The current HQ system is perfect.. The problem is the Stats added for HQ are not good enough to warrant the effort.
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The current HQ system is perfect.. The problem is the Stats added for HQ are not good enough to warrant the effort.
The only thing that really sucks it that the "Flawless" whatever items are all considered NQ despite being an HQ product.
but yeah other side of the coin, difficulty makes them rarer and they're supposed be rare, etc. etc.
even if your 99% that means you still have 1% chance of failure. you also have two variables a success or fail then that puts you to a 50/50 with with that 99%. precent does not equal odd's of making a HQ item.
60% of the time, it works every time.
The % and the randomness is quite odd somehow. Over the weekend, my fd asked me to sync hq accessories. He wants everything in hq and actually brought more than enough hq mats to me. Anyway out of the near 20 sync I had 7 sync busted at over 93%. Some even busted at 97 98. And ALL double down failed.
Then at last, still missing 1 hq amber ring for him. I had hq amber in pocket but no more hq ingot. I decided to give it a try and hq at 2x%
Action failure rate appears to be DLVL only.
Try 1000 Quality ^^
What? No. Each crafted item in the game has a threshold for required stats and if you are under those stats you will fail more often than if you had the appropriate craftsmanship or magic craftsmanship. This is coming from the words of a rep who posted on the topic.
Not everyone has 4-5 level 50 crafts and "uber gear" for crafting. Getting 1000 quality on a 51-60 synth is the crafting equivalent of beating Garuda.
Interesting... can you find the post? I did not see any such thing on Lodestone. Is it still applicable to 1.20+ time frame?
Also I should add:
While levelling 40-50 on Carpenter I did the same synth about 1500 times (I was in no hurry to optimize XP). I used the same equipment (which was basicaly nothing that helped) and never even bothered to upgrade my Saw.
Whilst I was under the level, lots of fails. Each time I levelled, less fails. Eventually reached a point where I hardly fail.
This was easy to observe: I did *ONLY* Standard Synthesis and nothing else. It was so easy/cheap that I even did it if I would fail not caring to hit a different key. I would then scroll back to see how I was faring after levelling and notice a significant improvement.
I also kept track by how many I successfully completed. I would start with enough materials for 100, and note: I made 90. Next time, 95... next time 99!
It is all about the DLVL ^^
Umm..... This is interesting comment.
You only need one level 50 craft (that of which you are trying to synth). The rest do not need to be above level 45 to get the appropriate skill.
I think it would be helpful if everyone could keep only to the 'cold hard facts' without having their emotions run high, which is understandable as crafting can sometimes be frustrating ^.^
"1st.) Synth went great - 91% HQ chance - had to double down and it failed."
thats not a great synth, that is a bad synth if you are using all hq mats lol
I forgot where the post was so I will try to find it.
Ehhem, excuse the slight over exaggeration, you need multiple jobs leveled to 45 for the proper HQ skill sets which vary depending on the level of the item.
Not hard to understand what I meant, don't be so literal. Kinda makes you sound like an ass.
I'm sorry for being so literal. Maybe it's just me, but I noticed levelling 45-50 was a fair bit of work. Especially if done 4-5 times. And since your argument was about how much extra effort it was... well...
Anyways, it seems you do not wish to discuss fact, and only wish to be hostile and vent your personal frustration, so I'll leave you to it.
I'm still fairly convinced that there's something glitchy with the crafting stats in specific. Having higher stats/gear definitely helps without question yet it seems to rely on "chance" all too much with things.
Found something quoting the earlier post I mentioned, second post.
http://forum.square-enix.com/ffxiv/t...athering-Stats
I really do agree and I also think that there are aspects to crafting that they don't exactly tell us. I really think there is crafting fatigue that reduces either your stats or success rate and quality increases on synth actions.
My first craft of the day always goes miles better than my last even when the first is the same thing or even a harder synth. But that is just my experience.
First off, anything based off of RNG sucks. If I work hard and get all of my crafts to 50, get triple melded everything for increased success rate and quality increases but I still get unlucky and a synth just decides to go south then there is nothing I can do about it. Personal skill, gear, abilities, all of those get thrown out the window with bad luck and there's nothing you can do about it. Hard work gets thrown away. Effort means nothing. Skill is worthless. Might as well of not used any abilities at all.
Do you better understand what I'm talking about?
A bit luck is in everything
I like to see percentages like a 100-sided dice. If you have a succes rate of 95% it would be:
You hit 1 = success
You hit 2 = success
You hit 3 = success
.
.
.
You hit 93 = success
You hit 94 = success
You hit 95 = success
You hit 96 = failure
Anything having to do with a % is based off of RNG. 100% and 0% are the only exceptions to this. No one is saying otherwise.
To go a little further, even success and fail of synth actions are RNG. Elemental instabilities are also RNG.
While yes, the percentages influence the RNG, it's still an RNG based system with few exceptions. Saying there is 100% and 0% chance on HQ is not a valid argument to say that the HQ system is not based off of RNG.
You are comparing apples and oranges. Just both are fruits, doesnt mean its the same.
its simple just use the right abilities to HQ 100%
my friend does this to almost any Class specific weapon you think its luck? no its not its skill
No, I'm using the term like most of the FFXIV community does.
And to be clearer, I'm not expecting 100% when it's not 100% I am frustrated that all my hard work can be for nothing at the will of the game for the sake of time syncs and I am voicing my frustration through this forum.
I logged in today, I had to double down and failed on 2 more HQ synths at 90%+ and one more at around 80% all 3 back to back and logged out because it completely ruined my mood to play. Shit like this will make people quit and I'm very close to doing so because hard work should be rewarded appropriately in a video game meant for fun and it is not. It's all based on random luck and when you get in a rut with bad luck it stops being fun and just makes you angry and when a game makes people angry they tend to quit.
And to be clear, I am not saying that they should remove everything that makes people upset. There is a large difference between this and failing at things that are your fault so this is far different from anything challenge based since it's completely out of your control.
This is where your logic starts to fail. you have a HIGH influence on the Progress, Quality-gain, Elemental-instability etc and in the end you will have a higher %. For some synths its easy as hell to get 100% at like 50% of the Synth, for the higher tier synths, which are above your rank, you can get 80-90% ( which is NOT 100 % like you said), so yeah you can fail. For Class-Weapons i had 40% so far at my best and actually i dont expect more than that. thats a pretty good chance to get a HQ, but i dont expect it to be.
So how is it out of your Control? Because 99% can fail? Whats the point of 99%, if it couldnt fail? Do you get what i'm saying? You only can get in a bad mood about something, IF you expected more.
I totally understand if you are frustrated, because something didnt work out... thats beside the point tho.
What are you trying to craft anyways?... maybe you could give me the Mats and i will HQ it for you. Just an offer.
Before I try and craft anything HQ I first use /random a few times to make sure the RNG is being friendly to me.
After that, I turn my character to face the area of the sky where my Guardians Constellation would be.
If you aren't sure where your constellation is, you can craft in the Market Wards. They are a Neutral Crafting Zone.
Some people always craft in a special area, because they feel it is more lucky. But they are most likely (by chance) facing their Guardian.
Or I could just be Trolling you all. Coin-flip
No offense, but you're completely misunderstanding my point. I will state it as clear cut as I can so you get what I'm saying.
It is completely out of your control if you have to double down and lose it after getting 99% HQ chance several times in a row. Even if you have high influence on your success rate, sometimes you will be unlucky and you will fail. Unlucky is extremely frustrating it's like throwing away your time and effort.
And to answer your question I was trying to make a +1 BSM tool with double melded STR for quality and I like to make my own things so I'll have to politely turn down your offer.
I'm gonna go with trolling. No one believes that stuff anymore.
So you agree my post was about as believable as this one?
Pics or it didn't happen ^^
I'll admit, I have good luck though with HQing. Even pulled off a few 7% Double Downs. But I almost never fail with any HQ % over 60%. I also never fail with 100%
Do you have any ideas that would make the HQ system better? I'm curious as to whether or not it will change in 2.0.
Maybe in your case, if they made it so that if the % was 89 or higher and it fails, you can choose to cancel and get your mats back instead of taking a NQ product. It's almost like making 89% the new 100%. Aside from losing your Shards, as long as you can hit 89%, you can keep trying till you get an HQ.
Or like the Anchor Man reference, why not make it 60%? If you fail HQ @ 60% you can get your mats back. That way 60% will be the new 100%. Then we can add, if you Hasty Hand, you automatically get 60% HQ when using HQ mats.
I wonder what gear you are using and what item you are trying to HQ. To me it seems that stats from gear, your level, the item you are trying to HQ, and even, (dare I say it?) moon phase can all be contributing factors in success rate.
All appropriate gear for Bsm. Thighboots, smithy's gloves with melded with +29 STR, doublet of STR, slops of STR with +8 STR melded to it, the explorers cap with +24 craftsmanship, GC ring, STR ring, control earring, craftsmanship necklace +1
Heck, I even use food when I craft and get master support.
But that's not really the issue, the issue is that bad luck can make people want to quit and when you base an entire game on luck it tends to have a population of "unlucky" people who get very stressed out.
I'm really sorry but I don't record everything I do. If you don't wanna believe, then ok I really mind. But it did happen, half my linkshells heard me moan about it when it was happening. Also, bad luck like this and even worse isn't rare either. There was someone who broke I think 20+ sentinel's gauntlets on double meld attempts and he had screenshots of it. There was a thread on the forums here a few months ago about it.
Also, from what I'm guessing it's going to go to Yoshi's original plan of if you have all of your mats as HQ you're guaranteed HQ.