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Originally Posted by
Keichi
Isnt Bis a mix of the End Item lvl and some items before that (like, 630/610 for 6.3) to reach more liked numbers in certain area? So, it should be possible to make it with a higher item level.
And i practicly dont know anything about Ultimate. I didnt even knowed, that this existed , before 6.2 (or so), when that with the church came. You dont need max item lvl for savage. SO, i simply think, that you dont need max item level for Ultimate to.
Then my advice would be to get more information, because talking about things you don't know only leads to conclussions that are not happening and provide nothing to the conversation, for example the whole assumption of getting higher level doesn't happen because ultimates are level synced content to the max ilv of the time they were released so you can't do them with higher item level (only change of expansion powercreep makes them easier), also its not content made to be cleared by the majority of players.
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The reason why i even sayed something was simply, because i dont see, why people are "crying" yet, because of it. It looks like, that they simply overreact for it.
Because healers have barely anything to heal yet we've seen our kits being gutted for healing tools that are not needed and when we asked the devs why, we got told "go play ultimate", to then find out that every ultimate has been cleared with 1-0 healers meaning that the excuse of the devs to gut our kits is not there as not even the hardest content of the game require the full potential of healers (while it demands that potential from tanks and dps).
The problem is not that "just" one group did a no healer run of it, its that it happened when it never should have.
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And even so, one group managed it. Why are know people "crying", that healers arent needed anymore in the game, when practicly everyone need them for every content?
BECAUSE THEY ARE NOT, all the normal content of the game and most of the extremes have been done without healers and healing requirements overall are not even at 1/10th of what a healer can pull (i,e dungeons barely ask for more than 2-3k hps when a single healer can go above 20k hps), unless a savage mechanic demands 2 healers as target all the fights have been cleared with 1-0 healers and every ultimate has seen 1-0 healer clears. Healers are not a necessity, they are just a safety net.
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And i even see it as a good case, that the important of healers are reduced. Simply for the fact, that it come allways bad, if a whole group fails, because of the failure of one/a few players (what is in most cases the position of the healer, because his heals are needed in most cases)
Once again, the heals are not needed and in most of the content healer deaths don't really mean much, there are casters that can raise and the self sustain of tanks is so high they can solo almost all the content, besides if you are going to design the healer kit in a way that 80% of the buttons are heal related having fights that barely ask for their use is simply bad design.
No its not, unless you eat vuln ups/people missed the stack, with the BLM shield, the stacks could be survived without issue and if you ate vuln ups or people miss the stack then is not the healer's fault.
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But, the same situation is more or less by spider Pandaemonium.
The phase, where he press his head again the arena is so dmg heavy, that i practicly can not survive it as a blm, if the healers arent healing constantly and fast at that time. Even with barrier, was i under my last 1/4 of hp constantly (maybe even only around 5/10%), while the healers healed constantly.
That's what a heal check is, if they were survivable without healers it woudn't be a check, it would a pityful joke, besides its only one mechanic, in the entirety of the fight and funnily enough it doesn't even hit that hard, is just that people frontload the mit/don't use it at all so that misses the last hits which are the truly damaging ones
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It is only a few seconds. But, the wish to give the healer more healing work to do, would mean (at last for my understanding) that this kind of situation would come much more. And that could mean, that classes like the blm (who haqs weak defense) would probally suffer more from that. And that is simply, what i want to think about it to.
That is never gonna happen because healers have the same survivability as those clases so if they try to guarantee their survivability by healing, those lower defense/hp classes will survive too, besides, most of the mitigation is not on healer's hands so if they get one shotted it woudn't even be healers fault for the most part but also tank and dps fault (which, once again I repeat, we complained about that in the past tier where we had an increase in massive hits that could one shot lower sustain classes and inexperienced players were blaming healers when in reality it was a mit check so its not entirely on healer's hands)
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Yeah, ok, the 1/2 buttom thing can/is a little boring. But, the devs need to keep track of the numbers of buttons, that are used up (one reason, why some skills are cutted, when new ones comes).
And, a attack rotation could distracts from healing, what is the main job.
Our "main" job is what we do the least, less than 30-20% of the total actions (gcds and ogcds) that we use are heal related ones and we do the most is dps, which is also part of our job too as dps checks can't be cleared without healer dps. Not only that but in the past healers had far more involved rotations and we healed just fine so that rotation doesn't have to get in the way of healing.
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Ähm, BLM. All whe are practicly doing is, shooting fire 4/1 over and over and keep thunder
BLM has far more in the way they manage their gauge (mp), cast times, mobility tools, procs, non standard lines, etc. Its a job with so much depth that there are dozens of pages of lines talking about how to improve it, they are worlds apart from healers but let me show you something funny.
https://i.gyazo.com/c2641e4fc9222070...d8cb1b4433.png
This is what a semi optimized blm did in week 1 of savage, do you see how fire 4+paradox aren't even 40% of their total actions?
https://i.gyazo.com/5b739efabf554351...f96954bc27.png
This is what a healer rotation looks like, dosis alone has a higher percentage of the total actions than fire 4+paradox+thunder while having much less implications because its cast doesn't limit its usage (like fire 4), doesn't interact with the job gauges or times (like paradox) nor has any kind of proc poperty (like thunder). Blm its worlds apart from healers.