Originally Posted by
Alice_Rivers
So far as I can tell, reducing the amount of targets WAR can heal off per attack goes a long way to balancing it in dungeons without changing high end balance in any meaningful way, then you increase sustained NPC damage in lower end content to be balanced with existing mits and healing, further, to maintain that balance, I would suggest reducing the ilvl range on duties to prevent excessive power from stats breaking that balance. If, after that, adjustments need to be made to PLD, to GNB, to DRK, so be it, there's nothing stopping them from re-tuning savage and ultimate for some potency adjustments that balance the foundational and intended educational experience to actually educate and build foundations.
Is it a pain point in the short term? Yes, it'll frustrate everyone, but in the long term it's far better for the health of the game and the continued retention of players. No MMO can live purely on player turnover.