Problem is in some fates the mobs will move around, and if you're a ranged dps or healer and trying to avoid AoE's... it can be easy to leave the FATE's circle accidently.
Classic example is the Cyclops Boss fate in Central Hinterlands near Isgard entrance - that boss has AoE's that really, really hurt... and depending on who's got aggro on them, it might be near the fate border... so easy to be forced outside of the fate circle to avoid the AoE. I've done this fate a number of times, and if there's no decent tank around... it will bounce around as ppl top it's aggro table, at which point that person runs (as they are dps/healers and will die in like 1 or 2 hits)... which means the boss is roaming all over, and doing it's aoe's all over, thus easy to be forced out of fate area to dodge aoe's.
I doubt SE will change anything on this, but if they do then they should IMO consider either/both of the following:
- start a new fate? Nothing from the previous fate
- Leave a fate? Give a 10-20 second countdown warning to get back in or lose contribution.
In the end, people will do what they want. We can't 'tell' them to do otherwise, though we can ask *shrugs*. The other thing I'd like to say to those who leave fates:
- Take note of ppl still doing the fates. Will the fate complete with just them? If not, then please stay... esle you & they get nothing. I know it's easy to just mount up and fly off to next fate... but if too many leave and the fate fail's? You get drastically reduced rewards. Would it be better to stay that little bit longer and get full, or just constantly get lowered rewards?
