Yeah, some mobs too big, like dodo and pugs..
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Yeah, some mobs too big, like dodo and pugs..
I'm also in the camp that finds the new mob size to be enjoyable. The skins/models are extremely detailed, and having them bigger lets me enjoy that level of detail better.
It's also more epic.
This fine gentleman has it. I haven't played many/all of the Final Fantasy games, but the ones I have picked up (FFIV, FFXIII, FFIX (just started) and even FFXIII) have large, large monsters - even when just starting out, things are similiar sized or tower above you. Mus (the most easy to identify with things such as marmots) are the same kind of scale as marmots and such are now in FFXIV.
I find it does feel a lot better to be fighting them than before, and you feel like they should pose a challenge rather than just being rolled over. I feel that in the future, the lower Ranked areas monsters will be slightly smaller, and then gradually grow until you reach the larger, more dangerous monsters.
The sizes aren't finished with, at least according to "Producers Letter III"
http://lodestone.finalfantasyxiv.com...816df108bbfbf4
"–NEW– Ongoing adjustments to enemy size" in the Future Tasks column. It isn't bad for a first pass however, and it definitely makes my Botany a bit more worrying, even though many of them are non aggressive!
At the day of the patch, i didnt like how some mobs like djigga/puks turns out.
then, my friend who never played FFXIV came and saw some of the mobs, he said he liked it.
Get over it, the sizes are fine. We are just not used to it.
I don't mind the smaller mobs being made bigger, (although personally I didn't particularly see the point), but I agree with the OP.... toads and other big mobs did NOT need to be made even bigger! I hate fighting these things now, all you see is a huge toad backside on your screen and not a lot else ><
It is also a bit detrimental to the whole targeting and battle system they are trying to improve... if you can't see much else around you (even by turning the camera angle) because the screen is being taken up with one huge mob, how can you easily target other mobs that may have aggro'd and are attacking your mages?
I'm in favour of scaling back down the big beasties to the size they were before ^^
the dodos are fine for me, same with the big mosquito things (Chigoe sp) but the marmots and rats are a bit drastic, just those two because they are suppose to be vermin and not really notable.
This is a game, a fantasy game. They can make a giant baby mosquitos for all i care.
Based on this and what I have seen over the past few days, I am inclined to agree that the size of most -- if not all -- animals and beasts have grown disproportionally out of size.Quote:
Originally Posted by Kiroh
While I respect the changes, I do support a return to smaller, more realistically proportioned enemies in the future.
I think the only reason some mobs look unnaturally large post patch is because most of us saw them pre patch. I agree that some look ridiculous but I imagine they would look OK to a new player having never seen the game before. I don't think they really need to be changed. The focus should be on future stuff.
Sizes for me are great. I love fighting bigger mobs now since before i felt like i was the bad guy jumping on some defenseless creature.
But I love giant star marmots...
Too big for most mobs. Marmots ok because they look cute :p
New mob sizes coupled with the stupid agro mob star thing have completely changed the feel of the game in a bad way for me. =/ Hitting a mob that is now much bigger than me for 2000+, is now even more retarded than it already was.
I just logged in the game today, being away in vacation for 1 month when the oversizing happened.
Holy!! Everything is so big now! Where are the small monsters gone?! I was hoping a only a few monsters would see their size increase to make them more menacing, not every single creature. What have you done SE? Diversity in monster size is fun!! Make both very small and very big monsters, seeing a small rat come out of a bush is cute, seeing a towering ogre is scary. Making everything oversized is... well... very weird, I don't like it.
The new sizes are great honestly, you can really appreciate the level of detail put into the enemy models with these new sizes. Before you couldn't really see any of the details and I'd be disappointed if it went back at this point honestly.
really starting to notice a trend here. the majority of people who dislike the mob size changes, Also happen to be playing lalafel characters. Have also noticed a trend of lala's in my shell griping about thinking the mob is closer then it actually is since the change.
aren't those toads big from the beginning?
I like their size at this moment, make me want to kill them more
I do agree that it is better for many monsters, however, why is there no more small monsters? Everything is bigger than me now (Lalafell), it was also fun to lower ranked monsters be very small. What I am saying is: I'd like to see BOTH very big and very small monsters, not only big monsters.
I enjoy most of the mob sizes now, as others have mentioned, the detail of the models is really a thing to be shown off. I do agree though, that toads and other large mobs need to be brought back down, they were already pretty huge to begin with. Unless they allowed us to zoom further out, but then, we'd be having problems in dungeons like Tam Tara Deepcroft, so...scratch that idea. Smaller toads, and gnats...creepy gnats...
thing is nakamiie they didn't just up size every thing. In fact they made some mobs smaller. Granted the only examples i can give are Mitelings and Swarms.
I never liked the mob size increase. Some mobs just look ridiculous now. In my mind, the problem wasn't that ladybugs were too hard to target because of their size. It was the fact we were/are fighting ladybugs to begin with. I mean really... ladybugs?
yea but those are some nasty ladybugs lol
http://i905.photobucket.com/albums/a...1302227600.jpg
This miteling is small, your argument is invalid :p (That was taken today)
In all seriousness though, I agree there should be diversity in size. Not everything needs to be the size of a large dog minimum.
Thank you for pointing that out, I'm glad they did make some monsters smaller. :oQuote:
thing is nakamiie they didn't just up size every thing. In fact they made some mobs smaller. Granted the only examples i can give are Mitelings and Swarms.
Like I said, I just logged in today and from what I saw, it was terrifying, haha.Quote:
http://i905.photobucket.com/albums/a...1302227600.jpg
This miteling is small, your argument is invalid (That was taken today)
In all seriousness though, I agree there should be diversity in size. Not everything needs to be the size of a large dog minimum.
Hopefully, I'll be able to see small monsters soon too. (The big roseling are Lalafell eaters now, haha, I like that)
Yes, like you said, the minimum size shouldn't the size of a large dog.
And the problem of hitting small monsters is a targeting problem, not a monster size problem. Just make a circle fading through mobs to see the monster you are targetting when there is an army of them, problem solved.
I really like the new sizes. Although I may agree on the toads being extremely huge, all the others seem fine to me.
They look angry and scary now. Like the gnats.. urgh XD
they feed the rats with something, they got really big
I don't think the marmots got that big. They're still pretty small at the end of the day. Big enough to see the details, but small enough to not take the attention off the truly large monsters.
Even if some adjustments might be beneficial, looking at the big picture it was a good change. And the best of all, it was probably not that hard to implement but the benefits are clear. Hopefully the same happens with the battle effects. Even if they can't overhaul everything at once, the next best thing is to make smaller fixes that make as much difference as possible.
Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
camera problems also with flying enemies.
IMO cam should zoom out automatically when you fight large or flying mobs.
Ooh, too soon! :D
The size increase bothered me at first, but I've gotten used to it. I concur that there needs to be some tweaking of how the camera operates when you're locked on to an enemy now. It can be very difficult to see what's going on when fighting large or flying enemies, especially Great Buffalo...I can only imagine how difficult it would be to fight a flying Great Buffalo.
I like having bigger mobs for the most part but I agree some are just too big. I don't like rats the size of a couch. This isn't New York city.
Actually I think the the little monsters shouldn't be as big and the naturally mid sized to large mobs should be how they are now. Makes it feel like you aren't fighting a petting zoo all day.
I like the idea to change the size of mobs but they made some of them too big, for example cactuars and gnats.I would scale them all down a bit .
The increase in mob size was one of the best things they could do. I want to fight monsters not animals.