Why is everyone complaining so much about fishing bait/lures?
Just go buy a few Versatile Lures and ditch everything else.
It's absolutely a personal choice to be carrying a surplus of fishing tackle.
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Why is everyone complaining so much about fishing bait/lures?
Just go buy a few Versatile Lures and ditch everything else.
It's absolutely a personal choice to be carrying a surplus of fishing tackle.
With all due respect, based on your forum start date, you've only been playing 2 years.
After 9 years I have 10 full retainers, 2 full saddle bags, a full glamour dresser (thank goodness more is coming) and my inventory usually only has about 5 slots free. Oh and my housing storage is full of event items as well.
Could I get rid of things? Of course, but why should I have to? Most of it is crafting materials or tokens which might come in useful later and I don't want to waste time/Gil by having to get them again. Very few of the items are ones that can be bought from an NPC (just the ones I actively use).
If the number of items in the game keeps increasing then logically the available storage should also increase in-line with the new items. Sadly it's not in SE incentive to do this as they know they can sell more retainers.
I may have only been playing this game for a few years, but I've played MMOs for many more. I know the struggles of dealing with inventory and multi-crafting and all that.
I can relate on holding the tokens from trials. If you look at my retainer inventory post, you'll see those and items from other areas.
It all comes down to personal choice. You can sit and complain about something that you think needs to change and wait years for it to possibly happen or you can take some immediate action. If the team saw a need for people to hold onto so many crafting materials, they would likely make an allowance for it, but that just isn't the case. The number of items may be increasing, but you never actually need to hold more than the absolute top tier goods to stay current with crafted gear. All that fits nicely in the saddlebag.
BTW, the general public already made their decision on inventory space by continuing to buy retainers. It makes little sense for the team to even entertain the idea of throwing all that revenue away.
well for me i have been playing since aar i have items that are used for the relics etc. Will i go back to them sure when i have some down time and i need to catch. I have the old af gear as well that you cannot placed back into the armoire once you dye that they cant go back or the ones from eureka & boja and placed them any where but your bags. Lets not forget mog station items that you cannot place any where or lets not forget about the housing items. What about the dyes? many players wanted them to add the dyes to the glamour dresser but nothing happened
Since you recently started let me tell you something about the beast tribes back then every beast tribe currency took up space no matter what, later down the line they placed it in the currency tab. When i say its possible they can make a separate space for materials that get from killing mobs on opening chest in the dungeon to go. Take other games like gw ( never played but always bring up) and pso2 they have a separate storage for materials . Why cant ff team add a similar system?
I doubt they will ever actually add it, but good God it would be amazing if they did. I can dream! ;_;
With all due respect to you as well, I've been in since launch and I have 4 retainers, 3 of which are empty and I really should stop paying for, but I like keeping them around for -reasons-.
I also have 6 other characters with empty retainers. This was not always the case, indeed at one point, I had about 2,000 materia in one.
And that's the point:You also pay a premium for that luxury. Average joe on the street doesn't need to hoard Gordian springs or coins from 2 raids ago.Quote:
Could I get rid of things? Of course, but why should I have to?
It’s not a “well I’ve been playing 6 years compared to your 3!”, it’s just that you (or whoever) is just hoarding stuff they don’t need to hoard. You are welcome to do so as is your right, but let’s not overlap two very different issues: being compelled to hoard stuff does not have any connection to being a long term player.
Anyone who has an issue with inventory space here and now, will still have an issue if the inventory space increased 10 fold.
When and how often is that "might" really actually happening for you for lots of crafting materials from past expansions?
Id argue unless it specifically comes at a high premium on the market board from something like a treasure map to find, it's all things that can very easily be re-acquired in sufficient quantities in a truly minuscule amount of time.
ESO and GW2 both offer the convenience that is a special storage for crafting materials. I'd like to see the same feature implemented here as well - especially since the game has proudly declared that it intends to support active development for at least another decade.
Can anyone say more than just what other games have this option? I don't think there's much of an argument if the other games don't have the same ease of accessibility to materials that XIV does.
I know Everquest 2 has depots and special bags for things, but they also don't have fuel storage built-in, like we do with crystals. To gather materials, you have to take a combat class out into the wild to harvest materials. Harvest nodes provide materials at random. There are a lot of recipes that use older ingredients. Inventory gets filled with all sorts of odds and ends, including items to teleport here and there or add some special buff or summon a special pet / npc.
Look at all that and look at how XIV manages inventory. Without knowing anything about the other games, I'd say XIV has them beat as they've learned lessons from previous MMOs. I would argue the harvest log is that inventory. It tells you where and when to find everything. Between that and how they've laid out the nodes, there's little guesswork needed. Do these other games have a harvest log?
I think the key thing is that the other games also have an extremely streamlined crafting system. GW2 has maybe 5 or 6 different metal ingots maybe.. and that's it for metal. There's simply no need for a harvest log because if you're building something for a max level character, the materials needed are found in every max level zone. Every max level tree drops "Ancient Wood", every max level ore drops "Orichalcum ore". With the exception of area specific niche skin stuff, you never need to go to different zones.
The only crafting line that IS a bit complicated is cooking because it at least tries to emulate "real" recipes.
The thing that FFXIV has full on crafting/gathering jobs is what makes the devs make more and more new materials (imho), and it's not really a good call.
A better call to me would have been to do like EQ2 to utilize old materials + something new, so instead of like "somethingsomething Gold", they could have just used legit old school Gold plus "something something reagent", to keep old materials relevant.
It's not that a dedicated material storage is a bad idea like GW2 has, it's that there's just too many materials that are incredibly unnecessary, especially given how easy it is to gather them in the wild.
What they need to do is change how these items function.
How they treat tokens in the game is bizarrely inconsistent. The tribe tokens, which can only be gotten in their respective zones , have no cap, and are turned in to one location are in the currency tab. Yet these crystals that I get from adventurer in need, can only be turned in to a select few npcs in their respective zones, fill up my bag. Why? As far as tokens go, they literally have a system they can use, but just don't.
https://295402-905923-raikfcquaxqnco...ters-FFXIV.png
If they can't use the currency tab for all currencies, then why not this? What's bad is this is only for clusters. All these other stupid tokens we get from this same instance fills up your bag. Again, why? You can only spend the coins inside the instance, put them on there too. We don't need items taking up inventory space. Use this for Eureka. Use it for every raid. The only time I feel I want to know how many totems I have is when I'm in that instance or when I'm talking to the npc I turn them into. Just use a system that's already in place if the currency tab can't.
Baits can be changed to how the gig heads worked. Instead of having multiple stacks of bait that are consumed, just have a one use, register item (like a minion) that gives access to that bait. We already have fish getting away, we don't need a second type of get away with the fish getting your 3k lure. It doesn't add anything.
No, it's the same thing. Bozja is legitimately what I had in mind and the person you're quoting picked up on that.
It's tokens that are progress towards completing your relic, but you need to keep several items in your inventory. There's no inventory to clean up there. You absolutely need those and you'll probably have them for a significant portion of time by design. Relics aren't meant to be completed quickly. Bozjan coins too. They're literally a currency.
The tokens from clearing EX and such come to mind as well. There's no reason they aren't in the currency tab. They're a currency in the same way beast tribe tokens are too!
Eureka did the same thing with multiple currencies that take up inventory space.
All these should absolutely be in a currency tab. The game is just wildly inconsistent on this front. It's a little sketch when the game also charges you for extra inventory space via retainers. It feels a little bit like mobile game design where they would intentionally inconvenience you to make you spend more money.
Halve the Key Items inventory and add a Currency tab - or better yet, somehow make Currencies move to Key Items. Would be great if Raid tokens were included in this. Leave the inventory for crafting/crafted materials.
Re: Bozja
I was honestly really turned off by the clutter/physical items in inventory as opposed to something like wondrous tales where we just get a thing checked off as we “collect” it.
That alone turned me off entirely from Bozja; haven’t bothered trying it beyond doing the 1st raid.
These items don't go into a currency inventory because their use is more limited by time and need. Once you're done getting what you want out of an EX trial, you're pretty much done. The same goes with relics. After you've completed all of them, you're done. Raid tokens were brought up and that's the same thing. The same can ultimately be said for harvests.
Tribal currency is as it is because there's always the possibility of revisiting the vendor at some point.
All the items you mention become properly redundant / useless at some point. Let's look at Extreme trials. You want them to have (currently) 26 entries on the currency window that will inevitably sit at 0 or just not shift at all for the rest of the life of the game. It's clear they like to keep the currency window tidy.
I don't see where the inconsistency is.
On the subject of charging for inventory space, it's absolutely fine that they do. Past a certain point, it's a luxury. Once again, in case you missed it, there are lots of opportunities for you to make a choice. You could spend a few minutes any time you need to put something together or you could pay for the convenience of everything being in one place. You can make the choice to take on multiple tasks at once that could put a strain on your inventory or you could sit and think about how to best approach things.
I've had conversations with FC mates about this stuff and they've been around longer than me and have multiple retainers just loaded up. Those that make an effort to follow my suggestions have a lot less stress and they have a better idea where things are because there's less to manage.