Originally Posted by
Onisake
You gain Thunder, Necrogenesis, Fire, Dark Seal, Resonance, and Sanguine Rite. Fira is THM only. (are you sure you go CNJ when you're nuking? lol)
You lose PoM, Esuna, Regen, Holy, Benediction.
PoM and Regen are worth more than the 5 spells you gain combined. Sanguine Rite is arguably good for surviving things like Megaflare, but you already have sentinel. and you'd be losing Regen.
Regen+SS trumps necrogenesis. heck, 2 or 3 ticks of regen will give you more HP than you'd ever get from Necrogenesis. It's also cheaper. the interupt bonus is nice, and arguably the best thing about the ability. but if you need that you're probaby SoL anyway because SS is down. Chameleon is more useful, as you can dump a ton of enmity and just not get hit.
Thunder and Fire will do reduced damage due to you can't combo them so they are really filler while you're waiting on CDs of stonera/aerora. your mp is better spent casting Regen or Stoneskin on someone. Or just getting some MP back by not doing anything.
Dark Seal has too long a CD to be useful. stone's debuff also kind of overlaps with it. (provided you can get it to land)
Resonance's main utility is so you can apply a movement debuff before they get to you. WHM doesn't have one (except stonera, and they'll be on top of you before you can Resonance+stone => stonera) so this isn't that useful either.
I focus on enhancing potency. the other whm in my party almost always has higher healing potency, and lower enhancing than me, so i typically let them cure bomb. I keep cleric stance up and rotate:
stone => aero => Aerora => stone => Stonera => regen/SS => Blissful => stone => aero => aerora => stone => Stonera => prism => SS/Regen => Blissful + second wind => Shroud of saints => repeat
Cure when needed. stop attacking to buff when needed. Don't nuke if i'm under 800 or so mp.
I'd argue that it's more viable. I don't think it gives you that many more options. but it's certainly an option and different than normal. Regen is just too powerful to give up IMO.