lolno
i have stuff to do. the faster travel is, the better
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I don't agree that we should need to be godlike before we can use teleportation. I think ideally, there should be other fast transportation methods to begin with, and that you shouldn't *have* to do as much legwork as we need to do in order to get anything done. Teleports should perhaps be harder to obtain, but not fuckhard. The fact that they would be harder to get wouldn't matter anyway, if the game didn't force you to traverse the entire god damned world for every little quest there is.
They should improve teleport. Whoever played UO, knows about the rune system. That would be something interesting. Open a portal and let everyone go in. It disappears after a while. You can save anywhere a rune if you are skilled enough. Improvement guys, not time sinks!!
Ultima Online and not time sinks in the same message?
So would you also be in favor of the time it took to get skilled enough to actually be able to do that? (extremly slow random skillup progression ala early XIV release)
Personally the best thing about the rune system is you could make a rune anywhere you could walk....ANYWHERE even in the middle of a pack of wild monsters, you could then label your rune.
"Town"
Leave a few on the ground and watch hillarity ensue.
I don't understand the problem, it's not like they're going to erase all of the nodes players have already attuned to, so if you get all the telepoints now there should be no problems later. o.o
First, I mentioned the rune system from UO. Not the game itself. Which I won't discuss here . FYI I played free shards not th official server, so the skill length varies a lot, plus you could use macro programs to lvl skills.
This example is a good way. Mine would be, open a portal you always get curious coming through, usually to get ganked on the other side by pks. :)
Ok I see where you are coming from. Although I would find a similar system extremly easy to exploit in this game...hell it was ultra exploited in Ultima Online itself.
Ultima Online was very freeform and lent itself to players creating there own rules for the most part. MMOs these days will never allow such freedoms because we need to hold the hands of the casual players. On the note of the rune gate system...I would actually kind of like to see this happen.
Just so I could see how fast people exploded on the forums when people were handing out deadly runes.
I think the teleportation system is just fine the way it is. Some days I have only a half hour to play, and I'd never get anything done if it took that long just to get from point A to point B. I see NOTHING wrong with tele at all. Its not like you NEVER roam the map because of it. My ONLY complaint would be that it makes there be no reason to ride an airship, as I do not feel that 2 anima are worth 5k. But the fix there would be to make airships not to danged expensive.
in 11 we had to do quest to get teleportaion spells i think the same can be done here like visit crystal do quest get a whm teleport spell to travel to tand from
I have a full time job. so when I get home I make about 2- 3 hours to play and level. My LS friends that help me out by trying to get me caught up teles me to places that I haven't been cause I understand that I work and I'm barely on. In order for me to try to catch up with them I love the way how the system is now. This Isn't FFXI, I left FFXI after 10 years of playing it. Don't make me suffer cause I have a job and can't spend a hour out of the very few I have to walk everywhere. I rember trying to go to current areas on goobbue and get killed trying to get to camps due to mobs that are aggo. . . now I have to start back over at the city. . . No thank you
This is a good point. Many of the quests/leves require me to travel vast distances. The travel is not dangerous most of the time, so the real challenge is fighting boredom as I run across the map. Before chocobos, travel for these leves really sucked when I ran out of Anima lol. I think this is ONE of the reasons everyone likes the current teleport system.
I'm just down with having to maybe kill a few mobs in the area, and/or bring some items to a NPC by the Aetheryte to gain access to that specific one. That sounds simple and quick. Nodes should be the same.
I think the current system is fine with one exception. you couldn't teleport to crystals in XI if you hadn't been there yet. making you walk there the first time is not unreasonable. you can then bond to the gate and return whenever you want, provided you have the anima.
doing a quest to unlock the ability is also reasonable. but after that, i just say make us walk there one time. part of the fun when i first started was running around collecting all the gates, and getting killed by new and exotic mobs.
...And to me, being able to be teleported somewhere is just about perfect. Makes no sense having to hoof somewhere before able to be teleported, being that it is..being teleported? Shortcuts for all!
I don't want extra hassle of doing unlock quests either. *shudder*
Think of those unlock quests (for Return/Teleport) as a tutorial, or perhaps a huge sign pointing THIS SYSTEM EXISTS so it does not ends up like a friend of mine, who was all angry for having to run all the way to a far away aetheryte and had no idea the teleport system existed.
^^; I-I have a confession to make: I have a dislike of unlock quests which is a personal preference and I'm of course free to... try not to do them. Eep, good luck, me, with that one. With this game. Ahahahaa....
I guess I just don't like them as a game mechanic. I can't seem to trace it to back to anything which might help me to make some actual sense of this.
But I'm afraid I'm not going to be very overjoyed about them for that reason.
Maybe tutorial things could be somehow optional. With some rewards that odd people like me would manage without... which means rewards wouldn't be teleport key items or similar. *sigh* No, I don't know what I'm going on about.
In the end I'm just allergic to the idea of losing my teleport. Nooooooooooo don't change these things!
I always like having to do quests to unlock things, so I'm all for a quest to unlock the ability to teleport myself and others. I would still want to have the option to teleport along with somebody else that's already done the quest, even (no, especially) if I haven't but still need to get to an event. Teleport nodes for specific events could be added, and, if so, should be unrestricted.
As for travel, I'd go with having to go straight to the node to do any teleporting (other than Return). There just shouldn't be a straight-up teleport command in the menu. Taking a train out to the area to find the node is great, as is running back from a quest to activate an aetheryte nearby to get back to town to buy new gear. Going from town to town, or town to middle of nowhere should only be possible from aetheryte nodes.
Return is a different beast because it's also tied to being raised, and it would be good to still have a "get back to town from the middle of nowhere" option, particularly when you find yourself surrounded by high-level mobs because you wandered into the wrong part of the zone.
I think teleport is fine the way it is. adding more quests than the dev said for teleport-come 2.0, will just make it a drag. I'm all for having to walk there first though. right now being able to get teleported to a camp you haven't been to is quite silly. but aside from that addition and the 2 quests the dev mentioned, teleport should stay the way it is.
It's a *tutorial quest*. If they even make current players do it at all, it's probably going to take like 2 minutes of your time.Quote:
In the end I'm just allergic to the idea of losing my teleport. Nooooooooooo don't change these things!
Remove teleport, it ruins the atmosphere of the game and brings it down to WoW-like quest-rushing.
If we had more than 5 areas I'd like to see certain telepoints, but like this..... maybe one in Coerthas? That's it.
I miss the travelling.... has anyone ever used the ship in the past 6 months?
I use the airship every day.
Maybe if there was actually a difference between airship travel and teleportation, minus the fact that I have to throw away 5k, then sure. I'll use the airship then. I'm not paying 5k every time I want an inferior teleport.
Keep teleport, limit it or whatever, but keep it, and don't make it exclusive to mages. The last thing I need in /shout is more people selling ports.
Making quests lest monotonous would also help me pick something other than porting.
4 anima is worth roughly 20k gil, so 5k for an airship fare sounds fair if you're low on anima. That's why I use it, anyway.
Yes. I took the ferry to Limsa 2 days ago.
Even with full anima (I usually have 100), anyone can still travel on foot, chocobo, goobbue, airship, or ferry as much as we want to.
My vote goes to keeping teleporting the way it is now.
It's extremely useful especially when you need to get people together for parties. I don't think many people would want to wait 15 minutes or more for a new party member to arrive every time someone needs to log out.
No you see, regenerating 4 anima without having to wait 24 hours costs you roughly 20k gil. Therefore, if you have 0 anima and need to get to a different city, you can either turn in items that are worth roughly 20k to get more anima and teleport, or pay 5k at the airship docks.
This. Absolutely this.
Actually, a friend brought up an idea I liked a lot recently that kind of gave off that large world feel, which was assuming a much more vast and diverse world as of 2.0. Basically, rather than having as many always-accessible teleport destinations, you had say... about 5 or 6 total, and had to move to a new one to switch out those points. To me this gave a feeling of finding some of my favorite hubs, some in grinding grounds, some with chocobo rentals within reach of many nearby camps, and one or two places (what would likely be obscure Aetherial Gates rather than Nodes) I picked just because the settings had an amazing view or were near some particular mobs I was hunting. Not to bring up another MMO unnecessarily, but I honestly enjoyed mountain-climbing in WoW far more than any quest. This gave off the feeling of being able to climb a mountain, finding some rare spawns and a gate atop it, and claim the gate for myself. Worst come to worst, I can still Return back to the last camp I was synced with.
That said, he did pair this idea with easier access to rental (pathed or unpathed) chocobos, and it did assume that the many airship docks dotting the world would be made use of. Additionally, though for anima cost to all parties instead of just the hosting teleporter, you could still be teleported to someone else's destination.
Side Note: I would slightly like to see an option to Return to one's nearest (already discovered) node after death without setting it as a Home Point. Slightly.
I just feel that no matter how vast the world is, it feels so small when everything is withing hands reach. A line in the sand needs to be drawn for the people who "Don't have time to run around". I want the game to be designed around a awesome open world.
Not crammed into instanced boxes, while we all que up into the cross server content finder. It's easy to say that you don't have to use it....but it's hard to not feel the effects of it.
Don't know about you guys, but i've been running on like 8 anima for the past month.... that in itself forces you to airship and 'chocoback' and strategically set returns, so I think most players who actually do the cool stuff get in plenty of exploration. :p
Edit: Oh yeah this reminded me of last night when I was shouting in Ul'dah for a blm or whm to top off a party for the last NM in A Feast of Fools... Anyways i got a blm and I returned to Turning Leaf (where the rest of the pt was waiting) because I had no anima. Five minutes later the dude was like 'no tele?' then he left the party... just goes to show that exploration don't mean jack**** when you're trying to get stuff done. (well it was pretty crappy, but still..)