There is only one cutscene in each alliance raid that contains story. Its the cutscene that follows the death of each of their final bosses. Every other cutscene is a boss intro. Nothing story wise is going on in them unlike Prae and Cast.
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There is only one cutscene in each alliance raid that contains story. Its the cutscene that follows the death of each of their final bosses. Every other cutscene is a boss intro. Nothing story wise is going on in them unlike Prae and Cast.
Watch the cut scene, then port to the arena mid fight. I don't understand the issue.
Your wrong..
Most of the bosses have some kinda dialog in them..
Xanda talks to the PC a bit
Diablo dose too
Ultma dose
The puppets changing into the boss is kinda important to the story
The girl in red has a full cutscene before the boss
And there's probably others I'm not remembering
Boss scene:Hi, now get lost.
There is your typical boss dialouge in alliance raid.
If the last boss of Puppet's Bunker is lasting half an hour or something for you, there must be something wrong. Unless you're speaking about something only you can understand, which I don't exclude.
You seem to have skipped many of them, including the Puppet's one in question.
Grandstanding about it is an easy way to score faux morality points.
The reality is that both sides of the issue are circumstantially reasonable, and there isn't a simple good guy bad guy dichotomy to it. Expecting a group of 20+ people to wait for someone to finish watching a video game cutscene seems unreasonable to some, especially if they have limited time. Others don't mind waiting because they don't feel that they're in a rush. Neither camp are evil villains out to ruin things on purpose for other people.
Why don't they force everyone to watch the cutscenes? Why don't they prevent the boss from being attacked while people are completing their cutscenes? Why do they offer to teleport players to the arena automatically shortly after combat has begun?
Like I said, it can easily go either way, which is why making moral judgements around the issue just looks like grandstanding.
Can be a little bit confusing to appear in the middle of the fight and probably a player should spawn with like 6s of invu or something (perhaps this is already a thing?). Other than that, some cutscenes should just not be there if I'm honest. Cool if people wait, not a big deal if they don't if you ask me.
https://i.imgur.com/IGrr2JV.png
You know, I'd respect the opinion of pro-'waiting for cutscenes' people more if they didn't all end up reacting like this^ if even one person, out of 24 people, is in a cutscene when a boss is pulled.
After a ready check where 23 other people are ready to fight, at that. And not even bothering to mention a cutscene, either!
Because they expect you to have manners and wait when you see a new player and the game dose infact tell you when you have a new player.. they let you skip incase you've already seen it and didn't know about auto skip option. They teleport you to the boss incase someone pulls before everyone is ready.. they didn't use to do that you missed the 15sec you missed the boss.
If your in a party of your own making sure pull asap.. but if your in a roulette with a notice that says a new person is here.. just wait.. you only get one first impression and it's quite rude to ruin someone else's.
My opinion is pretty basic:
In dungeons, you should always wait. In Alliance, it's nice to wait, but if someone pulls it's whatever. If it's Syrcus it's super whatever, absolutely no interesting mechanics happen while that cutscene is playing.
As a tank, I'll wait, but obviously if I've been MTing I'll go in and grab it if someone pulls before me.
If I'm watching a cutscene and people pull without me, they'll have to deal with me not being there. If they can do that fine, cool. If they can't, not my problem. If it's an accidental pull and they can't make it without me, we can have a laugh about it after.
If you start insulting people and making a scene for early pulling, you're definitely not actually helping first-timers and are actively making their first experience worse with unnecessary drama.
Also if we get Ifrit or Garuda or something in roulette and you watch the very long cutscene but it turns out this isn't your first time here, you just kept cutscenes on and let it play for whatever reason, I won't say anything but I will cry a little.
Because of this, I'm glad I'm in JP data center now.
Doesn't mean early pulls doesn't happen at all. I could count with one hand how many times it has.
It's more common to wait for first timers or even wait for everyone to arrive at the arena before pulling.
Even if people selfishly pull when someone is watching the cutscene, more often than not someone will remind people to wait and no one argues over it. No unnecessary drama.
My interest isn't worth more then that of the 24 other people in my group.
I always skip cutscenes in party content. As soon as the run in question is done I port back to the inn and watch the cutscene without wasting other peoples time.
I sometimes may wait when I have a bit more time to usual but only if it's also ok by the other people.
You think it's rude for other people to pull while you're still in cutscene but I think it's rude that 1 solo person takes up the time of the other people.
It's pretty hard to tell if ones in another team in alliance raid is new watching a cutscene when there not in your party. I see no problem if ones start when you're watching them it doesn't affect you any other than not doing in combat.
The answer is simple: it's 24 people. You have 24 different schedules or circumstances to account for, therefore equaling a higher chance of someone being impatient.
Make every Alliance boss fight that has a cutscene play also have a pre-amble boss fight like the 2nd boss in Puppet's Bunker, i thought it was a really well-designed boss for 24man content as you were never really late to the final boss due to how it's structured. Was disappointed the final boss of the 3rd ShB 24 man raid didn't have one as I had to deal with impatient people on patch day. I know the final boss of the 3rd ShB raid is structured similarly but the first portion was definitely more meatier than the equivalent boss in Puppet's Bunker so I'm not including that in my criteria.
It doesn’t force them out of the cutscene so it isnt a issue. They can join in the fight after. They arent going to miss much and can do the fight again anytime.
Ever been teleported into the fight and get hit, which forces skipping the cutscene?
Because that apparently was a thing in Tower for a bit, where the False Idol could force people out of the cutscene.
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Otherwise: So YOU get to watch cutscenes when you are new but others AFTER you cant?
Just because YOU may be a cutscene skipper, means everybody else also has to if you're there?
Apparently my datacenter is very pro cutscene watcher because multiple people complain, even saying if they have new people and "cutsceners" beforehand, too.
I dont mind waiting, there is nothing like the first time seeing something. Thats the most fun in the game, so i let other people have it
I LOVE the reactions of first timers for Puppets Bunker and everybody is like "just wait"
This is because 90% of cutscenes are camera flying around the boss/dungeon. The cutscenes are invalidated as something special. That's why people don't want to wait for 1 person to look at same meaningless cutscenes.
Another take is that person could be afk if he is not asking to wait especially.
So do you watch Cutscenes the first time or skip them and demand everybody to skip them too, since you did so the first time?
Boss Cutscenes can have story to them and people want to see them.
Forcing newbies to watch videos because oh no, they suck at the new thing they are doing is rude!
Forcing newbies to skip cutscenes because oh no, just watch it after and not while you are experiencing it, thats so RUDE!
I hate seeing new people skip the cutscene in fear of making others wait.
Its an MMO, there will always be new people and the whole "me" thing isnt going to work out. Let them experience the fight, the start of a fight shows mechanics alone first, if they are gonna miss that, they are going to die if they see it paired with other things.
I watch cutscenes the first time I'm in a new instance but I dont demand that everyone waits. If people start without me, then I'll just join in later after the cutscene is finished. If they wait then that's also fine. Never be afraid of just watching your cutscenes, it's that simple. Demanding that people skip their cutscenes is of course very rude, you shouldnt do that. But starting the fight is not the same as demanding that you skip, the game is built so that you can watch your cutscene and then still enter the fight.
I dont think the start of fight mechanics show off is really that fair of a point. If you pay attention, the mechanics are going to be obvious still, if you dont pay attention (as many new and not new players alike do) you'll get hit.
"Just pay attention" Hm. I agree that people should, many don't...
But following the herd may work, it may not. But telling new people with no infos to just pay attention and they will be gucci? Debatable, not what i would say tho.
You are invulnerable a bit after a cutscene but you still can die basically "immediately" after because you had no time nor way of knowing whats up. Are you even? I know you are invuln in cutscene but i also saw people die immediately after they spawned in, i dont remember.
For the Ball in Puppets, cutsceners can basically miss over half of the fight. Yes, that part is like... who cares? But whats the fun of missing half of a fight?
There is literally nothing like the feeling of doing new (to you) content for the first time and people not being able to wait that one minute (a bit more for false idol, that one is long) is like... really, you have THAT little time to play that a FEW minutes will make you not have enough of it?
In an MMO?
Where a thing can take up to 20 minutes longer than it "usually" does because of people just dying (new and not new a like) a lot?
Why does everybody that plays on their own time have to fear missing out on a good chunk of fights just because the others play without having any spare time, as example? Why are you special for playing without the neccessary time but people wanting to watch cutscenes AND start as a team are rude to want to do so.
I always find that the people that are complaining about common courtesy and cutscene skipping are the same people that come into an alliance/dungeon unprepared/half afk'ing the whole dungeon, talking to their FC the whole time etc.
For some reason the 1st few points make you an awful person, but slacking/not being present is completely fine :)