I think all we really want is the options from 1.x
People can still sell their stacks as a stack if they want, and others can offer to sell a stack individually.
I think all we really want is the options from 1.x
People can still sell their stacks as a stack if they want, and others can offer to sell a stack individually.
Reading the thread, I read actually three positions:
1. Sell bundles as a whole - if my offer is one of 20 items, you will have to buy the 20 items.
2. Allow the divisibility of bundles - my offer is one of 20 items, but you can buy 5.
3. Allow the divisibility of bundles, but grant a wholesale discount to whoever buys everything or a large quantity - my offer is one of 20 items, but you can either buy 5 at price x each or you can buy 20 at price x*a each, with a < 1.
If options 3 and 1 are in place, then 2 becomes redundant.
Of course, this requires that they level their guys to 20 do the applicable story quests and defeat Ifrit with their dummy characters. that's in addition to this work of constantly managing their retainers..
Did they change that from the Beta? Last I saw you had to get all the way to the Ifrit fight before retainers were accessible.
I am of the opinion that this is the way it should be. The fact is that often times stacks are sold for less simply because they are stacks and the seller needs to unload gear. Its essentially allowing sellers to have a "sale" little buy 2 get one free deal. If sellers want to sell items individually they are more than welcome to do so but when i put up a stack of something at a 20% discount, its because i want to sell the whole stack not single items form it.
System works fine. As a seller i can:
A) Sell a bunch of items at a per-unit price
B) Sell a bunch of items at a total-stack price
I don't see the problem....
Perhaps single item purchase could work if you were allowed to set a price for the stack and a different price for singles but i dont really see that happening
I, too, would very much like to be able to purchase a single item. Oftentimes when I'm crafting, I am just moving quickly through items to get them checked on my crafting log. If I end up mass producing something, then I have thought out ahead on other ways to get the crafting material. So I usually don't need a whole heap of items that will just take up space (forcing me to then have to sell).
If being able to buy in smaller units (ie 1) was done before in 1.x, why can't the market be designed around being able to do this now?
/signing this because i think it is essential for the in-game economy to thrive.
I didn't play 1.0 so I can't attest to the market system in it, but this is by far the least friendly market system I have seen. I second the person that said all this market system makes me want to do is farm my own mats, craft my gear, and then undercut the stack prices. Right or wrong that is just my personal opinion on this topic.
I don't understand why they don't just give the seller a checkbox where they can select whether they want to sell their stack in bulk or not. This way there will be less clutter on the market board and still allow seller to maintain the same level of control.
I may be in the minority here, but I like the fact that you can put items up as a stack or single item. It's how it should be imo; hey you really need that one single astral rock it's going to cost you X, now say if you want to buy 20 from me, I'm really looking to unload these quickly, I'll cut you a deal and sell them for X. It's how any economy works, and it's actually how I've see most trade channel/general channel "for sales" in most games. I really don't want t see it changed.
Splitting stacks is easy, the only side note to me liking this way better is that the selling interface (which I actually haven't tried out yet) would have to be pretty user friendly; ie not anything like 1.xx, no 1,000 menus to sell one item, maybe auto-fill price per last listing, etc.
100% for this idea.
This person gets it, that is how economy works in general, not just mmorpgs, you purchase something in bulk, to get a discount, oh, I see, so you don't want to deal with all of those extra items... then pay for the convenience of JUST having EXACTLY how many you want/need.
The problem is, the buyers just want their cake and eat it too.
PS. you are not minority here, at least I would hope not, as what you said is plain common sense.
That sounds great, now give me the option. If I want to put up 99 apples for sale at 5 gil a piece, I should be able to. If someone else wants to sell 99 apples for 300 gil for the batch, they should be able to.
Having to place up 1 apple for sale at 5 gil each, 20 times, that's not elegant, intuitive, friendly, or productive.
I think a few people misunderstand this.
The Idea (at least how I understand it and what I want) is not that the seller has no way to sell a complete stack. But we want the Option as seller to decide if people can only buy the full stack or single pieces.
I wasn't able to finde a way to put up a stack and let the buyers just buy the amount they want.
In v1 this was possible. I could define as the seller if buyers only can buy the hole stack or single pieces.
The only way right now seems to be to put up single pieces which means I loose one of my selling Slots for one item. It would make much more sense to be able to put 99 Items up for sale and activate an Option that allows buyers to buy the amount of items they want from the stack.
They Idea is not to force every seller to do this, but to have an Option to decide, as the seller, if you want to only sell the hole stack or let buyers choose the amount of Items they want.
I really don't see how a seller can be against this.
In case we just didn't notice how to do this and it's somehow implemented please tell us how. Cause it seems like some are saying it is allready possible... If so how the hell didn't I notice this.. cause it was the first sing I missed...
People are against it because they can't price gouge for single items if everyone is doing the same, sad but true.
It actually sounds like the opposite to me, I consider myself a seller more than a buyer, that doesn't mean to say I want to spend 60 minutes every day managing my sales.
Not sure I get this. If you only can sell as a stack the undercutting will exist anyway.
If you mean that you can't sell single items for more (per piece) compared to a 99 stack, I actually did that in v1. Sometimes I bought full stacks, What I didn't Need I put up again with the Option to buy single pieces. I made some Gil with that...
As a Producer I did put up full stacks that only could be bought as a stack and some stacks that people could buy single pieces. Same there, I gave the full stack cheaper per Piece then the single ones. Booth cases I sold my stuff.
Every other MMORPG I played that has an Option to sell stacks or single pieces had a Price difference on the market depending on how big the stack was. Bigger stacks did cost less per Piece.
And how this should stop RMT... no Idea they propably have there multible accounts running all at the same time with bots doing everything automatically anyway... So they are the ones that don't care for mindless boring stuff, they don't actually do it themself...
And the bad Thing about this would be?
It seems like a lot of people just wouldn't put up single pieces with the System we have right now. I definitly wouldn't do it. Why should I put up 20 single Items using up my 20 Slots If I could put much more stuff on the market selling full stacks? I'm not really interested in sitting in front of the retainer bell to put up a new item if one is sold.
Which brings me back to RMT bots that would have no Problem with that... There bots do it for them.
So you only punish normal Players while you make the bot users even more happier cause no normal Player will put up with this...
And if some people are willing to do this I guess they would put the prieces pretty high... So why shouldn't everyone just buy full stacks, user the one Item they Need and put the rest of the stack up for sale again?
I think I Need some sleep. Maybe tomorrow I get it... Right now I just see downsides of not having the Option to let people buy single pieces...
It goes back to previous posts about selling stacks for a discount, which to me equates to selling single items as a premium because 1) it takes up more space and 2) it takes more time to mange your inventory and put them up..
Both of which are negated if you could sell pieces from a stack like in 1.0.
I like how this is the only thread that is in this section. Even with the number of views and replies no one else seems to have any other issues with the system than this.
I know I don't.
Some people don't seem to embrace the real problem why people are complaining about this.
I don't mind selling single units of an item, nor do I mind selling stacks of an item. The problem is...I can only sell 20 items per retainer at the same time. And it doesn't matter if it's 20 single units, or 20 stacks...
As they can't increase the amount of items sold at the same time due to limitations, they need to adress this with some sort of option.
Cause if it stays as it is...almost nobody will sell single units of an item...cause it would be a "waste" of market space...but the thing is...a lot of people only need 1 item of something, be it for a quest, or to craft a specific piece of gear or whatever.
Of course overall the system "would" work...but the players won't be using it that way...most will sell stacks...and everybody who is looking for just one piece of whatever will be screwed. This is neither good for the buyers, nor the sellers.
People can say what they want...most people will not be interesten in sellig single units of an item, cause it's tedious to "replace" them every day...when they could just add a stack and whoever needs one of them, buys one of them.
Simple example...to finish the ARM Lvl15 Class Quest you need materials made by a Leatherworker or you buy it from a vendor in Gridania or get the raw material and craft it myself. I didn't want to leave Limsa just to finish the quest and I haven't had said material on me...so I checked the Market Wards...several people were selling what I wanted, but only in stacks of 10-99. I ended up going to Gridania and buy what I needed, but I bought 21 of them. Used the one I needed and put the other 20 up on the Wards as a single unit each. They were bought pretty fast...probably just because of that Class Quest...but I can assure you. Not many people are actually willing to do that, just to "help out newcomers"...
1.0's selling system was dramatically superior to the system implemented in ARR: seller has the option to sell as complete stacks or individually out of a stack.
Please revert to the prior system. The current mechanism is crippling for high-level crafting, and virtually forces crafters to waste their retainer inventory slots on hoarding every material they might ever need, lest they be forced to buy an entire stack every time they need 1 or 2.
My logic is not very difficult to understand. When you go grocery shopping at the food store what do you see?
2L of pop costs 2$, yet when i go a little further on the shelf and see a 591ml bottle the cost is 2$ and change. Do the math if you can.
4kg of mozzarella cheese is about 23$, and yet the smaller portion right beside it of 500g that's beside it, sells for 7.50$. Again do the math.
By that logic if you want a stack of item X it makes perfect sens to sell it to you for cheaper per unit, then if you want 1 or 10.
Really I am not adding gas to the fire, i am on,y using common business plan.
Except, that is the choice of the seller. I am a seller, I want that choice. I want to choose if I'm selling a box full of individually wrapped and barcoded candies, or if I'm selling one bag of candy at a single price for the bag. I am a seller, give me that choice.
why are people trying to tell a seller how they should sell his/her own commodity. if you can't mine/harvest/craft whatever you need yourself, deal with it. if a seller thought he could make more money selling individually or smaller stacks, he/she probably would.
edit: grammar
It would be neat if people didn't scream FIRE!! FIRE!! Every time they would like something made to fit them better. Explaining your point of view and reasons for it to be other way it's way better than just say, people are mad about it, change it, change it, ...
It's a market decision. Like Luciendardc bag of chips example. I may, simply, choose to sell a big pack with a cheaper price per item than in smaller packs. If someone wants to sell 1 by 1 they can(split it). The real problem here is that you can only sell 40 items/stacks at the same time. But that's a limit that SE decided to place for whatever reason it is, and it's positive. Why? Because people will focus more on what they want to sell and adjust prices. The other way around would kill the market since people would only buy from cheapest price/unit.
Also, about the other complains like not been able to find items on the market, give time for players to sell and test the market no NPCs are adding items to the market.
How many ppl are actually going to buy a stack when they need 1 or 2 of that stack? The seller is free to sell his/her items however they wish, the buyer on the other hand is free to a) not buy said item ; b) request a smaller amount the item (more per unit price, is still way less than the lot price) ; c) request that the original system (1.0) be reimplemented. Fact of the matter is the current system is in place and for better or worse will be in place till at least 2.1. No one in their right mind buys a stack of items (I am not talking about a stack of 5 or 10) when you only need 1-5 of said item. I am a buyer and a seller and for me the system is crippled both ways. The seller can't put very many items up at once and the buyer rarely needs a full stack. Seems like most ppl are asking for more options both ways. If you don't want to sell items any way other than a stack, that's fine. I on the other hand would much prefer to sell my items... period.
Great points from both sides, but I think the simplest solution would just be to allow people to sell them either individually (and in a stack that people can peck away at) AND just in one large chunk. The option should be ours (as the merchant), and it should clearly define how the item is being sold on the market.
I think at the very least it should be an option to either sell the entire bundle .. or allow for them to be bought individually.
I know when I was selling. I expected singles to be the items bought from my stacks.
in 1.0 it was up to the player to set their items up as being able to be sold individually or as a stack... are you sure it isn't the people putting up the item for sale?
That's not an option in you think about it. If you allow to people sell/buy stacks as pack or a split of it when it's on the market, then people will only buy items from the lowest price/item in the market. That means that a single user can get all the sales on 20 items while his/her stacks don't run out. This way it's set gives more room for more sellers to have a chance to sell and not only the one that can farm them with less effort (which could be probably someone cheating, even it's against the game rules it's hard to detect). So, no. This way of market gives room for everyone and not just 'masters' of farming that would undercut the market price.
I think is fun how some people want the 1.0 without even waiting to see if this one turns out to be better. Restrictions are good. That your character isn't able to fly or run very fast makes the game great because you have to use ships, chocobos, teleports,... The market is the same, gives much more ways to have fun with it and lowers the risk of monopolizing the market.
It's not a technical thing. It's for the same reason you don't play poker with 8 jokers in the deck, you would be changing the game completely.
I agree with Dhodgie. 1.0 had options to sell it as either stack or singles, having one without the other causes inconveniences. I feel it should be in the sellers hands to decide if they want to sell in bulk or in mass individually. It's smart to have the option for both.
I hope they add the option for the stack to be sold as a stack or individually.
In 1.0 you did NOT have 40 slots to sell items in. You had I believe at most, 20.
In order for them to change the 'stack' vs. piecemeal thing, they'd need to lower your Retainer selling power.
I prefer the flexibility to sell 40 items at once.
And during Phase 4, I sold stacks of 99, gears, HQ items, stacks of 12, 24, and 5 packs of materia over and over all weekend. I easily made well over 200k this weekend...without really trying.
I still disagree with this sentiment. Wait a week or two and people will stop posting stacks of 99. If the option to buy piece by piece is added, it then becomes a very simplistic market where people buy only from the person with the lowest unit price.
As it stands now I can post a stack of 5 at 500; 10 and 800; and 20 at 1500. This will not be allowed in the proposed system.
I very much like the ability to sell varying stacks at differing per unit prices.
Just wondering, if I have a stack of an item and start selling them individualy that would be 40 spots on the MW. My question would be if i sell it at a smaller price than the people selling them in stack would his stack show at all on the MW? I know that from V1.0 the limit was 20 items showing in the search so that would be an inconvinience for everyone.
buy the stack use what you need put the rest back up for sale, i don't see the problem
I'm sure I'm repeating what many have already said, but I only read the first 8 posts.
The reason there weren't single items when you looked is either because the market hasn't stabilized, yet. Everything will balance out soon. Stacks are less costly, sell faster and are more convenient for power crafters. Singles while costing more can sell more slowly. While the market fluctuates the bubble gum you posted for 110g just won't sell because Tom, Dick and Harry keep posting their garden gnomes for 109g.
Dats just de way it goes