Yeah, some of its design is definitely backwards in that regard.
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After failing to capture Goobbue & Twinklefleece for the past couple of days, I tried something different to see if it would work. I went in as Ninja and tried Hide to stay invincible to capture them and it worked! It could be coincidence, but I got both of them back to back this way after only a few throws. I’m not level 10 yet, so I couldn’t go for Paissa yet, but once I do, I’m going to try again and see if it works again. He’s my last one.
You definitely got lucky. :p I managed to catch Twinklefleece on my first swing a few days ago. After fumbling the timers multiple times with my goobbue, I got that one today after I want to say 4-5 swings. That Grand Buffalo continues to elude me though, and I haven't even seen the gator yet myself. But I'll get them. It's all mostly RNG. Just gotta stay behind them.
They should make a master trapper with 100% guaranteed capture rate, they could make it be bought with island currency or crafting or something
just rng
ive caught 2 gators
used 45 nets on beachcomb to catch it on 4 the next attempt
caught paissa first attempt
justbtwinklefleece still missing
Over 120 attempts on Paissa, Gator, and Twinkle with nothing to show for it. This waste of resources and time is beyond frustrating at this point.
That does seem like really bad RNG.
What are you doing when you try to catch them? I've been switching to walk, going behind them so I'm just barely outside of their hitbox (if I'm in it, they almost always sense my presence and despawn), waiting 8-10 seconds then throwing the restraint. It's not always successful first attempt but I've hadn't had more than 20 attempts on any single creature (still missing Twinklefleece, Gold Back and the alligator).
I'm not doing any of the superstitious nonsense that people seem to think being behind has any impact. I just throw until they run inevitably run away. The very first time I saw the gator I used over 20 balls before it ran away.
I don't think it has anything to do with being close or behind. I landed right in the paissa's face today, tossed a rope, and got it on the first try. When I first got the medium restraints, I wasted I don't know how many on a normal dodo who kept walking around so sometimes I was behind and sometimes I was in front of it. It's just RNG.
How is it superstitious nonsense in a game known to have conditions for creatures becoming aware of your presence? Some aggro by line of sight. Some aggro by sound (movement speed). Some aggro by use of magic. Probably a few other conditions I'm not thinking of off the top of my head (certainly Eureka took advantage of them).
Up to you if you want to keep failing without trying something different.
Possibly but we can't know for certain because SE isn't sharing the details, just as players had to figure out the rules in Eureka.
While it is certainly a sound possibility, after plenty of tries myself I came to think they don't really play any factor into success or failure of capturing X animal.
Being a fan of Eureka/BSF, at first I instinctively always try to catch everything by sneaking from the animal's rear with walk mode toggled on. I even made sure to not get into their LoS before spotting them in my screen; I would walk back a bit further to let them render out and run in circle or to any obstacle before getting close. I consider my own luck to be quite good, but I also fail to see how that plays any factor in it because there was one time I had to go away really fast, I just run ahead to their front---dead front---hit them up, auto success! o.O" and this was my first rare animal, the Black Chocobo.
Ever since then I stopped all the sneaky act and just casually say "Hi can I kidnap you?" lol
I'm not even sure the rare animals are anything all that special anyway. Take the Ornery Karakul. It's common leaving is Milk and the rare is Fleece. The Lost Lamb is just the reverse. Common is Fleece, rare is Milk. Now, maybe the Ornery Karakul would be special if the Milk was rare in general... But it is the common leaving from both Aurochs and Island Nanny.
There are plenty more examples of this as well - "Rare" leavings being common on the weather/time-based creatures... but these are also common on common animals. And it isn't like these special animals can drop 2+ of these items. They are still bound to drop 0 or 1.
I recently released some of my more "rare" animals in order to balance out my leavings. We can get up to 40 leavings per day from 20 animals with 9 types of leavings. So, ideally, we'll get something like ~4.5 of each type per day. In reality, this equates to balancing out your creatures so you get 5 each of 4 types and 4 each of 5 types.
What we don't know is if these special creatures drop the rare item at a higher rate. I suppose we'd need someone to have a pasture with all common animals and track what they get for a few weeks and maybe we could have that data point. I think it is a good assumption that special creatures can't have a worse drop rate. But the fact remains, there is nothing "rare" about swapping the rare leaving with the common leaving.
I've got nothing to lose by trying I guess. lol I'm guessing it's just some serious luck, but maybe I'll do that with the gator the next time it spawns just because. All I have left is the gator and paissa, but I can't access the paissa yet. Got my buffalo earlier. So many hourswastedspent on that one alone. As frustrating as this RNG is, it's nothing like spending 7+ years farming a mount in WoW like I did before it dropped. It lessens the impact a bit I guess. If I think RNG hates me in FF XIV, I just remember that ordeal, and suddenly it's not so bad!
Just tried this out on twinklefleece tonight and I was able to catch him on my third net. \o/ Weeeeee. ONE MORE RARE TO GO!!!....although it's the goobbue, and I'm pretty certain that thing exists solely to waste my traps. Will let ya know how I get on with the ninjar trick on that one in a day or two.
You're right. There's nothing special about the rares. They just flip the order of leavings. Things like Twinklefleece are purely there for cosmetics.
I have a good mix of creatures, including both chocobos, both coblyns and glyptodon & pup. There's no difference in drop rates. As long as they're at max happiness, there's usually a second drop. Once in a while, you might only get one though. I have two apkallu of paradise and one didn't give me fleece this morning.
There are a couple of exceptions. The Island Stag doesn't have the same drops as the Island Doe, and the Island Billy doesn't have the same drops as the Island Nanny.
Considering the Doe and Nanny both drop milk, I hope I don't need to explain why the Stag and Billy don't.
I'm about to try again :)
wow. first hit :D
Well, it didn’t hurt to share. I found this out and it “worked”, so I needed to see if it was a fluke. Since I went 3 for 3, I couldn’t get enough tests to try it out without dumping any of my animals. Some people seem to have tried and were successful, but you said you weren’t. That’s all I needed to see. Oh well. It sucks that it isn’t a thing.
My other theory is that the game somehow knew I was talking smack about my friend the Goobbue and that I also had just crafted a tooon of traps for it. Its smug little AI was like "hahhha, watch this!", and just like that all my extra traps are now useless. Ya know, like when you finally wash your car, it rains.
But yeahhh, I'm really hoping that SE will flesh out IS more down the road. I still feel like it has a lot of potential, it's just missing the finer details that make farming simulators fun and something you dabble with long-term.
Maybe it’s just me over thinking. But I find if I get at a decent range and don’t move like 10 seconds, then my success is better. Like they see me walk up and then forget I’m there lol. Could be in my head but try it and tell me what you think.
Pretty much my reaction when that happens
https://c.tenor.com/uKc86GhjVRkAAAAC/dinkelberg.gif
They don't have to design a special system when there's a system already used in the game. It's strange how many players are unaware of it.
Want to walk from Little Ala Mhigo to Forgotten Springs on a level 15 character through Amalj'aa territory without being attacked and without using the Red Labyrinth bypass? You can do it if you understand how those mobs aggro (line of sight) and take patient advantage of that information (wait for the nearby mob(s) to move so you'll know you have several seconds to go behind them safely).
Moving safely through Eureka until you get to be a high enough level to not worry about them is all about knowing how to avoid aggro for the individual creature types.
Here's an experience I had with Lost Lambs a few days ago on one of my alts. Used my usual walk up behind, stay out of hit box, wait a few seconds then toss the net. I didn't just miss every time, I was detected every time. So I decided to change it up and stayed behind, still waited but this time just inside the hit box. Caught the Lamb every time. Stepped back of the hitbox again and back to being detected every time. Stand on flank instead of behind? Detected. I kept doing this over 30 something attempts even though I had already captured the number of Lambs I wanted for the Pasture. I had plenty of nets to spare since I had made extras expecting frequently failures that didn't end up happening on my earlier captures .
That would be a very wild coincidence if it was truly RNG. With actual RNG, some of the out of hit box attempts should have succeeded and some of the in hit box attempts failed.
Most of the other creatures work the opposite - you want to be outside of the hitbox. Rares still have their RNG for the capture to miss but not be detected.
Call me foolish if you want but it's worked very well for me across 4 characters so I haven't needed to do a lot of gathering to make nets/restraints/soporifics while I've been reading other players talk about their constant failures.
Looks like they truly did fix the spawns of the rares. I tested it with the gator spawn. Before if you went into before a specific time, it would mean your rare would not spawn when its window opened. Went in a little after 12am ET (which was when you were supposed to have exited your island before the spawn time/weather aligned) and left and zoned back in at 6am when the gator was set to spawn. Sure enough, there it was. Thank the Twelve. And SE, I guess. But yeah, just wanted to give a first-hand confirmation on that.
Yes, it's fixed. I intentionally stayed in zone prior to when the Alligator was due to spawn just to tempt fate but it spawned as it should have. I missed with my first attempt and was detected on second attempt with this character. It was straddling the rocks so if I'm right about position affecting chance to capture, I might have misjudged the hitbox or simply had the bad RNG that attempt. But I switched to one of my other characters right away and then caught it first attempt with that character - behind and out of hitbox. That time it was standing in the middle of the creek, no rocks under it.
As long as I'm continuing to get fairly consistently results, I don't mind taking that extra caution. I'd rather spend an extra minute or two on a capture than have to spend a half hour gathering more materials for nets/restraints/soporifics thanks to successive misses and failures.
Besides, it's more fun for me my way. It feels more like trying to capture a wild creature instead of like grabbing a runaway pet off the street.