Originally Posted by
Jeeqbit
One time in A11S in Heavensward, one healer was dead and the other healer was on a few HP and about to die to a raid-wide AoE. I knew a 2.5 second heal cast wouldn't happen in time for the raid-wide, but my 1.5 second Clemency would. I used it and got the healer to full, and we recleared that pull.
This was in the days before there was a red mage in every party to heal and raise. It was before healers had as many off global and instant heals as they do now. In those days, if the healers died, it was over because summoners were rare. Now we are in a world where we have red mages, an extremely popular class that can raise lots of people at once. If the healers die, it's not the end anymore. After Stormblood released, everything changed.
I don't think changing Clemency is the answer, but paladin's thing is blocking with its shield so just buffing that and making it more significant to make up for the lack of sustain would help a lot.