Its my favorite part of the ARR cinematic too. Watch the black mage during the battle he spends most of it casting a single spell (but when he finishes it o boy!)
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skill issue
You have said you don't play black mage. You're also ignoring the removal of the astral fire/umbral timers. Longer cast times while maintaining astral fire is the core foundation of the job. With no timers, and very fast cast time, it's no different than a white mage spamming glare.
Some people want jobs with a bit of complexity. Not every job needs to be super easy.
I truly feel sorry for all the previous BLM mains. The only time I tried playing the class was during the ShB expansion when I took a break from being a SMN. Class was difficult. Yet, I saw nothing wrong with the class. Maybe I can somewhat understand the reduced cast times. The removal of the timer itself is something different. What did I miss between EW and now? Did BLM somehow get harder to use?
I hope you don't quit on the class. At the very least, it has not suffered with being reworked entirely, not like SMN. I literally have to be careful on my travels since Carby is doing a lot less fighting and a lot more shielding. I do miss when it could tank for me, but that's a different story for a different thread. You just have a ton of things that are no longer going away if not used immediately which again feels weird. The change could have been a lot worse. However, I don't exactly think that it should have a huge effect on you.
It's a literal shame that skill expression is starting to become nonexistent as time goes on. That's all I'm seeing with the changes, this one included.
In DT they introduced Flare Star, making BLM a job with rigid rotation. You're heavily punished if you don't do 6 times Fire IV in fire phase. Previously you can do non standard rotations if the situation demanded so. Since DT, they started to heavily restrict non-standard. With this patch, non-standard is dead plus BLM is now a very boring job to play. Basically any kind of skill expression is no longer there.
Sadly the issue is not limited to BLM itself. Imo the way they handled BLM is a proof that they are not paying any attention to the job oversimplification issue. It's a telling sign that this game is already going down the road where many people won't like. Honestly I'm not sure how they take feedback; did they even take feedback at all, or did they do what Yoshi-P mentioned back then, which is acting proactively instead of defensively? I don't know. If it happens to be the latter, their proactive attempt is blind shooting at best.
My BLM main friend is considering not resubbing after their sub ends. They've put up with these shenanigans ever since the start of DT. I guess this changes broke their straw. The others are looking to move away from this game entirely even though they're not BLM mains due to the uninspiring changes (which is just number shuffle) they implemented with other jobs as well.
I don't play enough black mage myself, but I wonder how this will impact the spell speed materia
For awhile now, I always thought most materia was pointless since it seems most jobs want crit
So if this change also impacts that, if black mages ever used it to begin with, then that'd be pretty disappointing since the materia system seems mostly underutilized
It also makes me wonder how the job would fare in Bozja, because the specific armor you get there applies a haste buff to you already
Of course that's more of a niche thing and wouldn't impact a majority of combat scenarios
I always wanted to play more of the job, because I had heard you needed intricate knowledge of the fights to perform well and that was always appealing to me. Plus the destructive aspect of it is pretty fun. Red Mage was always my caster of choice because I like spellblades and the ability to revive people to save a run is great feeling when you pull it off
If we don't have a job that completely breaks if they can't keep a timer rolling in certain circumstances, then the devs no longer need to worry about trying to design fights around that one job with strict timers.
Im going to relate the astral timer on BLM to the songs for bard. I don't think it was a timer issue, they just added the potential for bards to cast their songs without needing a target. If the devs were worried about fight design + strict timers, they would have made this bard change ages ago.
Gone into some duties now and it's feeling weird but I don't hate it. I really enjoyed the turret playstyle but the combat design is not friendly to it at all so the changes I think are good for the overall playerbase even if die hard vets hate it. Already seeing way more BLM's in the content too which is nice!
The problem you're going to find OP, I think, is that a lot of people enjoyed the bullshit from black mage. It was its own midcore content.
That said, given how oppressive Jueno was, I sort of understand the need--at minimum, to play with the cast times. So far at least in the new dungeon, it feels like your castbars, relative to the boss mobs, are about as sluggish (although slidecasting will be leagues easier now).
But I'm also rusty for having not played much in protest for how the game's been. So we'll see what happens when I'm back in practice.
I'm weirdly reminded of blue mage carnival fights, honestly.
Same here I really like the changes x)
I feel like BLM is going to be boring as hell in old duties. I think there's something to it in 7.2's content where you're being asked to think so fast. At least with cast times. The change to Astral Fire and Umbral Ice's timers does kinda feel a little healer rotation.
If only the game had a class system that could cater to both who want a easy job and a more complicated job... if only we had a job called summoner which was entry level for casters who didn't enjoy cast times on a magic dps. Maybe then they would instead play summoner and not have to worry about scary complex black mage where theirs room to fail.
what a shame indeed.
I was seeing more BLM players in 7.0 as well and the growth of BLM just looks to be continuing for me. It is much easier to play now for sure, I think for the majority the job will now be more nice to play. Honestly shocked it wasn't simplified sooner given how popular Black Mage is overall due to it being iconic within FF series as a whole.
Sorry you're not enjoying it, I felt the same going from STB astro to SHB ast. But I am quite enjoying the changes myself.
You don't have any idea what you're talking about , so why are you even interjecting your opinion? To put it to you in a way you might understand, what they've done to BLM was like taking 5.0 SAM and turning it into 7.1 VPR literally overnight.
There's literally no skill to playing it now. None. It feels fuckin odd to fuck up my rotation, KNOW that I fucked it up, and yet.... there's no penalty, really. It's literally giving me a cognitive dissonance that is frankly disgusting. When you make the timer such an important part of the job, and you rip it out, but dont' put anything in its place.... you've ruined it.
Classic "Chesterton's Fence" mentality.
This. They absolutely, as a culture, don't get sarcasm. The Japanese are an oddly earnest people in many ways. They either mean EXACTLY what they say, or they're lying, but no sarcasm. It mostly flies over their heads.
Thank you. I'm glad you, a person who doesn't main BLM and doesn't really even care to, are enjoying it. I'm glad they literally ruined my main, my favorite job, just to make you slightly less inconvenienced. I'm so happy that I'm unsubbed now. After all, they don't need ME anymore... they have YOU!
Like, you make the serious mistake of thinking I care if more people play it. I don't. I never have. I only care if it is designed to cater to those who enjoy its playstyle as it is, and SE obviously don't want to anymore. I unironically only care if BLM is desgined for BLM mains. For me. I don't care about anyone else enjoying it, period.
That's kind of the thing, though. When you have unique classes with interesting and deep interactions, not everyone is going to like it. People that play a burst DPS class may not enjoy a DoT heavy class, and neither might like a pet class, but the people PLAYING those classes will love and cherish them. By bringing everything so samey and monotonous so "more people play it", so more people like it, you're sacrificing everyone that loves it.
And as a result, you have a lot of classes everyone likes. You have a game with a lot of "meh" jobs, whereas before, while people may not have agreed on what job was great, most everyone could agree their main job was great.
Being pointlessly hostile to people that are being perfectly polite isn't going to help you or get changes, but go off I guess. It's not gonna make you feel better. You can unsub or do like I did when they made ast into something I didn't enjoy, play a different job. If BLM was all that was keeping you here that's fair enough to unsub and play a different game. I swapped to BLM for a tier but found myself too busy to raid as much as I would like, so I am taking a break on savage till I finish my studies. Just because I also enjoy other jobs doesn't make my enjoyment of BLM any lesser than yours. Nor make me any less entitled to a BLM I enjoy playing.
Also JP people understand sarcasm perfectly well, Kyoto people especially. Can y'all stop making ridiculous blanket statements about an entire country of people.
Well let's be honest, if you're a caster: they already gutted SMN as you pointed out, RDM is a hybrid caster at best and frustrating with how impotent it feels. That left BLM for true caster mains, and the sad thing is that's arguably still the case.
But BLM is simpler than PCT now. It's simpler than SMN. It's primary damage rotation is on par with White Mage right now. Hell, I would argue White Mage DPS is more complicated because at least you need to consider your Lilies for Blood Lily stuff. At least in AoEs, there's an illusion of choice with how to manage Holy. BLM doesn't even have that.
The way fight design is going, I can kind of understand removing Timers. Fine. But removing Timers and giving BLM nothing in its place to necessitate a proper rotation is not okay. This would be like if when they reworked SMN, they didn't even give you your summons and all you had to do was Ruin spam, with the odd Aetherflow.
Also you're talking about being pointlessly hostile to people yet you're turning down honest discussion to get into a fight? Really? Are you wanting to talk Black Mage or are you just looking to argue on the forums for its own sake?
Here's the article where the statement is quoted btw, if you "need the receipts" hotdamjam:
https://www.pcgamesn.com/final-fanta...ck-mage-rework
Quote:
The result is a twofold rework: various actions have lower cooldowns, and the Astral Fire and Umbral Ice statuses “will no longer expire.” This is a result of the fact that “future battle design may cause difficulty with casting spells,” implying that upcoming instances may focus more on fast-paced fights that don’t give you a lot of downtime to channel long cooldown spells.
Not what I am saying at all, you've as much right to it as I do. And for a long time that's exactly what you had, similar to what I had with AST in stb. Really that simple. It sucks it's changed to something you really can't find joy in, but others also find it more enjoyable.
Holy Sh** ... what is wrong with you?
You and many others are upset about the changes. We get it... but going off at strangers that are sharing their opinion about the changes wont change anything. It just makes you look like an idiot.
Edit: Beside that ..I think the changes are even good for you after looking at the "black/blue wiki". You yourself are one of the reasons why BLM got changed.
I was quite content to leave my initial post to stand on it's own. I've made my point and didn't discuss further with others because I had nothing to add or detract. I responded because they quoted me and were rude about it. Some people are unhappy with the changes and that's perfectly valid. SMN could do with some complexity being returned for sure, but I am much happier that it actually matches it's name and expectation I have for a summoner, when I was new and found it to be more of a dot mage with only the occaisional cool summon I was disappointed. Although much as I do love bahamut I was not thrilled to see them just tack on another version of bahamut to it for dawntrail, that feels really lazy. I like others was hoping for something like Odin, Ramuh, Shiva to be added as alternatives to Ifrit, Garuda and Titan.
I said already I enjoyed the slow BLM style a lot, I never liked sps blm at all. I wanted slow casts with big meaty hits. But given how much movement is in the combat encounters even the slower cast time is still feeling alright to me and I am enjoying the job still. It could still be made better, thunder still needing you to swap element is seeming laregly pointless for instance. And I hope in 8.0 they lean into the big booms aspect and change up the astral/umbral phase. I've as much to dislike over jobs being made more samey and simple in the name of broader appeal as anyone else given my three mained jobs in stb were AST, MNK and DRK. I've never been able to enjoy DRK since. On the plus side the newer classes having much less button bloat and more approachable rotations means I've been able to recruit more friends to play who fell off other games due to have to many buttons to spam, *cough* WoW.
BLM changes good, honestly
Only people complaining are those who made it playing that janky job their only defining trait
Even The Balance agrees after the servers went live, that the changes aren't as bad as they anticipated
Now see, this is a post I can actually get behind. You have to admit, you initally came off as "Get bent, I like it". that was the only real reason for my irritation at you. Largely we agree on some things.
Such as this post? I totally agree. I do like that SMN is actually, ya know... a summoner now. Though I would like to add that, if people wanted the Dot Mage playstyle, they should have a job available for that, it's SE's fault for not providing that. I just feel they ruined the playstyle and the class fantasy of BLM just as bad as they did with (Dot mage)SMN with these changes.
The Balance are part of the problem, not the solution. As I said a few days ago in regards to AST changes and ruining the card system. They want everything made all the same, all the uniqueness filed off, all in the sake of MUH OPTIMIZATION.
I used to play Summoner until they gutted that. There is less and less to play if you're looking to challenge yourself.
The funny thing is that they made Summoner super easy, but I still see a lot of them being horrible at it even now, so who are they really doing this for?
Aelin never said its ok because it only benefits HER.
It benefits more people than it actually hurts. Which is true. It even benefits the random YOU get in your next expert.
Ofc it sucks that BLM got changed to cater to the majoity of the playerbase. Even I'm not happy about it and i only mess around on BLM in turbo casualcontent but I dont go off at people for having a different opinion than I do.
Dont go off at people if you cant deal with the echo.
Let me shift this discussion a little bit, because I am angry about what's being done, but I dont want to be angry in the wrong context- i.e. interpersonally.
At what point do people finally get tired of the oversimplification? It already came for healers, years ago. Then it started screwing up tank individuality. Phys Ranged is literally just being ignored to death, but that's a different subject. Now finally, we're homogenizing and smoothbraining the casters, starting with SMN.
At what point does the community go, "Enough, Yoshida. Stop dumbing the game down, or we quit."? I mean, for Twelve's sake, they're already tired of it on the subreddit. Go look at some of the posts since the patch notes dropped. There's too much agreeability towards CSIII here. We just take and take, and they keep dumbing it down and we just keep going, "oh thank you , Daddy Yoshida, thank you, may I have another?" I appreciate both Lucy Pyre for calling for a general unsubscription from the game due to its many chronic problems, and now Cole Evyx for being LITERALLY the only content creator willing to stick his neck out for the BLM community and say we have every right to be pissed off.
My problem with Aelin is that it came off as "Well even though I don't main it and you do, it works for me, so too bad, get bent". After a far more detailed post about it, it cleard up the way Aelin felt about it and it is a bit more reasonable. I still disagree, it's not ok, but the more detailed thoughts made it less outright offensive.
I appreciate that you can see my point of view and even share it, attempted lowblow about parselogs - which are illegal, I might add - aside.
You know with all the changes turning BLM into a Flarebot, the least they could have done was change out the really jank Aetherial Manipulation for something playable.
I've been wanting timers removed since I realized how much they were dragging down my enjoyment of playing the class all the way back in tier 1 shadowbringers. I'm glad they're gone. I can play the class just fine, but man it's nice to be able to enjoy it without oppressive timers acting as a sword of damocles over my head at every moment. Now the devs can do boss cutscenes and I can enjoy it instead of complaining about how the boss once again forces timer drops.
As for the rest of the changes, well...the devs are hell bent on killing every last caster in the game. Either the players roll over and accept yet another form of homogenization ruining the game, or they start to fight back, because it won't be long before every class is simplified down to handle the ridiculous amounts of encounter difficulty creep the game keeps adding.