sounds to me like job attributes wont be controlled. So does that mean we have to rank up Jobs Rukkirii?
sounds to me like job attributes wont be controlled. So does that mean we have to rank up Jobs Rukkirii?
they basically have to have thier own stats now. Or else youd have a level 1 with like 3000 in every stat, when they said they want to make stats more effective. Basically they are getting rid of any advantage for leveling multi classes, other than having more skills to choose from.
If I am right, it will also solve the wanting multiple stat profiles, (which makes sense they posted it on this topic) while still giving you control over your stats.
So yeah im assuming each class will have its own stat allotment that you either completely set, or have some level of control over, every time you level.
Now, i wonder how reallocation will be, will it be per job, or per class, will you be able to do it less? will it cease to exist? i guess we shall see.
I agree, I would still like to be able to work on my THM and then take my 50 Glad to Brittlebark and farm. I can still do that but with low Glad stats it takes so much longer. I need a day to change my stats over just to do it. So being able to change stats a little quicker would be really nice.
Or they could just have a soft-cap on the stats that your attributes are derived from.
So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.
A completely separate and new set of stats isn't required ... in my humble opinion.
That's one of the reason why I have put off leveling the mage classes.
Patch 1.18 -
Okay....did stat reassign just get even MORE useless? I'm trying to spec back into melee from mage, and the reassignment frees up less points than it did before ( I think).
This is very annoying. Since you're going to abolish physical level in 1.19 anyway, can you please just let us reassign our stat points more frequently please?
Omg dev team if u can hear this, do something. It is really pain to switch betweed mage and melee at current state of allot system, i agreed with OP
Stats allocation and you 101:
Its natural that focusing status points into fewer different types results in having to spend more to restat.
Or a translation if needed:
If you only get mind as a mage and nothing else its your own fault its taking you ages.
You do need things such as hitpoints and several types of defenses you know.
Which interestingly enough are also things melee classes need.