Originally Posted by
Aniforani
I don't feel like the current system is too far off from an ideal one, though there are better ways to balance it. As others have mentioned, every aspect of the game should be kept relevant or it will go unexplored. That said, I am of the opinion that there should be priority given to DoW/M content before DoL/H content.
I'm pretty sure the basic system should look like this; DoL gathers mats that DoH require to make standard equipment for DoW/M. The reward/incentive is gil & experience for DoL/H while DoW/M is rewarded with exp, better gear and story progression.
Looks like a nice system, but some people are willing to go beyond just one facet of the game and there should be incentive for them too. Your 50 paladin is also a 50 armorer, that opens a quest to further enhance a piece of endgame gear. Oh wait, your also a 50 miner, another quest opens to find a unique ore to turn that enhanced item into a relic. A system like that also doesn't require some RNG like materia.
My point is this, you don't have to like every aspect of the game, but if you are willing to do more then the guy next to you is, you should have better stuff then they do.