Originally Posted by
Oizen
From my experience the areas where DRK's lack of sustain are pretty niche, but the most relevant recent example I can think of is actually my attempts at Orthos Solo with the job, and this honestly hits the sweet spot where DRK's mitigations kinda break. The issue I see with the DRK sustain arguments is that DRK has this weird gap of content where TBN doesn't function due to it not breaking, and thats an issue to me because TBN is effectively DRK's only way to extend its longevity and shrug off damage.
The mobs in the early to mid floors do just enough damage to be threatening to you, but not enough damage to make TBN not a damage loss, you can use it anyway of course. But it feels shitty to do so, its also something thats entirely a unique problem to DRK.
The bosses of Deep Dungeons make this worse, as they're going to do constant damage to you, not enough to break TBN, but enough to where you have to worry about it.
It honestly makes DRK into a pot guzzling job for solo attempts of Orthos or even HoH (and in HoH TBN is basically unusable until floor 60 due to this damage threshold), and I think this is notable because I don't think this is the case for the other 3 tanks. Yeah you CAN guzzle those pots to make up for it, and honestly I HAVE started using Hyper Potions from Orthos to fill this gap in DRK's kit to great effect in all content, and even that amount of healing is enough to make DRK feel solid to me.
But its really sad to me that this consumable item from Eureka Orthos gives you more healing than everything in your kit combined.