1 blm can solo with a combo, rofl.
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1 blm can solo with a combo, rofl.
The fight was JUST released today... It's unrealistic to expect the entire population to be able to beat it already.
His melee swings are so laggy it reminds me of Ifrit cracks. 1.0 limitations at its best.
You get hit by the first swing and then pushed back yes? Then you get hit by a second swing even though you are supposed to be out of range from the first swing, then followed by a drain. I get frustrated more at these servers we play on then the boss battle itself.
Oh and the lack of a distance meter so we can tell how far we need to stand outside his AOE, because honestly his swing is bigger then his animation.
Get new BLMS.
We had a BLM who JUST dinged 50 a couple days ago and in mostly AF solo the meteors. Thunder -> Thundara takes them out. The only time when meteors need additional people killing them is when the boss ports to the top and starts channeling. Then you put 2 BLMs on one mid-platform and 1 BLM/1BRD on the other platform while the rest of the DD goes top to keep the boss from regening too much. After boss ports back to the bottom, you can keep just 1 BLM at mid platform to deal with meteors again. You can even just have the BRD stay with him if you want the extra security.
I think a lot of us have old LS mates and friends we met along the way and miss...heck maybe even RL friends who only come back to check out a patch here or there, and I understand, you WANT them to have fun and enjoy something so maybe they will stay...or stick around in 2.0.
And maybe some of them will...
But most, well if they don't have the patience to try to beat and work on one battle for more than a couple hours, before giving up, 2.0 isn't gonna be 'More Fun' for them. Sure, SE is promising tiered content and content finders etc, but the battles that people want to do for stuff people actually want, are gonna take more than 10 tries on average to beat...especially if you are doing them before strategies etc. are known.
I know it is hard, to hear, but these folks aren't going to be happy in-game one way or the other. Make it too easy=well that was lame and they quit. Make it something that has a slight learning curve= it's too complicated and they quit.
Darnus down on Balmung.
It isn't a hard fight, you just need to learn the strategy. We wiped time after time, and then we figured out the strategy and we dominated him. Suffice it to say, it was an incredibly intense fight. My heart was pounding at the end. Such a rush.
Yoshida, you did an absolutely outstanding job on the battle. Kudos to the entire team! Loved it.
Will be posting our win video tomorrow. But our composition was two WHM, two BLM, one BRD, one WAR, one DRG, and yours truly on Monk.
We won with 2 WHM, 2 BLM, 3 BRD and 1 WAR. (Can also be done with intelligent melee)
When we got him to the point where he teleported to prepare for Megaflare, we had 2 BLM a WHM and a BRD on one side, two BRD and a WHM on the other side, and the WAR was waiting below.
We didn't know you had to damage him in this phase to force him to use Megaflare, so we literally stood there for a good 7 minutes just fending off falling meteorites while the golems were slept.
When sleep started getting resisted, the WHMs TANKED the golems. They don't hit for much and a WHM can easily outcure what little damage they take.
We were afraid our WAR would get one shot once Megaflare happened, so he hung back for a bit before we realized Darnus was regenerating his HP. He was at about half before we moved in to engage. We left the meteors in the hands of the BLM who had no problem holding them back while we went to whittle away Darnus's HP.
Shortly after, he used Megaflare. Because we allowed no meteors to hit the ground, it did about 1900 damage.
We all ran back down to the lower level and assumed our phase 2 positions again. He was back at half HP, but once since it's simply Phase1/2 tactics again, it was a win.
I don't think this fight is too hard. I think it's absolutely perfect in difficulty. Hard enough to be a worthy challenge, easy enough for people to actually do it.
When did the definition of "casual" become "someone who can't beat challenging things"?
You clearly haven't been following the progress of the game and read interviews with yoshida. The current game is in no way trying to attract new players, it is appeasing its current base. They don't want new people joining now and losing interest in 2.0 before it launches. I don't have the quote, but yoshida has flat out said that he is putting the current population as their first priority in terms of 1.0.
I know I don't want my experience with the end of 1.0 tarnished because of some people didn't care enough to stick with the game. Coming to party late shouldn't get you any special consideration.
Altho your right & i agree with out
Fact is any game that you need certain stratages for each & every fight & certain classes or weapons for each & every fight, also games that make instances on current stats then nerf them afterwards are games not worth playing unless your a hardcore gamer which is at most 5~10% of players on here. ( i know alot more claim there great but they are great b/s'ers not players, just because you bet garuda once with blm bug doesnt mean its easy to beat her)
games where you can go in & die or go in & win are worth playing also games where you can play any class are also worth playing. atm this is not this game & as the same team is in charge of 2.0 that means 2.0 is going to be the same.
Yoshi get your head out of your A** you can do it right if you try. also fun thought out instances are better than b/s ones.
If you're the 1 BLM taking out all the Meteors alone up top, it's actually kind of boring and uneventful. :( However, staring at Dalamund in P2 never got old.
Oh. Didn't take very long for one of these threads to pop up. All I can say is... Lol.
Reminds me of THIS little gem.
which is true. The ifrit fight is flawed because some people can't dodge cracks regardless. Personally I'm on the threshold.
SE designs fights with the idea that there is no server lag. Implements them, and then finds out a large percentage of people can't do them because of -server- issues, not difficulty issues.
Even this new fight has some serious server issues with AOEs, the beam attack, etc.
Get one person in your party who gets that lag and it can cause you to lose easily. Get 2 or 3 and you stand no chance.
It is not hard... got him to 50% in stage 2 on my groups very first try... we didn't look up anything about it because we wanted to be surprised. 2nd time we have learnt a few new little things about the combat and got him to 40%
It's so fun too!
The battle is extremely hard.
Spamming enter on the NPC for 30 mins straight and seeing that the server was congested really defeated my party today.
Maybe the fight won't be so hard tomorrow.
For one, the fights not THAT hard. And for two, why would anyone complain about this? Final Boss fights are supposed to be hard! Especially in Final Fantasy games. Compared to Barthandelus, this guys a chump.
I think the real issue here is for those that have already completed the fight, they'll most likely never want to do it again. Which means little help for those who got a slow start.
The Nael Van Darnus fight is easier than destroying the transmitter for United We Stand... so I don't really see the problem.
The current community is disgusting. That is all.
Too hard?
I took me, my friend, and various random people three tries to beat this fight.
I did Skirmish with my LS and waited for everyone to give up or win so I didn't have to wait for the congestion issue.
Silly people are silly
It is rather mind blowing that people would immediately start complaining about it being to hard. Fight hasn't even been out a single day yet. Once we got the strategy down, he became a very easy fight. Everyone just has to go through the motions properly and execute their share of the fight properly and it's smooth sailing - give or take a few spots that have some randomness to them.
By the way, this is the normal mode of the fight.
Hard mode comes in 1.23a.
I'm not understanding why it being a story mission means the fight should be a cakewalk, not like every other Final Fantasy had easy final bosses just so people could experience the story. I know it's an MMO and it's different and such, but still...
Make the Darnus fight easy and then there's no sense of accomplishment. It's really not that bad anyway, I'd say the difficulty is just right.
Yeah... DarthTaru just lost all credibility with me.
CoP was awesome, but it was prohibitively difficult.
Prohibitive on the factor that four years into the content less than a third of the population had gotten into Sea. It was a terribly dividing expansion that really did destroy the FFXI community into the 'casual vs hardcore' debate that we're facing today.
Still the best expansion FFXI had, mind you, but it also exhibited the same fundamental flaws that rewarded no-lifer gameplay masked as 'dedication' that many early FFXI aspects had. I 'dedicated' years getting people past that content because I believed the story was worth it. But three difficulty tweaks and an ultimate removal of the level cap later, and I realized just how terrible the barrier to entry was for it.
Do not praise CoP for its difficulty. It's part of the reason FFXI didn't do better.
This all said: The Legatus Battle is in a good place. Hard, yet beatable once you realize what's going on. More a matter of tactics than a specific and exploitative stacking build or screaming at people to bring and properly used a pre-farmed consumable.
For someone who's just jumped back in the game, and haven't shaken off the rust from not playing? This might seem to be a fight that's too difficult. But given where it is in the story's plot-line, it's quite appropriate. The easier fights were earlier in the plot. Now is the time to be challenged.
Going in and not knowing the strategy, I had an absolute blast as WHM...
An absolute 9999.
Op: How many Final Fantasy games has your friends played to the end that they complain that an end boss battle is not easy?
The battle is not your common battle, it is the end boss battle. If you can't beat it, look for better equip, think about the strats and what skills could be good. And then, try it again until you win.
What you guys even feeding op? Half the time people complain its too easy, too dumb, or something that makes no sense. For once people are complaining its too hard and everyone wants the fight to be cakewalk? Losing faith in the FF playerbase here...if the fight was too easy op would have made a thread saying its too easy im gonna leave to go play WoW for a challenge.
oh and you got op complaining about this fight on other peoples thread, about the infamous animation lock.... I guess he doesn't know how to fight ifrit either and he is too hard.
Because he feels he absolutely must stand here to oppose the worst of the ideas that flood his board, less those he disagree with actualy impact his game. And he'd be right.
The issue here is this "I'm better than you." Attitude that seems to scream from Darth Taru and like-minded players. The CoP praising is a great yardstick for this.
If you think CoP was the best thing ever, then you're bias towards hardcore. From that point you could pretty much extrapolate the opinion that's going to come from that poster at every turn.
Same is true for obscene casuals. The forums tend to polarize the base, though each group is content to blame another for it's condition.
Oddly enough no one will recognize that this sort of discourse is actually healthy for the game, provided it's properly moderated. Having a wide opinion base and make it so you'll get a balanced result.
Heavy Hardcores already have stated this fight was too easy and they're looking forward to hard mode.
Heavy Casuals are going to complain that the fight is too difficult until a path of least resistance is established.
That's actually balanced. So long as it doesn't impede the majority of the playerbase from actually passing the fight once the battle is settled,(as this is story-line) then we're golden.
Right, the idea isn't to just walk in and beat this thing within the first few tries.
Well, not unless you're a dedicated hardcore endgame LS.
You're supposed to work at it. Not get discouraged, analyze what's going on and move forward. This isn't an FPS, game over does not mean you are a flat out loser and should ragequit life.
It means 'try again'.
I wonder if any of these guys could stomach dark/demon souls.