Originally Posted by
Supersnow845
The fact that you have to include an amendment there is the entire problem, there should never be a consideration where the tank is a better healer than the healer, WAR’s regularly outheal me in dungeons (and nobody is ever at risk of dying), that is just stupid, not a single healer can match the raw HPS of bloodwhetting on more than 3 targets, it’s straight up 4 benedictions on a 25 second CD, you cannot outdamage that
That’s the whole problem with bloodwhetting, sure if you tuned up the damage to 15 making it so the WAR crashed and burned after bloodwhetting you could probably force the healer to do something (and make 90% of the playerbase quit because of the increase in damage) but without a oneshot you physically cannot outdamage the healing potential of bloodwhetting; no skill should be like that
Damage should be tuned up so that tanks don’t need to have straight up zero self healing in order to make the healers do anything but bloodwhetting cannot be balanced around, it needs to be nerfed