HNMs are still NMs.
Only two major differences separate an HNM from an average NM - the respawn timer, and the size/scale of the mob. Also the power.
Printable View
Is HNM a community term or a dev term?
I agree with OP on many points...
This MMO has the Final Fantasy name tied to it...not just a random MMO. Yoshi continues to say how he has played all of the FF and he wants to incorporate more "Final Fantasy" into this game. I know you can't directly compare the FF games to a MMO...however...all the previous FF never gave me much of an instanced feel. We got to explore the huge world map, looking and checking everywhere for treasures, NM encounters, hidden mini quests, etc.
These instances we have atm do not feel like Final Fantasy at all. I will admit Hamlet Defense (I only did a few of them, wiped due to not being able to do it with pick ups) does give me a bit of Final Fantasy feel. But yeah I guess my point is having played all of the FF they all gave me this feeling of exploring and having to look EVERYWHERE for extra mini quests, mini games, hoping to find a NM/HNM in a random encounter.
When they went from FF9 to FF10 I remember everyone was saying how linear FF10 was..and that was its main downside. That is how instanced stuff feels to me in XIV.
Open world content seems to give more of the traditional FF feel that SE seems to be promoting. However there is little to none of it atm but I will of course reserve further judgement until their 2.0 campaign and of course, playing 2.0 lol.
http://www.playonline.com/pcd/topics...75/detail.html
SE/Dev's created the term :) Or at least on this link they confirm what it stands for!
Quote:
New Notorious Monsters
Now that everyone seems to be used to the new areas and enemies of the Treasures of Aht Urhgan expansion disc, a number of notorious monsters will be introduced in the next version update.
In addition, a new type of high notorious monster (HNM) will be added to the beastman strongholds.
Victory will not come easy when facing these new challenges!
Ok, it's a dev term then
What about the open world Behemoth you can see on the Coerthas zone concept art? NM or HNM?
I feel the same. FFXI had a great balance. I met most of my friends throughout the game while doing open world content.
I feel XIV is greatly lacking balance, and it sounds as if it still will be in 2.0.
I would like people to be forced out of the cities more, rather than sitting in the same town all the time waiting for something interesting to pop up.
I would love to have to travel the lands rather than teleporting directly to an instance.
And I would prefer a content finder (if we have to have one) that would prioritize grouping with people on my own server.
I'm not going to bother making friends with people who I can't play in the open world with, and meet up with anywhere in the game at any time.
It doesn't even make sense for a role-player.. I meet someone.. I can't see someone again because... what? they're magically in some other dimension? ._.; That really kills immersion for me. lol
The content finder seems to have PUG in mind more than organized groups. If you're running something with your LS, Free Company or friends, you have no use for the content finder, thus you all can just meet up at the proper location much like you do now.
Now, for the rest of the Open World stuff:
Couldn't we have two versions of every dungeon? Take The Thousand Maws of Toto-Rak. What if you had the mission version which you have to enter an instance for, then you have a larger, deeper, free roaming version that doesn't require an instance and that everyone can explore in?
Not to be blunt but pretty much everytime Yoshida tells us something new about the game or releases content it ends up in a instanced event.
So I don't get where you don't see where the concern is coming from. All we have to go on for hopes of open world content is they don't want to waste the effort of making new maps. But with comments like exp-parties "Not going to work" in 2.0 I find it even hard to guess what the point of the open world will be besides farming.
I remember when the game first came out and it failed badly a lot of the jp players on 2ch were complaining how it was nothing like wow and they were expecting the game to be very similar to wow, they were making a huge deal about it..and they all quit xiv and went to some wow server. I wonder if that has anything with him trying to turn this into another wow :( at least that is how it is looking so far anyway
I agree with you on what yoshi is doing, really is a shame. I am sick of everything coming out as an instance, and if this is what 2.0 will bring Im pretty sure a lot of the player base will be exiting post haste. SE and the DEV's screwed up FFXI with what they did and it looks like they will do the exact same thing with FFXIV. It seems SE and the DEV's will never learn.
^THIS... I played WoW for a bit and I would rather play with people I knew than randoms. I would try to get friend/guildmates to join me before queing alone. I think people are over exaggerating everything related to this.Quote:
Originally Posted by Alerith
On a related note to this topic...I like instances for certain things. If we have a ton of people trying to do a dungeon, they can all do it at once. Large-scale raids and dungeons for content finder are perfect for this. Open world dungeons/NMs are great for competitive nature of the gaming but also create a lot of problems. Balance is tough.
I've read through several of these threads wanting more content to be open world, but I honestly don't understand what it is exactly you're asking for.
Is it timers and entrance requirements on dungeons? Is an hour to short a time to explore Cutter's Cry? Is 4 people too many? Is 8 people too few?
Is it a problem that anyone can go fight Garuda without having to compete for claim first?
Is it something else? I respect that other people want different things from a game, but I honestly don't know what the typical Open Worlder wants.
The beauty of 'open' world content is that you go to an NM or dungeon or some 'activity' by yourself or with a group of friends, you may run into other people on the way or inside.
Open world content would not restrict the activity to only those in the party -- you could have people outside the party participate, help or just watch and admire. You could even have situations where you have to compete with another group of people for the honour of fighting a mighty foe and claiming its defeat and riches.
It creates a more 'realistic' 'livable' atmosphere of an immersive world where you run into fellow adventurers who are trying to do battle against the same enemies you are facing.
That being said... in this 'modern' world where we are faced with more people who are anti-social, do not get along well with others, or are into 'grief' play, this faces problems. By ensuring we are all in an instance, it removes the 'having to interact with others' that some people do not like.
Take for example, one of the very few activities that are 'open world' right now: Caravan Escort. Those who have participated enough will have seen people who complain that they can not get in, or someone else got in instead of their friend, or that someone is running to the end to get seals without working. This 'open world' content allows for us to interact with people we would not have otherwise planned to. And this can end up in situations that may not have been desired.
By not having open world content, in essense saying: If you all can't get along with each other and play in the same sandbox, you will go play in your own sand boxes. And this is where we are going.
It has its goods, it has its bads... And until we can solve the underlying issue in some people who do not understand how to interact with others in an amiable fashion, this may be our best compromise.
I'll try and respond quote by quote but as for this first part no. PVE is PVE, content revolving around the environment of fighting mobs should not include ls or noobs that try and ruin the experience by getting in your way. PVE is meant to challenge players against AI mobs and in order to make it challenging you HAVE to cut the PVP aspect from it, if you want PVEVP then play a game that has PVP servers then you are free to do whatever you want while a party fights an NM that your ls wants. Do you honestly think it's a "fair" tactic to lag people out who are trying to honestly fight an NM? Do you really think that should be included as a ls tries to tackle a difficult HNM, honestly ask yourself that. Do you think it's truly fair that if a ls gets a mob down to 5% then another LS burst in and lags them all out that it's ok for them to claim the mob and finish it off? Cause you know the answer is no, so if you want PVE to be in the open world then you need a mature playerbase that will respect people who are fighting NMs and nota community which is hellbent on lagging their competitors out and praying that they lose so they can fight the NM.
Dungeons, if they are smart about their release of 2.0 they will release a wide arrangement of dungeons which will allow players to have multiple experiences while lving. The story is story most likely fit for one class to get from 1-50 but to lv the other classes you can either team up with players in dungeons, since I highly doubt they'll make single player dungeons and if they do it'll maybe only be dungeon fit for 1-20. They will still have guild leves which will be reformed to some extent and players can team up that way to have a unique leveling experience. But honestly how is a community gained from grinding mobs especially with XIV currently. It's pretty much an idle and let high lvs do the work for you to some extent, in XI a community could be gained because lots of teamwork was actually involved in the old leveling process to get stuff done and showing that coordination really showed how good of a player you could be. In XIV's current lv scheme there is nothing that actually shows your skill when lving the only way to do that is to experience high lv content. With the way they are attempting to set up lving in 2.0 it's possible more challenges will be made for people to actually show their skill as they lv rather then it be something you can only experience at 50.
The three pillars are there and it works as followed. People are free to play with content at their own discretion. A hardcore player can play in a dungeon 5-10 times a day, a midgammer maybe 3-6 and a casual maybe 1-3. As you can see the hardcore player is able to obatin more attempts at a reward because they are able to challenge said dungeon more times. Of course there is room for improvement and Garuda is the first step at this by having it where with proper skill you can fight her x amount of times to obtain all the weapons.
Another way to go about this is a point system which people have suggest so that people can feel like they are reaching a goal rather then playing luck with dice.
Of course for a point system to work you need limitation so that hardcore wouldn't be able to earn x amount of points in day 1 of content and the concept is easy enough to come about.
Basically have it where only x amount of points can be earned a day from a dungeon so say a perfect run nets you 500 points, 500 points would be the limit you could earn so any runs after that you would be relying on the random numbers in hopes your loots drops. For casuals perhaps they aren't skilled enough so it would take the 3-4 runs to earn 500 points but perhaps they only have time for 2 runs a day so they can only earn 300. Midgammers might be able to do 2 runs a day but get 450 total. hardcore on the otherhand would always be able to get 500 daily and perhaps keep pushing their luck or revolve through all the dungeons to earn the points for that day. So you would have the following:
After 1 week
-----------Dungeon 1--Dungeon 2--Dungeon 3--
Hardcore--3500--------3500-------3500-------
Midgamer--900---------400--------1000
Casual----900----------100--------300
With this you could see that overall the hardcore would be able to reach the points of said reward quicker while the casual and midgamer would take longer to reach said objective but it would be held in a way so that hardcore wouldn't be able to attempt a 24hr session of doing a perfect dungeon 24 times to obtain 12000 in one night.
I played XI for over 4 years and I never ran into this camping problem that everyone makes out to be like some huge game-breaking feature.
I'm not saying that didn't bother some of the players at some points but overall I see that the truth is being twisted when it comes to XI experience as a whole.
There was also plenty of content on the open world that was generated because of player actions but could be tackled with random players passing by in the area.
In general I think it's really weird that SE hasn't responded to any of the wishes for OW-content.
Sure when someone asks for boobs and bikinis it happens within weeks but one of the biggest design wishes from the community is outright ignored.
Also the poll never stated that choosing instances mean that EVERYTHING will be instanced.
A good MMO should have a wide variety of content but their way of thinking is too black and white.
As I stated in another thread:
Also who do you really think you are that you would question the Producer of the game with such tenacity? We all may not agree with every decision he makes and on occasion we have had things changed, however it is ultimately his game to lead as he sees fit. It is for us to voice our opinion and then decide if the game he is making is the one we want to play.Quote:
The devs have stated that there will be more open-world content and it's not like they're re-doing the maps just to look pretty. They'll fill those maps with things to do, instanced or not. However that being said, it does seem like a lot of the content is shifting to instanced despite the loud "discussions" in opposition. The community has spoken at length about this many times and still the devs are doing mostly what they want to and what they feel is right for the game. If instanced content really kills the game for you then perhaps FFXIV is not for you, even in 2.0. I would suggest people take the time to consider how much this all really matters to them and evaluate their choice to keep playing.
I hope there's a good mix of instanced and open world content. Some content is better instanced and some is better open world, completely going one way or the other is a silly idea. Salvage was probably my favourite XI event and that was instanced, but then Abyssea was completely open world and I loved that too. You could also have a mix like Voidwatch too, where you can see other people fighting a giant monster but can't help them at all if they popped it.
I really hope they add more pop NMs to XIV, and more NMs in general. I was playing XI a few days ago and I was surprised by how many NMs I found whilst just wondering around.
I agree that there should be open world content which takes place in an open world surrounding. One of my favorite battles was Ixion, chasing that pony around and then battling it was a lot of fun. It wasn't too terribly difficult and it's random spawn scenarios allowed for it to be chased not necessarily camped.
We do want open world content sure, that doesn't mean we want only open world content. It means that we prefer a little more than chasing and going into a CS. We want to see how others battle, watch other Companies or LS's fight a particular HNM or what not. I found that extremely enjoyable, to watch people take down Tiamat or Nidhogg.
Everything in the instances is fun but it gets to be the same old thing no matter how you dress it up, it is an instance and the only competition you have is with the clock. Where is the thrill of the chase.
I think WoW had some good ideas, much of the main content, raids, dungeons was instanced but they had some neat ideas with the NM's around the game. There was always competition to get a drake over here to get a mount or for a hunter to grab up a special cat for it's new pet, while a random player may be trying to kill the same cat for an achievement.
I think perhaps even adding dynamics like that will keep the open world interesting enough. I am still going to continue to play the game but open world content brings another fun dynamic that I miss and I would like to see in 2.0.
I'll also try to respond quote by quote, I'm not asking for PVPVE... there reason why you think that is because you never played on open world... Im asking for a living enviroment, where you can have different obstacles from the admirer's LAG to ppl trying to mpk you... trust me trying to kill tiamat having another LS trying to kill you tank will be imposible....
And you may not know but the FFXI is a very mature community, I have try almost every MMO in the modern era and the FFXI community its completely different from them all... The reason why it is because there is no Noobing(new verb) and not because there is no noobs its because the community grabs the noobs and makes them one more of the community and lets them understand that this is the way we play and this is the way you behave and earn your reputation...
I know when the game started the ffxi community was playing, but counting my old LS and my friends they all left.. idk the current game community, but for sure we all comming back to try 2.0 and hopefully stay for good...
Basically your are telling me that I will have to do one men dungeons or the same dungeon over and over and over and over to lvl the different job that I want.... And if I get bored I will always get to do guild leves? Ohh my!! what an interesting game... It will sell millions...
How to build a community by grinding mobs? idk ask the 10 yrs of communtiy on ffxi... Im gonna give you a lil acted explanation...
A party of 6 formed at lvl 12 in valkurn dunes to kill the mighty lizards, right behind the trees on the right size of the entrance of the dunes, on that lil corner where the mages usually claim the little sand step... (we all remember that camp :-D) party formed by a pld, whm, war, war, rdm, nin (noob, w no utsu lolol)
WAR will pull and does a really good job, knows the timing and what to get... paladin happens to be an experience player and teaches the other about the upcoming lvls and endgame while they wait for either mana or the next pull... he also has a Social LS.... Whm happns to know how to manage MP and keep party alive and the NIN is JAP so he doesnt talk...
After 4-5 hrs of lvling.. proabably became a party of lvl 15-16 lvling by the boat with crabs... they decide to split but they had a really good experience in game and want to redo it or keep getting in touch with each other since they have been talking about life, girls, the game and other games for about 4-5 hrs... so the PLD gives them a LS... in the LS the PLD tells them all who they are and how they can and should be helped... and thats a little step on how to form a community by having tons of partys going on everyday all day.... I was laughting just by remembering that kind of stuff cause it did happnd to me...
The 3 pillars are not been respected, the hardcore gamers will not do the same dungeon 30 times a day, at least the FFXI ones... and on top of that you are puttin a cap on how many I should do just because you cant do as many as I can...so you making me a casual player as well... Making the content have a timer and not a cap, make the content be difficult enought so I cant do it 30 times.... Thats the right answer... and if the casuals cnt do it this week they will be able to do it in 4 weeks... trust me...
If you dont respect the hardcore community and they leave, the game will collapse specially with a game like FFXIV...
I'm just curious, is Limon Concon your only character?
The direction of FFXIV is leaning the wrong way as it stands know. Yoshi gives in to all the cry babies. This group says "I dont have 5 hours a day" next group says "This is too hard" or Someone stole my spot in and escort. I can go on and on but it comes down to 1 thing and that is if the open world content is null and void and everything is instanced players WILL LEAVE!!! As of right now FFXIV is on easy mode and it looks like come 2.0 this game will be on baby mode. Story's for boss fights can be instanced along with a few other pieces of content but to out right pretty much make every damn thing an instance isnt right. To make players level there avatars by questing and instanced dungeons is just plain wrong.
If Yoshi makes it so that everything is leveled by a quest, instances with out exp camps this game will fail in short order. SE and the DEV's need to make FFXIV the best it can and by makeing it one sided will guarentee that FFXIV has a very short life span. Some players may say this game will be better with questing for character progression others will say instanced dungeons, but after it is all said and done and that there is very little to no open world content FFXIV becomes another lobby game. Once this game becomes a lobby game it is no longer a MMO but just another piece of shit on the market.
FFXIV needs to have all types of content evenly balanced for all players and at the rate the DEV's are going that isnt gonna happen. The issue at hand is will their be open world content or as it seems right now from an interview with yoshi that everything will be done by questing or instanced dungeons just to have character progression. If all there is is quests and instanced content for character progression, than what would be the point in even playing this game. I know I am not the only one who finds questing and instanced content boreing as hell. So let SE and the DEV's cater to one side and see how fast FFXIV falls flat on its face. Once this happens SE will lose alot more than just money!!