Been here since PS3 beta and 2.0 early access, and I assure you, those two aren't the only two things I've heard, just the most ridiculous.
Just because YOU haven't heard it, doesn't mean it ISN'T an issue.
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I like mountains, so I use LB3 w/e its up. :)
Think an issue is how the game doesn't really give you any sort of tips on when there are good times to use it, and the lack of any agreement between the community. Have been berated a few times for doing caster lb on a big trash pool for "wasting it".
Lack of information about LB ingame has let the community create all sorts of weird, nonsensical rules about it. Which wouldn't be so bad except if people paid attention on how it builds up in a particular instance, then looked at the party composition, we'd have less "omg, now we're only gonna have 1 gauge worth of lb at boss" and more people smacking mob packs with it or using it first hand at a boss as melee dps.
Also, I can't agree enough with OP on the statement with healer lb3. That's an excellent safety net IF--(and a big IF there)--people in the alliance or party learned from their mistakes. Otherwise, get ready to have another 6-10 dead people within the next 3-5mins.
I mean, good use of a healer LB3 can feel truly epic when it works out.
Had a run of Rabanastre in roulette the other day which somehow went horribly, horribly wrong. There was a point during Hashmal where we had only three people up: myself (WHM), the tank in my alliance, and the DPS in one of the others. My alliance was not quite to LB3, but someone commented in Alliance that the alliance who still had one DPS up had LB3. Swiftcast was about 6 seconds from cooldown.
Kept the other two up while waiting for Swiftcast, then rezzed a healer in the other alliance. They popped LB3, and the other whole alliance was up. At this point, my alliance's LB3 finished filling, and I popped it to get my alliance up, while the just-rezzed alliance's healers worked to get the healers from the third one back up. Somehow, without discussion, we all worked together to get through it and in the space of about 4 seconds we went from 3 people up to having two full alliances; we recovered and managed to get through the fight without wiping. The fight had started as a disaster, but the sheer "we actually pulled that recovery off?!" of that moment stuck with me through the rest of the run.
(Rest of the run went perfectly smoothly; I genuinely have no idea what went so horrifically wrong during the Hashmal fight.)
All I know is 99% of NIN seem to have LB off their cast bar despite being the best suited to LB.
I have been playing on and off for a very long time, My preferred Class is Black Mage, and I have 3 mains. My Au Ra is geared for Eden Savage. My DPS is right along what the experts with the meters want. If I'm in a Random or a Static, I wait for the party leader to type LB, or say to use it on Discord. In a Random the Tank should be the one to let the DPS know when to use it. Since I'm usually on BLM, it would be a waste of my single target DPS for me to use one on a Single Target aka Boss. However for AOE fights, esp big ones, I can slip it in No problem, but I will only do it if I see in Party Chat: "BLM LB" (note Say & Yell are Muted thanks to Gil sellers spamming those channels. I kind of feel bad for the people who chat in say all the time, thinking I might see it. :( sorry nope.)
All negligible. Optimal use of LB, or lack of it won't make or break a dungeon.
If I taught a limit break 101 course, the most important thing I would teach is for the group to make sure to expend the gauge before getting to the boss. One of the most disheartening things to see is all that gauge that was acquired just get sapped away. This is the biggest mistake players make, and most don't even know they're making it.
It's not helped by the fact that some boss encounters simply add a LB bar (primarily last bosses in 4-man dungeons), others add a LB bar while also emptying the gauge (any boss in 24-man dungeons), and others don't do anything to it at all (any other bosses in 4-man dungeons). The fact that the game can't stick to one particular behavior about it doesn't help with teaching.Quote:
If there was a limit break 101 course, the most important thing it would teach is for the group to make sure to expend the gauge before getting to the boss. One of the most disheartening things to see is all that gauge that was acquired just get sapped away. This is the biggest mistake players make, and most don't even know they're making it.
I am right on board with the second part of this, I think some consistency would be amazing here.
As to the first bit though... like almost nothing can break a dungeon. They're meant to be cleared. The whole point of the topic is to teach people to LB better. Just because it's not as big an issue as 0 dps healers or freestyle dps doesn't mean it wouldn't help if people were more educated.
Heck, those extra bad dps would actually benefit the most from understanding LB generation and the best times to spend it. Not like they're doing much else.
Aye, that's why I said it is all kind of negligible. A limit break is a lot of potency, no doubt about that. However this damage is in a vacuum. When taking a bird's eye perspective and looking at the overall damage throughout an entire dungeon/encounter, this number is very small.
Fact remains that while the game does teach you about limit breaks, it does not teach players about all the intangibles like you pointed out. In a single-player console game, I can see designing such things in a way that leaves it for players to figure out for themselves. They will use it liberally trying to do so. In an mmo, a lot of players see that the gauge is shared between the party, and are hesitant about pulling the trigger, thinking it will negatively impact the group.
The other thing I can point out, and this is especially true playing a melee job, is that I can be in a zone with my rotation and using an LB will break that groove. In such cases, I know that a given time is a good one to use the LB, and I desperately hope that someone else will use it. This is where I can sympathize with the OP.
A good group won't even need/care about LB anyway.
I totally understand where you are coming from, and I couldn't agree more about players being more educated. In this regard, I feel the game can do a better job informing players about LB so they are less reluctant to use it.
That takes me back to 'make or break' part. My statement was not to trivialize the use of LB during dungeons. In fact, quite the opposite. I know I can be verbose in my expressions, by the point I am eventually getting to is to actually encourage the use of LB by letting players know that they won't make or break the dungeon by doing so.
I should show this thread to Allisae...
LB only matters in Savage, Primal Extreme and 24-man first week.
In dungeon, it doesn’t matter much.
I mean, if it makes trash mobs die faster, that kinda makes the dungeon run go a little faster. It's minor, but it's something (plus why not use it? AoE rotations are usually a single button press for some ranged Jobs). Healers shouldn't need to use the LB at all, but if the party is having problems...
Dungeon:
a LB will make a tiny difference, prolly abut 5-10 secs per use on a boss or trashpull, sure it feels nice but its not as amazing as it seams.
8 Man:
Only Lv 3 Lbs really make a dent into the bosses, so even if you were to lv Lb3 the second you get a lv3 chances are you will get a lv 1 back at best which you wont feel.
So why do we save the LB's? because it doesnt matter, it just adds a security net. You saying "you have bigger problems if you need a heal lb" is just you sitting on a high horse. There is nothing wrong with using a LB3 heal to save a 5min fight rather then using a LB3 that will save 15 secs.
Also lets not forget back in 2.x days some normal Dungeon bosses were spicey (you were lucky to finish the dungeon at times) and the lower they got the worse they would get.
I remember countless Sastasha Hard fights losing to the 2nd boss, who pops more and more adds the lower he gets, a LB at 20% would push him into fleeing. Same goes for Longstop hardmode a full phase can be skipped.
Theres prolly more that i dont remember outta my head this moment, then again i dont think too many will remember these days.
You care too much about the LB and how it gets used. It literally doesn't matter.
The number of times melee players need to be reminded in boss fights that LB even exists is baffling. And even after you scream "LB!" or "Melee LB!" in party chat, there's no guarantee the melee in your party will wake up and use it. Ranged and casters don't always have the reflex or presence of mind to use LB on big packs. Then there's the occasional healer/tank LB trolling (as in using LB when it's absolutely not necessary).
On another note, does the game mention anywhere that LB is per party? Because I've come across players who thought that LB was individual.
I don't use it... at all. Ever.
I've seen it used in spectacular ways, but those were rare. I've seen tanks use it to save the party from a huge wave of damage. I've seen healers use it to save the party when almost everyone was dead.
But you're just talking about using it for DPS. I don't like getting yelled at because someone had another idea of whether or not it should have been used now or later. So I just don't bother. Everyone has an opinion on how to use the damn thing. "Oh, you should have let the caster do it!" "That should have been melee!" "Why did you use it so early?!"
Look- either I spam it as soon as the LB1 fills up, or I just leave it the hell alone. Personally, if the dungeon is so hard that you can't beat it without LB, then you're doing it wrong.
Besides- I usually main a BLM. My ability to do AoE with Flare, Convert, Flare, Freeze to recover mana, and then Fire 3 to pop out another 2 Flares and even a Foul will out DPS any AoE LB1 or 2.
"Black Mage, use LB1 on the mob!" Why? I got this! LB1 is for babies.
Which is why I LOVED the Ungarmax being usable on tanks / healers. It gave them some sort of DPS option (it increased party damage by X amount)
But barring that, I am an advocate for a personal limit break system, Trance. Everyone builds up their own limit breaks and uses it on their own.
A prime example of a bad player. Egotistical.
During that ice phase is the perfect time to use it.
As a newer player I leave it to someone else.. I got told off for using it once :/
Ego maybe, but their not wrong unless its an LB3 the net loss of DPS doing an LB 1 & 2 during AOE fights is not worth it for a Black Mage. Also, the Ice phase is 1 maybe 2 casts, usually, 1 cast will fill your mana if everything goes right. Now on the daily roulettes, that's when I will use an LB 1 or 2, mostly because it doesn't matter, and I can't use flare yet. But level 80, not worth it for a Black Mage. Melee, other casters, even Aimed is better served with an LB 1 or 2 at 80. In the off chance, you're doing the level 79 dungeon on the random, if I'm feeling lazy, because we just did a wall to wall push with a tank, and the LB 1 is full I'll use it because I haven't started my rotation yet. And also we'll be running again soon, so no need to pop cooldowns for a big AOE fight.
See, this right here is another incredibly frustrating problem, which I touched on in the original post. The LB is there to be used, and it's silly to not use it if it's going to benefit everyone.
Unless the fight has specific mechanics that dictate other use (A13 and the new SoS trial for example), ignore the haters. Continue using it where it matters most.
Melee on single targets, ranged/caster on mobs.
And if you need a melee lb3 you have far, far worse problems...
Dying isn't a sign of a major "problem", it happens even in otherwise smooth runs with decent players. People aren't machines and it only takes one derp on a mechanic to accidentally kill you and 3 other dps. I use heal lb3 to save groups or optimize damage all the time. Even in a messy run with bigger problems, as you say, it still often saves a doomed run as long as you time it right. Do you really want to repeat that problem trial over and over because you "needed" that big number on your screen?
Like I said all you gain by blowing lb3 early instead of waiting for 10% is an extra lb1, which is so paltry it might as well not exist. In the same way you're correct people are very misinformed on optimal lb use in dungeons, you're misinformed on optimal lb usage in raids and trials.
I'll take a free safety net in pugs any day over a unnecessary 0.5% increase.
Strictly speaking of playing in Duty Finder, this is one of those areas that remind me of how, despite the fact DPS have the least responsibility, they somehow manage to most consistently underperform in that responsibility. Just use the bloody thing! Use it on a big pull. Use it on the mid boss. Just please use it. It will be back to full before you know it.
And I am not letting healers off the hook. Healer LB3, with its ability to skip the weakness state, res confirmation and loading screen, means it takes remarkably little for it to be worth using in a trial or raid. If there's a few bodies on the floor, unless the players are truly horrific, getting them back up will almost always mean you get more damage out of healer lb3 than melee lb3.
In most cases it doesn't change anything if a LB is used in any duty finder instance. Such a largerly unimportant ability. Just like sprint.
Hardly "unimportant". Sure, you may go a dungeon without using it, but I've been in plenty of instances throughout the years where it ended up saving the duty from a wipe.
The only problem I see with the LB is players' split decisions on how to optimize it.
1. Use it on the last boss
2. Use it on the mobs if ranged
3. Use it on the first boss if 1st bar
4. Use it on the first set of the final mobs if ranged
5. Wait for someone else to do it because you might screw it up
6. Forget about it completely and focus only on your rotation.
It's not unimportant. Just completely unguided with split expectations.
By the way: I love my sprint.
So much for parses teaching/encouraging optimal play...Quote:
Right now, no melee player wants to touch LB in Savage because it hurts their parse.
A surprising number of people simply aren't aware of the LB. I can readily admit I am sometimes guilty myself of getting so drawn into handling both my rotation and the fight mechanics that I forget to LB.Quote:
If you're ever in PF and you see LB3 being sat on, the melee are playing chicken.
Also I've lost count of the number of situations where a LB3 is ready, most of the party is dead but a healer is alive, and he just kind of stands there and lets himself drop too. I'd imagine a fair number of them don't even have the LB on their hotbars.