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levequests are still monster grinding, just with a point.
Same for WoW with kill quests. You still killing mobs for exp just getting the added bonus of exp from completing a quest.
So monster grinding will never go away. Its just in different forms.
Precisely. Monster grinding has no point to it, and the leve system is already established and gives us goals to work towards. Throwing it away and implementing some kind of lackluster FoV style excuse of a "quest system" to complement monster grinding would be the dumbest addition ever.Quote:
levequests are still monster grinding, just with a point.
The sp reward needs to be lowered. As I said, 800+ a kill is ridiculous. If this is the case, and you "casuals" don't want this SP lowered, then grind sp needs to be raised from 250-300 to at least 500-600. This would be a decent balance that would work for both hardcore grinders and....casuals..
I play more than one character so 36 hours is just fine with me - I have lots to do. I can see it being troublesome for someone who only plays one though. ; ;
For leve-linking, yes, to promote leve-sharing.Quote:
The sp reward needs to be lowered. As I said, 800+ a kill is ridiculous.
Where the hell do you pull this "casual" bullshit though. GuildLeves last as long as you want them to last. Especially once they make monster grinding useless so everyone will participate in the system and provide more leves to share. The only "cap" is the one where every player in the server has used their leves in a span of 36 hours, and that is not realistic.
Two systems that share the same usage doesn't work. Sorry. One has to go, and it is not the one with the objectives to work towards to (mandatory).
this games was targeted for the casuals. And he does have a point. Just killing a mob for just the sake of randoming killing a mob got boring in ffxi. More so since ppl stop chatting in parties and only cared about exp/hr.
But also FOV pages are pretty much levequests. Just minus the claimed mobs and Item rewards.
I'm no casual player, but I have ADD. I tend to get bored quick if something isn't fun or has a point. Even if its a small point. I was happy when FOV was added. I felt like I was doing something then just killing a mob for sake of killing it. It kept me on track and it helped me figure out the best places to solo if I needed to.
Alot of ppl like fov pages in ffxi.
I wouldnt care so much about leves timer , what we need is more thins to do while they reset.
It doesnt matter if they reset in 24-36-or 48 h . It is still boring to repeat the same leves every time.
I think the 36 reset timer is spot on. I've only missed one leve reset since the game started (was on christmas day) and I play on average 7-8 hours per day. If they were more frequent I may always have leves but I'd also feel the need to do nothing but leves all night every night to optimize SP gain efficiency. Sure, there are times where I carry leves across to do during the next reset before picking up more, and there are times where I've run out of leves 24 hours before the next reset, but that just frees up time to go do other things in the game.
I could understand how it might seem like a long time between resets for people doing their leves solo since you just do 8 leves and it's done in under 2 hours, but when you get a group together and go do leves for 2 camps (e.g. Broken Water & Halatali) with all the linking and additional leves (pretty much doing every leve available for the camps every reset) it can take 5-6 hours just to do 6 of your leves along with everyone elses. So 2 out of every 3 days it takes 5-6 hours to do 6 of your leves, with the 2 other leves to fit in when there's time for somewhere else.
If anything, I'd rather see the reset timer go to 48 hours than 24 hours.
I say casuals because in 1 hour of guildleves, you gain the SP of about 3 hours of grinding. So why is grinding useful? B/c you only get 8 guildleves..let's say...200k sp in 2 hours. Well...you can't do your leves again for 34 hours and with the current community in 14, people aren't going to let you leech. Congratulations! You gained 200k in 2 hours of playtime. It may take me 8 hours of playtime to gain that grinding, but 1) I'm actually meeting new people. 2) I'm not logging in for 1-2hrs then logging out, therefore wasting my money on the game. 3) I will end up being able to gain more sp than you because I have no limit to how much I can grind in 36hrs (outside of fatigue of course...which is another crappy mechanic)
As far as your comment on not enough people leve linking...that's ALL people do. Outside of the same 2 groups doing raptor grinds, everyone else is pretty much leve linking with their LS...no one else. Most people don't do pick up leve parties and even less people allow leeches in their leve parties. If anything needs to go, it's levequests because obviously, there is no real need for a community when it comes to levequests. Log in at 5pm. Talk to your LS mates for 10 mins. Head out with 4 LS mates to a select leve location. 1 hour later, log out. 27 hours later, log back in...repeat. 36 hrs later, repeat. This is...a rather boring way to play the game. No wonder half of players hate it lol especially if this is all they do. I would hate the game too.
What is so bad about removing the reset timer? that you can do 8 levequests pretty much non stop. Pretty much making levequests into what FOV pages are now in ffxi.
PPl wanted the timer removed from fov pages, but want a longer reset timer in ffxiv. Sorry still confused by all this.
Also levequests are just fields of valor pages just with stuff added to the. It is still grinding mobs to level. Why not just take away the added stuff (minus the mob claim) and just make them into FOV pages. each camp has 5 pages and you do them 1 at a time non stop.
PPL liked them in ffxi, why they hate them here?
My brain hurts.... ; ; too confused.
Ok, what I am about to say to you and others is by no means to disrespect you guys. It's just purely my oppinion. ^^
You guys need to just get out of the house a little. I know some of you guys are still kids(10-18yrs) but still you guys can par take in some other productive extra curricular activities. I just think you guys need to stop play this or any game 7-8 hrs a day. That's a little too extreme ? Don't you guys think?
If you guys played 3-4hrs a day max..then you guys would see that 48hr timer would probably the perfect one to go with. Just my $0.02 :)
What? Reading comprehension isn't useless, you know. It may even teach you something.Quote:
As far as your comment on not enough people leve linking...that's ALL people do.
People leve-link too much, because the SP you gain from linking is too high. People need to share their leves, not link them. That is the problem and why people won't allow you to "leech". Sharing should be the norm, right now it is not. There is a problem with the leve system, yet once that is tackled there is no need for silly monster grinding mechanics. Deal with it.
ummm lol.... yes you can Even done dominion in ffxi? which was aby styled levequests. on a good day with lights mob kills reached pretty high.
And I'm curious how are they different?
Fov you get a page saying you gotta kill 3 gobs 4 leeches
you kill those three gobs and 4 leeches you get about 120 exp per mob plus 400 exp on completing fov page plus 400 gil and 40 tabs.
(ffxi had a exp increase)
levequest
you get a guildleve which ima guess you get a mini quest box story thing. but really its just saying for you to go out and kill x mob and x mob.
you kill the mobs you get sp gil and possible an item reward.
so point out the differences? So far the core is the same.
the only reason levequests are on a timer is because of rmt might abuse them.
I agree with you here, but you should have stated it differently:
Quests are the exact same thing as monster grinding, except that someone is telling you what and how many to kill. Sorry "quest fans"... I don't need some pixels telling me which other pixels to kill...I can figure that out on my own, thank you very much.
If you played FFXIV you would know . Everyone playing telling you they arent the same . yet you who dont play keep saying we are wrong.
Im not gonna waste my time explaining every detail to you if you cant even admit you have no idea what your talking bout.
Abyssea...lol the fall of FFXI anyway
Fov = 120 per kill with a 400exp reward. 7 x 120 + 400 = 1,240 exp. Gil reward = 400.
Leve quest = 800 per kill. Let's say you need 15 mobs plus the 2 extra mobs. 17 x 800 = 13,600sp. Gil reward = between 3k and 30k. Likely item reward as well.
See how they are different? Isn't it obvious?
People log in, do their leves in an hour and log out. There goes the community...
Umh, no, actually I'd rather see *other* means of leveling up than just upping the number of levequests that can be done.
We spend already too much time doing levequests, IMHO. Something else to do in between (other than grinding, obviously) would be much better.
More levequests would just increase further the speed of the leveling curve, and since nowadays it's pretty easy to get a level a day even in the final stretch (not to mention earlier) I would say more levequests are not warranted.
I suggest they reduce the reset timer down to 24 hours and also have it so Local and Regional leves share the same pool, so you could have 16 battle leves, 16 crafting leves or 16 field leves or a mix them up anyway you like.
I agree with what the other person said about FoV, I would much prefer guildleves were pages from a book at a camp than the current guildleve system.
I also think SE should award sp/xp on completion of a leve and not based on the mobs you kill.
Exactly. The only way to achieve this and still keep an even slightly balanced leveling curve would be to reduce the sp each leve gives or nerf leve linking.
Not a good idea.
I would much rather see them implement something as an alternative to grinding (providing pretty much the same experience) to do when leves aren't up. Maybe grand companies will be just that.
I guess my question is, is people's problem with leves that leveling through leves is too fast, or that mob grinding is too slow by comparison? I'm curious whether it's that people actually want pure mob grinding to be the primary mode of advancement, or that they just don't want to feel like they're wasting their time once they run out of leves.
Personally, I feel like encouraging straight up mob grinding is the wrong direction to go. It's archaic, and if it was genuinely fun people would be doing it more (and not complaining that they were advancing so slowly). There are other ways to encourage community, the dev team just needs to be more creative.
36 hour reset is fine. Levequests composing the majority of content is not. Please-no more sidequests either.
My problem is that leveling through leves PLUS grinding is pretty much in the right place speed-wise. That's why adding more leves (that give way faster sp than grinding) would bring a serious imbalancing of the leveling curve.
I agree that encouraging grinding isn't a good idea, but giving players the ability to get more leves simply means encouraging *faster* grinding (not really well disguised). That's why I think alternative methods that are pretty much as fast as grinding progression-wise (but less boring) are a better solution.
I agree 100%. Even as is it is right now I feel like my time in game is spent running around doing guild leves for jobs or crafting. Honestly, it seems like a lazy patch to level off of since traditional partying for the most part is so ineffectual.
Fix the sp system instead of pigeonholing us into the same endless boring ass leves again and again.
I preffer 48 horurs reset but better rewards and SP =)
I'm fine with 36 hour resets.
What I'd rather they do is separate battlecraft and fieldcraft leves. I do 8 battlecraft leves with my LS party, and I'm stuck with only grinding for DoH classes. That sucks.
Hehe, I think you misread what I said. I said that 48 would be better than 24. Even with all that time playing I still find it a challenge to keep doing all the battlecraft leves available to me each reset.
I won't bother going into the time spent gaming thing since it's completely off-topic and I don't feel the need to explain myself to strangers.
Yeah, this makes sense. It's one of the main reasons I never took up any DoL.
I am in favor of a day off
I am strongly against adhering to 2-out-of-3 day schedule
I'm not pointing fingers at you specifically (just in general about MMO mindsets), but when you start applying terminology towards a game that is normally reserved exclusively for work/jobs, it's a warning sign. I'm guilty of it myself - see my post earlier about feeling pressure to knock out my leves for that day. In my mind, it's one of the primary problems that affects the genre. We focus so much on progression that we often lose sight of the fact that we're supposed to simply be having fun, playing a game. While the two aren't mutually exclusively, for some reason in MMOs the latter seems to take a back seat to the former.
Dropping it to 24 or raising it to 48 they would probably make it happen at 6PM Japanese Time which means it would reset in non prime time US, instead of alternating happening during Japanese prime time then US prime time.
how about 1 leve per in game day and you get the battle leves at the camps? That way people actually get in good grind parties.