testing on two different systems (and i7 960@3.6ghz with a gtx 770 and an i7 3770k stock with a gtx 760)
I think both issues are actually related. I get the same drop when panning, particularly when panning while facing the general direction of any quest hub. EVEN when the hub is a mile away and not visible.
Yet when I'm in the thick of the action/crowds in the quest hub my FPS on both systems are 40-50 fps sometimes. I agree, this game is well optimized in some ways, but in other cases, Somthing needs to be tweaked. (drivers or optimizations made by the developers)
My guess is that the game is loading/caching and rendering assets that the player does not see, and it's being done in some cases,unnecessarily which causes even good setups with OCs to chug.
I'm not opposed to OCing a system for performance, but an i7 quad core or an i5 should not be to blame of there is Somthing that needs fixing in the game.
Same thing is happening to me. I got like 8k on the benchmark using mobility radeon hd 5870 crossfire. I can get a solid 60 fps for awhile, even if crazy fates....nothing even changes in the environment around me and I drop to 16 fps....I already posted about this on the forums awhile back. Uninstalled and reinstalled my drivers, got the 13.8 beta drivers....still nothing =/ I dunno what it is.
It's quite obvious you don't know very much about computers. Most of the stuff you're spewing is completely irrelevant, or the textbook answer that a tech support agent would read off from their script. The other portion of your comments are completely off base and dead wrong/stupid.
OPs power supply is perfectly fine. You don't need 1000w to run most computers. Your 1000w PSU is overkill for your machine. Also, if you're plugging your $500-$2000 computer directly into the wall, you're a complete numbskull and don't deserve to own a computer. Get a quality APC SURGE PROTECTOR, not a "power bar" from the dollar store.
Reapplying thermal paste is not necessary unless you're having cooling problems, or you have taken off your heatsink. And the only reason you have to(you actually don't HAVE to) change it after removing your heatsink is to ensure that you have enough compound still there when reinstalling the heatsink.
Airflow is also a non-issue. Unless OP is getting overheating problems, he should not have to check and make sure hes cleaned the dust from his machine. A proper suggestion would be "check to make sure you're not overheating" Then if he is, you can suggest thermal paste/airflow/dust checking.
You mentioned in another post the need for more RAM. Being as that most games (including this one) are 32-bit, it is limited to up to 4GB of ram access. It simply has no clue that there is more RAM there to use. So your 32GB of ram is not going to perform any better than OP's or my 8gb of ram while playing FFXIV.
There's so many other things you've said in this topic that I would love to touch upon.. but I just don't have the time or motivation.
To other readers, don't listen to a thing VeeGeeTea says regarding technology. Apparently his VeeGeeTea is making him loopy. helluva drug.
that not high end build yet. for pure performance use windows 64bit ultimate version. hardware cant full perform with home basic. gtx 670 what model? im only use gtx 260 old model can perform maximum graphic without lagging. amd core is better to accelerate and maintain FPS. but importance is your GC spec. if only 1-2gb ddr5 128 bit still can get full perform. try to get above 256bit for your gc. my gc just need a bit tweak OC with crosshair formula V with AMD black Edition Core. FPS maintain in 60 - 90.... :p
AMD Athlon IIx4 641 Quad Core 3.50ghz
16GBs RAM
ATI Radeon HD5670
Win7 Ultimate 64bit
Mine working fine, can use the high setting without problem too :)
i7-3820 @ 4.5 GHZ. 4x4 GB 1666mhz DDR3. 256 Corsair Neutron GTX. Msi Lightning GTX 680 No OC. ~45 FPS intown. 150Core/700Memory OC ~ Unstable 50-60 FPS in town. 10x FPS outside. Sigh... Everything still looks better on 120 Hz despite being unable to draw the frames. Oh and max detail.
Has anyone figured out the weak link yet?
Has anybody thought about looking at what they're network card is doing when they get slow FPS?
Yeah I think I know what the network card is doing, it's receiving incoming packets and sending outgoing packets. Micromanaging your Internet traffic if you've got other applications running that require Internet. I am sure this is what my network card is doing when I get low FPS.
Honestly there are a lot of ignorant responses in this thread. I am a competitive computer enthusiast that benchmarks and overclocks
I have an i7 3770k @ 5ghz and 2 GTX 780s in SLI.
I can tell you that without a shadow of a doubt there's something wrong with the optimization in this game. With SLI on, the GPU usage is extremely inconsistent. Frame rates are better in some areas, and just as low in others. I've posted in numerous threads about this.
There's not much drivers can do because the issue is within the game code itself. The benchmark is wonderfully optimized and I score around 23k there. The scaling is amazing and both GPUs have great usage. In the actual game there are only certain circumstances where both cards work properly.
Anyways I'm tired of talking about it. People can think whatever the want, maybe they're happy with their performance, but my avg fps in the benchmark was over 200. I should not be getting 30fps in a city. The fps is 30 with one card, and it's 30 fps with two cards enabled in SLI. My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.
Yeah, since I've notice that I had this FPS loss problem starting in P4 and ahead, using the same rig (GTX 680, i5 2500, 8GB RAM) as in previous beta phases, I knew it would be with a great chance the game code itself was the one to blame. Something went wrong with the client from P3 to P4 and so on. I've been able to score about 13k in Benchmark, I shouldn't be having ~40 FPS in empty areas while running consistent 60 fps in heavily crowded FATE (like the ones in Drybone, at the bridge).
Tera Online have a bad coded client and doesn't matter which rig you have, you'll always face a huge FPS loss in cities or in some battles. I think it's the same problem with FFXIV:ARR.
I didn't read everything, but HD is also somewhat important when you're trying to load everything. Especially given the fact that all the FPS drops are in the city where the most people are and you have to render them from data saved on your computer.
latency has a minor effect on fps but only because if you have massive packet loss or spiking ping then information isn't hitting your game. So rather than loading everything over the course of 5 seconds you're game's trying to play catch up and load everything at once.
Also one thing that I noticed affects my performance is just all the junk files from cache, leftover registry files after updates. So I run CCleaner and make sure I don't have any malware or spyware since those can take up resources.
But I have 16.7 gb's of ram with a Core i7 980 and the game barely uses any ram, let alone much of my cpu. It uses 70% of my gpu at max load and this is with my graphics on the High (Desktop). I still get crap fps at times, especially when I was doing the Svara fate and everyone spammed their skills. I had to take other people's battle effects and turn them to simplified to solve a lot of my FPS drops there.
But I think all in all, it's the optimization of the game. The point in which people start to load on your screen is my best guess is part of the reason for massive drops in FPS. So until the game becomes better optimized I would suggest tweaking your settings. It's lame, but the game still looks awesome at standard settings.
Oh and on a side note, this may come off as ignorant but I've always used a reputable MOBO such as Asus. I know that Gigabyte and EVGA are also somewhat equal contenders depending on your chipset/options. But I've always heard that ASrock is substandard and so that could be a bottleneck. Technically substandard parts could be limiting the actual potential of everything you have. Your PSU is plenty of enough wattage for a single GPU setup btw. People that say otherwise don't know what they're talking about.
Hate to burst your bubble but unless the client is written to take advantage of HT its a feature not used... The rest of your system tho isn't bad... While your getting some performance gain from the overclock... Your still not using your processer to its fullest do to the fact... HT is not used.. Heck most the cores in your cpu wont even be used for the game. Wait for the DX 11 client and hope that it helps.. (provided its not coded crappy.)
Have to keep in mind also that this game is currently still coded for DX9. Which means heavy emulation for all OS's past XP, and partial emulation for XP. Until it gets the newer DX overhaul, there are going to be issues with sub-optimal coding. It's mostly with how characters, mobs, and certain structures are being rendered. It's a similar issue with how XI was rendered--there was a way to disable specific layers of the rendering in XI, and you could very easily see what was causing the problem when you turned off certain things and watched your framerate. Haven't discovered a way to do it here, but there is a way you can sort f see it in action.
Go to Hawthorne Hut, and stand near the crystal with the hut to your back. Look around in different directions, waiting a few seconds for your framerate to somewhat stabilize at each viewing angle. Notice how bad it gets when you are looking down through the tents, towards the hut. Now, move down and position yourself so the hut itself is filling most if not all of your view and let your framerate stabilize. Now, turn around and look away from the hut--get it completely out of view. Notice the marked jump in FPS?
Now... here's the real kick in the pants. Go somewhere else on the map. Little Solace, or maybe even a little further away. Do the same tests--- keep the hut to your back, then turn your view so you are facing the hut (can verify which way you are facing by pulling up the map). Whenever you are facing towards the hut, FPS drops considerably, and it recovers when you look away.
Hopefully, when they make the move to a higher DX level and can actually start coding more directly towards our GPU's capabilities and relying less on the thunked layer to DX9, we will see things considerably more optimized and balanced.
As for the whole back and forth about the PSU... there is an important point that needs to be made. Quality. You need to use a certifed SLI/Xfire or 80+ model. These are tested and guaranteed to provide 80% of rated output under harsh conditions. The uncertified, generic ones... not so much. Just because it may appear to be high enough by it's ratings, it may not necessarily be able to hold up. Some PSU's can only reliably put out 50-70% of their rated output when things heat up. This is why we started seeing the absurd ratings like 900W and up years ago. They were sometimes necessary to make sure you were getting a good solid 500W at all times.Generally speaking, you may only need about 380-430 good watts in a PC to keep it humming along in a game, and at first a 650W may tote the load just fine. But, as it ages, weather gets hotter, the case gets hotter, and if you don't have adequate ventilation for your PSU it can wear down at a rapid rate and start providing less and less power. If the back of your PC starts to smell kinda funky--guess what, your PSU is likely straining to keep the thing running right.
So, yes.. your PSU CAN be an important thing to be mindful of.
As for the whole power bar and plugging into the wall thing... you need to run it off of a decent UPS. This is for several reasons beyond the obvious of protecting your system if the power goes out. It monitors and corrects power dips/surges to some extent, providing more consistent voltage which helps keep your PSU healthy longer. It also provides a handy way to monitor your PSU's health (in most cases). If you have a smart UPS, the software can actually tell you how much power you are using. This is common with the higher end units (650+). Sometimes you'll find it in the lower end ones, but you need to avoid those. There's some funky math invovled to find an actual targetted run time, but seriously... if you have a 700W PSU, what do you really expect to happen when you try to sustain it on a 380W UPS---that should be pretty simple math to compute. If you are pulling more than 60% of your PSU's rated power... you may want to reconsider your PSU if it's a generic one. An 80+ is designed to handle such a load--but a generic model may actually be getting taxed at that point.
Who told you that was a high end build?
Problem 1: ---I5--- It's just a new name for the word "Celeron"
Problem 2: Windows 7 64bit (home edition)
All windows 7 even pro 64, with exclusion to ultimate still has the 3.2gb memory limit (straight off Microsoft's Technical forum)
So you have 4.8gb just sitting there gathering heat only.
---------
What resolution are you running at?
The higher you go; the more memory gets taken away to run the game. (so if your at 3.2gb do the math)
---
This games video rendering is pretty intense!
You video card comes in 3 versions 1gb 2gb an 4gb
Most Games have the option of hardware/software control.
(however) I'm beginning to wonder, that by default this game is 1/2 software then video controlled, (which would explain the heavy CPU usage).