My Guess: Life Force was all like "No way, you better cool down hot shot." *captures bahamut then creates Grand Labyrinth*
Printable View
My Guess: Life Force was all like "No way, you better cool down hot shot." *captures bahamut then creates Grand Labyrinth*
My guess is that this is the Great Labyrinth of Bahamut.
When I saw that part of the video, my immediate thought was that if the party was sent to the same location in the future, then they're still in Cartenau Flats, close to where Dalamud "impacted" and Bahamut was released. The way I see it, despite the sealing ritual being unable to materialize a new Dalamud around Bahamut to cast it in space, it's not impossible that it still partially succeeded and managed to at least seal Bahamut in place, on Hydaelyn's surface. It would certainly explain how the world was able to rebuild itself in as little as 5 years (with the "limited" damage Bahamut caused before being trapped again), something that would not have been possible if Bahamut continued on rampaging.
If you look at the concept art, it looks like the "anomaly" might be somewhere in Thanalan. whereas on the CGI-screenshot it looks more like Coerthas. Either way, the landscapes look completely different. It might just mean they decided to move the thing to a different area than originally planned, but it might also mean we'll be seeing these things in several places.
One thing I find a bit cool is that it looks like there's a path to walk around it, which suggests we might be able to climb it ^_^
It doesn't really look like a tree to me, so I personally doubt it's Yggdrasil. I have a feeling Yggdrasil will look a lot more grand, kinda like tha Mana Tree in Secret of Mana. It's how it's normally depicted in drawings/paintings anyway.
http://media.giantbomb.com/uploads/0...b4a86d05ce.jpg
Also, doesn't Yggdrasil already exist? This thing is supposed to have suddenly popped up from nowhere.
It was in one of the lorebombs, I think. Ultimately, it doesn't matter how you see it though, the time stopped for us while the rest of the world had a time skip of 5 years.
As for mor dhona being all green, I read someone speculating that the failed attempt to seal bahamut lead to all the aether gathered for that to be splashed all over mor dhona. If you take aether as the life force, then it would explain what mor dhona got rejuvenated while the rest of the areas still show the scars.
My guess would be that it's an aetherial spire made from that sword that dropped.
If I remember correctly, when Midgarsorm (kinda how it's spelled) the guardian of the aetheral flow in Mor Dhona was killed, it plugged up that flow, and caused the landscape to form as we saw in Version 1.
Whatever that sword did, when it fell, opened that flow back up, restoring life in Mor Dhona.
The Primals get power from that Aether, so I wonder if it would work in reverse. Would the earth have absorbed Bahamut in order to restore balance to Mor Dhona? It's like a giant sponge at that point, with a large cup of water (bahamut) saying "here I am"
Bahamut was bigger than I ever remember him being...what if what we are seeing is where Bahamut RIPPED the world tree out of the ground?!
First there...
http://media.giantbomb.com/uploads/0...b4a86d05ce.jpg
Then, RIP...
http://i1326.photobucket.com/albums/...ps8c3ba609.jpg
And actually...in either of the pictures, we never see the top of this structure...maybe it was GOING to be ripped out, and it was never accomplished, and what we are seeing as orange crystal is actually part of the trees root system, and at the top the world tree will look precariously perched...I like that idea
http://sphotos-b.xx.fbcdn.net/hphoto...45044856_n.jpg
This Geological Anomally is a strange formation that rose out of the ground and can be explored.
http://forum.square-enix.com/ffxiv/t...omaly.-(Where-)
The yellow structure seems to be in Coerthas, as I mentioned in the video thread, based off of the maps released with the original roadmap. Check out the last map here on ffxivmaps.com (move the slider to the left to clearly see the new map).
The midlander party landed in the Black Shroud (Ruin Dungeon Entrance), then rode north into Coerthas (Zone to Forest). I think the yellow structure is in the middle of Coerthas where it says "summit."
This also makes sense looking at the last image from the movie:
http://www.dannykang.net/wordpress/w...7_08.10.57.jpg
From where the party is headed, the crystal tower is behind it, which is close to where Behemoth resides. If the party is at the "Zone to Forest" area at the bottom of the Coerthas map looking towards the "Summit," then the crystal tower would be directly behind it.
As to what that yellow structure is... it seems to be made of aether so the lifestream coming out to stop bahamut/megaflare is a possibility. The map says ???scar which lends credence to this.
http://images1.wikia.nocookie.net/__...Meteor_ACC.png
This description from the roadmap doesn't confirm or negate it though...
http://i110.photobucket.com/albums/n...psb328019d.jpg
I don't think it's Bahamut's Labyrinth, although it could be a part of it. I say this because I think Yoshi-P said something about how Bahamut's Labyrinth is a multi-dungeon thing, where you have to travel to multiple places, so it's not ONE location.
I had no problem with this because it's using the same in-game logic we've had all along. The cg chocobos arrive the exact same way our chocobos have always arrived for us. Granted it's weird how they appear/disappear so suddenly, but the game has long accepted that that's just how it works.
Maybe maybe its just the bottom of cocoon and this is how SE is gonna pull lightning into our word ^.-
http://i66.photobucket.com/albums/h2...ps25012d69.jpg
On a side note wow DannyKang, your very talented! keep up the great work!(the poster above me) No wonder you won the ring contest^^ Good job! Love that ring~
I'm surprisingly not bothered by this. First of, I bought my generic GC choco just like that. I didn't raise it, but IT seemed to love me and be loyal to me from day one. Secondly, the Midlander (which is a race I play) seems to be riding a Legacy choco, which definitely isn't mine (yet!), and never even existed in 1.0.
I've never understood where/how does my choco go when I use the whistle in 1.0, but on the other hand, never really cared. Those horsebirds always do that in FF games, so it's kind of an understood thing for me. They've been time-warped (within our whistles), roamed the wilderness searching for food, partied like crazy. . . . take your pick.
lol chocobo's are Final Fantasy's paradox birds...when you got one in other games from town and got off later they always ran off into mountains of over rivers or just went poof so to see them just run up in the video was the best reference to the old games i've seen in a long time
Maybe a Megaflare hit a atherlyte node, the image looks like a exagerated version of the pic below to me.
http://killingifrit.com/forums/uploa..._30_175638.jpg
Edit: also it looks like to me in the image that there are chains like the one in the pic above, holding it all together.
I think it looks like crystal, and the "smoke" is chunks of land that came up as the crystal grew rapidly. Judging by the video, it's a static object. It looks too irregular to be man-made.
Thats where he droped his wallet
that's neither coerthas nor Mor Dhona... that place was put as a Land Mark of Thanalan
http://i1326.photobucket.com/albums/...ps225d3201.jpg
Bottom right corner...so unless there's more than one ...
It really would not surprise me actually for the fact that many things in the FF series has came from different sorts of Mythology. With the sudden appearance of Odin and all.. Makes me wonder if it is indeed Yggdrasil, if Nidhogg might lay at the bottom? Aslo in the Developers blog today there was a reference to Mjolnir if anyone noticed. might just be random coincidence but ... who knows at this point.
-Just a thought
After we summoned the Twelves to stop Bahamut a large amount of Aether was used, so these kind of tree have probably emerged from the earth in search of Aether to recover the Aether flow, like real tree in search of light. The color is like the Crystals Aether that was sucked up by Atomos, they are yellow/orange because they are empty or almost. That's what I think.
point of impact
Im wondering myself..
Before 1.0.
http://i384.photobucket.com/albums/o...r/bahamut3.jpg
After 2.0. ??
http://www.gameranx.com/img/12-Aug/ff3.JPG
could this be the midgard dragon, which we see on the structure in Mhordona in 1.0.?
well questions over questions.
or the sea creature from lominsan opening cs. o_o more questions than answers, can't wait to get in it and go go GO.!.
If the yellow object IS the tree like structure, (and i cant tell because from some angles it looks similar and from others it doesnt....) i don't think it will have anything to do with the impact events following Bahamuts attack. And i forget but was the tree not part of Coerthas in the roadmap? I have vague memories but i could be totally wrong there. A few things have changed since that first roadmap package we got anyway.
I remember for a long time after reading about the tree, i was expecting it in every patch. They talked about it being a mystery that we would unravel quite early on in the dalamud disaster. Nothing came and then information about it completely died down to nothing. I was actually beginning to think they'd scrapped the whole idea or it was one of those little promises they cant fulfill, so they keep hush and hope no one brings it up.
But either way, if the tree was supposed to be introduced /before/ Bahamut razed everything and before Dalamud fell, then it makes sense that its entire concept was based on something else, something other than the actual impact/destruction moment.
Then again, they may have gotten halfway and changed its concept entirely, making it a post impact feature, which might explain why it was never talked about. I can see why SE wouldn't have mentioned it, as a creator i think you'd feel a bit silly announcing something then changing your mind and saying "Actually its not THAT, forget THAT, i had a better idea. Its actually THIS."
Well I think we may have jumped the gun on some of the ideas about the concepts as a whole. We assumed the original eruption and the LL crater were concepts for the new town designs (which in retrospect since there was not detailed concepts as of yet the Grid Adventurer hall came much later so it was the only conclusion) but if you look at them now and then watch the opening cinematic you can see the angle, view platform, and even the arrangement of for lighting effects mirror them exactly. So it is possible the CG was constructed with out thought of when or where but to escalate the grand new world feeling and they used some artistic renderings of landmarks even though the surrounding area might not be the same when we reach it in game.
Also with the zone lines there will be some distortion between placement of things so lets say that (And I am not intentionally breaking any nda as I have not seen 2.0 Corethas or Mor Dhona in any shape or form this just for explanation purposes) Corethas is broken into 6 zones with a 7th optional for when Ishgard opens. Any land mark that can be see from Ul'dah will not accurately perceive where it is. So you clear the canyon pass of blue fog and go into Mor Dhona and lets say that broken up into 5 zones. Now in Mor Dhona which is northward of Thanalan you might have to look east or west for the same landmark just because the walk able zones are configured as such that you may clear a considerable distance entering it. So the maps until we have the entire one is a persons personal perception of elimination. So the data road maps might have hurt the sense of direction more so then helped.
It's not the same logic as what they use for in-game chocobos. I could fathom that chocobos are staying in your vicinity while you are on adventures and that allows them to be called so quickly. Having them wait for five years in the exact same spot is a lot less believable.
Would be great to have some ingame lore built up on chocobos.
I imagine that the chocobo's bond to their masters' in such a way that they develope a magical bond and can detect their masters presence and beckon. Like some real life animals have insane sense of home, even displaced great distances. So I don't think the chocobos just sat there, but rather felt their masters presence return and came rushing to be ready to be called.
Maybe SE can give us a fun quest to retrive our goobbues from the forest, since the animals should exhibit differences (blanket statements on mounts for easy / lazy reasoning is boring and cheap ;p )
What you wrote could make sense but at this point it's just your own explanation without any in-game evidence. As far as I know lore wise, there is no explanation other than "they just come when they're called." Maybe they stay close by as you adventure, maybe they run from the city-states and just look like they popped up to save us time, maybe the whistles teleport them, maybe the cg chocobos sensed their masters will reappear and were waiting in the vicinity, who knows. But what we do know is that when you whistle in the game, they seem to come out of nowhere and when you get off they seem to run off and disappear.
What I mean when I say it follows the same in-game logic is that the cg chocobos appearing out of nowhere is just a movie illustration of what happens with our in-game chocobos - they both just suddenly appear when called. I'm not saying it makes logical sense perse, as the question of where did they come from still exists. If we want to question where the cg chocobos came from, we should start by questioning where any of our chocobos come from when called. But if we accept that in-game chocobos seem to appear out of thin air when called, then we should accept that these cg chocobos do the same. Asking how the chocobos still do this after a 5 year time-skip certainly seems to add more questions, but it's built on top of an accepted fantastical logic.
Interesting side note, the legacy chocobo was originally a rental like the other party members in the "A New Adventure" trailer but was changed later. If the midlander used his 1.0 whistle, it should've called his original chocobo since they're trained to listen to specific whistles. SE probably just overlooked this and wanted to show us legacy chocobos but mayyybe it's an indication that our 1.0 chocobos "turn into" legacy chocobos instead of us having 2 birds..? No other evidence to suggest this though so I'm just throwing it out there for now.