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Originally Posted by
Renathras
I also think you consistently don't understand something:
If a change that leaves WHM alone hurts a portion of the community who DO want a damage suit but like WHM's aesthetic, then changing any OR ALL of the healers to have a more complex overall damage suit hurts EVERYONE who doesn't want that. Saying "people don't have to engage with it" doesn't change it's still there, on their Jobs, and still affects their gameplay experience. You may say it doesn't, but it does. No amount of you (who want it) saying it won't bother the people who don't want it changes the fact that, to the people who don't want it, it does bother them.
Once again, back to World of Warcraft. Blessing of Seasons talent gives Holy Paladin a button that, every 45s, allows them to give an ally a buff, rotating in sequence through four effects. More damage, faster CDs, MP restore, Healing given and taken both increased. If they don't want that gameplay, they don't take that talent. They'll still clear most of the content in the game without it. It's only Mythic Raiding and megahigh M+ keys where metaslaving is important, and at those points, players are likely swapping their class entirely if necessary if it's advantageous for the group. Havoc DH can take Momentum, a talent that makes Vengeful Retreat (Yaten) grant Fury over time, and Fel Rush (more En Avant than Gyoten) to grant a short % damage buff. If people don't like getting launched all over the place, they don't have to use that talent. They can still clear most content. Same for other classes and their talent choices, you only run into 'damn I need to use this specific build' at super high content levels. Content beyond the skill level of you or I.
People want to keep Energy Drain even though it's now down to 100p. Clearly it doesn't matter how much of a difference an 'optimization tool' is in the grand scheme, what matters is that it exists. So if you do something like what I suggested, all those months ago, and balance the potencies in such a way, you can have 'spam Glare, refresh Dia when it falls off' at 98% of the effectiveness of 'actual full optimization'. And you can do the same with the other healers, give SCH 3 DOTs but have 'spam broil with no brain' give 90% of the efficiency of juggling those three DOTs. That way in most content, it doesn't matter if Timmy ignores the DOTs entirely, he still clears. It's only in content specifically designed to test the player's skill that they need to know how to actually play the game. And before you go 'ok well now the people who could clear cant anymore', you don't lose anything by clearing later. There's functionally no difference in reward between clearing on week 4 or week 14, beyond ego
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We'll start with your unlock requirement, which was to get BLU to level 100 - which takes at least SOME effort. Sure, you CAN have a friend powerlevel you, but we're talking "the easy player" here, and they likely aren't going to know how to do that or engage with the content in that way, meaning they have to level it from level 1 to cap on their own without the benefit of instance ques. In other words, it's not friendly to "Timmy Casual".
Assuming you are using current, Limited form BLU to get to 100, yes, it would be friendly to Timmy. It still has the insane XP multiplier in the open world, it still has access to ridiculous abilities like Ultravibration, LVL Death, White Wind for selfsustain, they could rework 1000 Needles to 'Numerous Needles' so that it scales with your level if they really wanted. Actually, can that be the Holy equivalent Ty, thanks
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After that, to get BLU to that level and unlock "Unlimited BLU" means they probably had to go collecting spells, which isn't HARD, but it's not trivial, and most people are going to have to consult guides and such out of game, which, again, "Timmy Casual" isn't prone to doing.
The game tells you where to find each of the spells. Not exact locations, but the zone they're in, or the dungeon they're in. No 'outside guide' is necessary, unless 'exact coordinates' is required for Timmy to find the mob. Spoonfeeding him the content is kinda par for the course though, and that's why people are asking for the changes they are
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There's no world where it makes logical sense to have BLU as the simple Healer and WHM as the complex one. That doesn't even make sense to me, even if BLU was somehow "the non-complex one" for Healing, Damage, and Tanking as a one-stop-shop for people that like simplistic gameplay. It just doesn't make any sense thematically, via lore, via history (franchise history or metagame history) at all.
When I used BLU in older games like FFTA, for damage I used LVL death or Twister, and for healing I used White Wind. Most other stuff I ignored. Sounds pretty 'noncomplex' to me
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CNJ is an interesting idea, though it would require changing how they do Jobs and Classes entirely, and likey making another Job stone for it. It's just the way the game systems work right now. If it had a Stone+ Trait, WHM would also get it, meaning WHM's Glarespam would be as strong as everyone else's damage rotation, and WHM doing its rotation correctly would be doing 25-50% more damage than all the other Healers, which probably isn't what you're going for. A WHM doing 15% of a bosses health might be a BIT too much, I think you'd agree. So it would have to have a Job stone, meaning it would have to be given a separate JOB.
Been a while since I programmed, but I assume there's a way to detect this stuff and conditionally activate it based on certain criteria. BLU skills have modifiers based on if the BLU is Tank/Heal/DPS Mimic'd. They have Basic Instinct which only works when they are A: in content that is usually tackled by a group, and B: the only living party member in the group. The CNJ only quest to get the Unicorn mount, which may have been fixed now but it used to ask specifically for CNJ. It could, for all we know, literally be as simple as having an if-else statement that says 'if player is WHM, disable trait'
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Indeed, if you're "willing to give" CNJ and BLU, that seems rather...well, CNJ is you giving up nothing (since you get to keep WHM) and BLU is you giving up nothing (since it isn't available now), while people in the camp opposed to you have to give up SCH, AST, and SGE to you, and get nothing from you except WHM without Holy spells - the aesthetic they currently enjoy. So in no way is that a fair solution to, honestly, anyone. But it also doesn't...work.
Isn't this the ideal solution, though? CNJ being useable as 'another option to heal with' gives the 'I want simple DPS' crowd an option, gives the 'I want WHM to have a skillcap' crowd a skillcap to aim for, who loses out here? Unless you're shifting from 'I want a healer to keep simple gameplay' to 'I want the healer of my choice to keep simple gameplay due to me enjoying the aesthetics' which, as we're well aware, isn't really defensible because it wouldn't be up to any of us which healer it is that keeps that simple gameplay. For all we know, AST might be the only healer to keep 'one button one dot' gameplay, justified by SE as 'well its got cards to worry about', and the other three become PHD in engineering level complex.
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Wouldn't be.
He didn't say "make WHM unviable". If you watch the whole video, he points out several times how things aren't optimal but are viable, and even fun - Noctural AST, for example - to the people who played and enjoyed them. WHM staying as it is now means it would keep the Potencies it has now relative to the other Healers. Meaning it wouldn't be locked out of content.
WHM was viable in SB. MCH was 'viable' in 6.2 (I know of someone who cleared the raid on it day 4). DRK was viable in SB, even getting BOTH ultimate worldfirsts. None of this matters because the average goon in PF doesn't care about the definition of 'viable'. What they think 'viable' means is 'what is part of the absolute best comp that I heard about from my favorite strummer'. Moreover, the class would gain a reputation for being the 'bad player magnet'. You played WOW, you know about the stigma Hunters STILL have. You know about 'lol DRG' memes despite Jump animation locks being fixed for several years now. You can't accurately predict 'no no they'll let WHM do the hard content too!' when we have evidence that word of mouth singlehandedly shapes metas and PF landscapes for months at a time. You can make the prediction, but what I am saying is backed up by precedent