I've tried every hot fix I could find and none of them have worked sadly. I really hope that they do know about the PC issues and we aren't just left hanging for the next who knows how long...
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I've tried every hot fix I could find and none of them have worked sadly. I really hope that they do know about the PC issues and we aren't just left hanging for the next who knows how long...
I thought I'd chime in too to say I've got a similar issue with FPS. In Tuliyollal I'm getting 48FPS at certain locations (like at the Bayside Bevy Marketplace Aether looking north east, but many others exist). My CPU is capping around 70% and GPU is at 45%. Definitely not a hardware issue.
Specs:
intel i7 9700k @ ~4.6GHz
Asus Strix RTX 4090 OC
M.2 SSD
32GB DDR4 RAM (1200 MHz)
It's mostly fine and I'm getting around 165 FPS but in specific areas the FPS just TANKS and hardware monitors report no bottleneck.
SE plz fix :(
after the most recent patch (07/06 Emergency-Maint) my game is getting HUGE graphical spikes , stutters for 2 seconds drops from 60FPS to 30FPS and NO SQUARE is NOT OUR HARDWARE , i can run BDO on ultra settings for crying out loud with nooooo problem but i have issues with this game?
so the question is , did you guys do to this game?
If the game drops from 60 to 30 fps then VSync is a very likely reason for it.
Cheers
The game is VERY CPU bound because it runs basically only on one core. I have also frame drops to 60 fps in some very crowded areas like night clubs. And i have a Ryzen 7950X3D. And this is the fastest gaming CPU you can have from AMD. So it is normal, that there are bigger frame drops. And yes, it is the engine's fault. It uses still DirectX 11, which has a huge overhead etc.
Cheers
Just for funsies I would try running the windows repair commands. I think there are 4(?) total. Or even a repair installation. The former has fixed some strange almost rthytmic frame drops I've had some two years ago. Windows has a tendency to want to itself even if you do nothing to it yourself.
Just chiming in to say I am also having issues. I ran the game in max graphics before the update with no issues, and scored high on the benchmark in max graphics as well (over 10k score), but now I am experiencing framerate issues and stuttering no matter what settings I change. It also doesn't seem to be a hardware issue, as my CPU usage is not even half capped and my laptop stays as cool as a cucumber.
Specs:
Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
16GB RAM
NVIDIA GeForce RTX 2070
Not the most impressive specs, so I don't expect to run flawlessly in max graphics or anything, but this is way worse than I expected and way worse than the benchmark led me to believe it would be. I'm getting spikes of ~30fps every minute or so, even with graphics turned all the way down, including 3D resolution scaling at 50. It looks like I'm playing on a PS2 and I'm still stuttering constantly, regardless of where I am/how many players are around me, etc. I've tried every fix and recommendation in this thread to no avail.
I'm having the same issues on my PC.
Specs:
AMD Ryzen 7 5800X3D
32 GB DDR4 3200Mhz CL16 RAM
AMD Radeon RX 7900 XT
Resolution: 3840 x 2160
"My CPU is capping around 70% and GPU is at 45%. Definitely not a hardware issue."
$2,000+ GPU with a 5 year old ~ $300 mid range CPU.
You're bottlenecking that 4090 big time. FFXIV uses both the CPU and GPU... Your GPU is basically a Ferrari with a Fiat Punto engine because of how weak the CPU is.
I bet if you had a CPU that could actually keep up with a 4090 (14700K, 14900K, 13900K, Ryzen 7800X3D/7900X3D/7950X3D) and faster RAM (DDR 4 3200+ or DDR5 6000) most of your performance issues would disappear.
Having similar issues as described by other people in this thread.
My FPS has been very unstable since the launch of DT.
5800X3D
4070 Ti
3440x1440
Tried this but the Root Emumarator is already disabled...
EDIT: My stats
Operating System
Windows 11 Home 64-bit
CPU
Intel Core i5 8300H @ 2.30GHz
Coffee Lake 14nm Technology
RAM
16.0GB Dual-Channel DDR4 @ 1330MHz (19-19-19-43)
Motherboard
CFL Freed_CFS (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel UHD Graphics 630 (Acer Incorporated [ALI])
4095MB NVIDIA GeForce GTX 1050 Ti (Acer Incorporated [ALI])
SLI Disabled
I don't mean to sound rude, but your PC doesn't even meet the minimum requirements for the game. Not sure what you expect. That's not to say the game couldn't use more optimization and ironing out some kinks, but at the end of the day your laptop is simply too old and slow for the current version of the game.
This is my exact issue. then again my character looks eerily similar to yours. I wonder if we found the perfect lalafel look to crash framerates
Just dropping an update here since people have been quite critical of my setup, I'm clearly not an IT expert either :)
I was reading from CPU-Z which seems to give the base DRAM frequency not the effective clock rate in a dual-channel environment. Checking in performance monitor my RAM was at 2400MHz which led me to realize my XMP reverted to disabled, so enabling that bumped that up to 3000MHz which slightly increased FPS in the trouble areas.
Also, I realize my CPU is an older generation, but replacing that isn't as simple as slotting in a new CPU(need new MOBO and probably new RAM) so that's why I have a much higher tier GPU as it's plug-and-play. Incremental upgrades, you know?
tl;dr
Enabling XMP in the BIOS did slightly alleviate the issue (getting 57 FPS at the same area vs 47), so if anyone is having similar issues this might be an avenue to look into.
Would this be a suitable upgrade?
https://www.microcenter.com/product/...obsidian-black
I've had the same stuttering and slowdown issue since launch as well. Benchmark said my system scored high, RTX 2070 i7 Core, and while it's a couple of years old it shouldn't be having these kinds of issues I think.
I've tried turning down everything, I disabled the Root Emumarator, defragmented the drive, cleared my main C drive of excess anything and installed it directly there for fastest processing, ran it more than a few times with no other applications running including Discord, Nvidia's overlay, and Steam. I even saved end emptied the event logs as suggested a few pages back in this thread and curiously...that did seem to ease fps issues substantially for a time, but it seems to be a temporary fix as I ended up having to do it again only after a few hours. Your guess is as good as mine there.
Even after all of this, some cutscenes during MSQ get slow down, the game particularly hates being around other players ESPECIALLY in the second hub, non stop stuttering like I've never seen before in this game. My partner and I did manage to finish the MSQ and it works I'd say about 70% of the time, but then the slowdown just happens at the most bizarre times. One of the two post game dungeons' first boss had me practically stop framing the fight and I can't understand why as the fight isn't particularly graphically intense or anything. Maybe it's the boss' model? Even sequences from older content has caused some sudden drop in frames like Endwalker msq final boss'es big party wipe attack, which has never happened before. Its frustrating because it works fine much of the time, but these slowdown moments are immersion breaking at best during cutscenes and hazardous to gameplay at worst and I'm at wits end, I've tried everything I can.
I really strongly feel like there's some sort of optimization issue on the games' end because this computer really should be able to handle the game even at its lowest settings. All I can do now is add to this thread and hope someone there notices, or if similar issues are happening in the Japanese playerbase and they're being vocal about it.
Feels kind of like a waste of time to post in here, but may as well add to the masses.
Nvidia RTX3080 ti (Laptop)
32gb ram
I7 1th gen intel
GeForce Game Ready Driver 556.12 Release date 6/27/2024
Drastic stutter.
Pre 7.0 I would easily get 100fps or more no matter where I was , dipping into 70s or 80s during the most strenuous battles or crowds.
Now I constantly drop to 30s and 40s even without battles and even when my fps is 60-70 it stutters.
I look back at this thread multiple times a day and see more-and-more people with similar problems as mine. In a sort of way, I'm glad that I'm not the only person suffering from performance issues. I have tried every type of offered solution put here, to no avail.
Square Enix really needs to address this, I dislike having to play this game with 3D Resolution Scaling set its lowest just to get past these framedrops/stuttering/lag during content.
I saw something on Reddit about going into Device Manager and disabling 2 System devices called "Microsoft Device Root Enumerator" and "Microsoft RRAS Root Enumerator".
I've disabled both, I'll report back once I've managed to play a bit.
EDIT: My stuttering has reduced significantly, not 100% gone but not as often as before.
Nobody is criticizing you, it's just that you've put racing tires on an old 1 litre city car and asked why you can't keep up with F1 cars. Nothing wrong with "small" upgrades, just don't expect any significant jumps in performance.
Wish I could help you, but for some reason I could never load microcenter's website. Perhaps it's geo-blocked, who knows. Maybe someone from NA can help you.
Except it does. It's not a gaming monster, but it's faster than a 970.
The mobile GPUs are usually way slower than their desktop counterparts.
Anyway, you could try one thing: set the FSR scaling down to the minimum. Yes, the image quality will be way worse now. But if it helps with the framerate then the GPU is the bottleneck.
Cheers
Somehow I've completely missed Cindertail plays on a laptop. Still a mobile 1660ti is so close to a desktop 970 in terms of performance, I'd say it meets the minimum requirements... if barely. In some games/benchmarks it should even pull ahead thanks to the bigger memory. Still, the upscaling throws a big monkeywrench in the whole troublehooting. I agree it might be worth it to pull it as low as it goes and see if it changes anything.
My performance is fine with Laptop High & Laptop Standard settings while in the overworld, but in a handful of dungeons and trials with excessive boss effects is when it chugs. Dungeons and trials I never had problems with before. I've honestly given up and might step away from the game if there's really nothing I can do except have the game look low quality during combat/cutscenes.
If it chugs only during graphically more intensive moments then it might simply be that your laptop just barely hits the minimum requirements. I did see a way do "turn off" upscaling. Wheter it works or not I have no idea and it requires modifying a file the game uses, so it's against ToS and I can't post it. But if you google hard enough you'll find it.
I can't say if this is an accurate fix or not, but I have been running the game in full-screen 1920x1080 (my second display's resolution). I changed the game's resolution to 1600x900 (not my display) and ran The Abyssal Fracture & Storm's Crown. 0 lag/stutter/hitching during Nostalgia & Curling Iron respectively. I will update this post after I conduct a few more tests. Settings are currently set to Laptop High, will also run Laptop Standard.
Well, if the only bottleneck is the GPU, then pushing roughly 2M pixels(1080p) vs 1,4M(900p) should be noticeable.
Don't forget to update us, though. I'm curious if it's simply a case of slow hardware for the updated game or if it's also the game being weird as it is in my case.
So, here's an update of sorts. Bear with me, it's kind of complicated.
Reducing my game's resolution from 1920x1080 60hz to 1600x900 60hz sort of helps. I say that, as I had a bit of inconsistencies when it came to testing The Abyssal Fracture & Storm's Crown.
1st run of Abyssal Fracture - No noticeable slowness, ran perfectly fine albeit a bit dark (might just be a gamma issue).
2nd run of Abyssal Fracture - Lagged Slowness twice during Nostalgia's cast. Not the arms hitting the arena, but the roar SFXs.
3rd run of Abyssal Fracture - Slowness once during Nostalgia's cast.
1st run of Storm's Crown - Noticeable slowness just from beginning the Trial. Only got worse during the second phase.
2nd run of Storm's Crown - Only had one issue of slowness, and it was during the second phase hair tethers.
3rd run of Storm's Crown - No noticeable slowness.
I also ran the level 100 MSQ Trial, the name of which I won't share due to spoilers. I had no slowness, stuttering, lag or framerate issues.
This beyond baffles me. I had no issues running Endwalker Trials prior to the graphical update, and both Benchmark Tools scored Really High. Before Dawntrail (for a whole three years) I was accidentally using my integrated graphics instead of my Nvidia card to run the game, and played on a single display (the laptop itself). I had no issues running content back then. I started using my Nvidia card and a 24 inch, 1920 x 1080 native secondary display as my main monitor a couple days after Dawntrail released, as my irl PC-expert friends came by to try and take a look at my laptop when I started having problems running this game. I've seen significant improvement just from switching over my display alone, as before cutscenes and towns lagged horrendously for me, and the stuttering I received from Dawntrail dungeons decreased. The weird part is, before switching my resolution I would go hours without any lag in Dawntrail content, stuttering or slowness. However, I assumed it was because I would always play during off-hours for Primal. Not as many people on, not as much server load I'd assume. This was during early access, too. This slowness is far too inconsistent to really pin down what could be the problem, and it irritates me. My PC expert friends believe this could very well be an optimization issue with the game's engine, and part of me believes that could be the case. I just can't really fathom to imagine why my system can't run this game at mid-to-high settings. I'm tired, exhausted, and stressed beyond belief at this nearly two week-long endeavor of trying to find a solution for these boss-related particle effects that slow down my game. My cutscenes, my hub world, my login-screen can all handle High graphics with a solid 60 FPS, and so can content too - until I see these boss-related particle effects.
Here is a list of everything I've done:
Updated my drivers, made sure Windows 10 is up to date
Cleared my cache
Unscrewed the laptop and cleaned the fans and whatnot (friend did this day or two before Dawntrail)
Switched to full screen
Got a new second display (the 24 inch display)
Messed with Nvidia Control Panel for both my new display, the game, and my graphics card
Used RivaTuner for FPS capping
Disabled Microsoft Device Association Root Enumarator & Microsoft RRAS Root Enumerator
My laptop doesn't have the ability to turn DLSS on/off or use PhysX.
The only things I haven't tried are repairing the install, uninstalling/reinstalling, or rolling back my Nvidia Driver update. Not that I think any of this would work, but you never know?
My laptop's a cool temperature, it doesn't exceed in GPU or CPU usage when running FFXIV ever since I moved the game to an SSD prior to Dawntrail. Every other aspect of this game is perfectly fine. 3 second load times, textures, lighting & shadows don't chug my game in the overworld or even dungeons. It's just these boss-related particle effects that's proving to be a problem, but like I said it's inconsistent. I'll go hours without any problems, then it will just happen.
I just don't really know what to do at this point. I doubt Square Enix will come out with an announcement and somehow fix the game's optimization for everyone. This frustrates me to no end, as I can't afford a new PC and I just want to enjoy this expansion without these problems.
Edit: I play with teammate effects turned off/simple. Thought I'd mention that.
Edit 2: I tried what you mentioned about upscaling. It seems to be helping, but I don't know how consistent it will be.
Upscaling lowers the input resolution and scales it up to the display resolution and smoothes out some edgies out. So if it helps then your GPU is the reason for the performance problems. Unfortunately Turing is not compatible with DLSS and SQEX did not implement FSR 2 into the game.
Cheers
DDR4 2400 is still extremely slow.
Ideal sweet spot for DDR4 RAM is 3200 CL16 or 3600 CL18.
I understand your idealogy on the upgrades but buying a Ferrari and it running like a Fiat Punto must feel really bad, especially a strix 4090 which can exceed 2 grand.
Depends which Turing card you have...
Turing is used by cards ranging from the GTX 1630 to the RTX 2080 Ti.
RTX 20 series can use DLSS, GTX cannot.
GTX lacks Tensor cores which are used by DLSS.
FSR 2/3 was not used because if I recall they require Direct X 12 which was supposed to be a part of the graphics update....
You could have slapped in a 3090 and still not been able to utilize it fully but you would have saved some good money.
Did you check if your powerplant provides enough juice for everything in your PC? Because replacing a GPU also needs some factors considered. I always make sure i have a good chunk of wiggling room left setting up a system in case i wanna switch stuff out. Replacing Power supplies is usually the worst part.
I had a Friend once coming to me and asking me why his PC would always just crash or rather shut down. When i inspected it i saw that he slapped in a new Graphics card that basically ate his entire Power.
i3-8100 + GTX 1060 3GB
0 fps issues, the min. requierments are not accurated
i7-10750H and RTX 2060. Running mostly low to medium settings at 1080p, just aiming for 60 fps.
Certain spots in the new zones completely tank my fps just by panning the camera over them. Some boss attacks also noticeably tank the framerate (2nd to last new trial notably). No crashing (thankfully) or issues in old zones.
Turning off shadow cascading fixes the fps tanking in the new zones, but now they obviously look pretty awful. Not the most elegant solution. The new shadows seem especially jank. Boss attacks still murder the framerate though.