Talk to other Scions and say that again.
Alisaie: A Warrior who fights with potions...it's certainly innovative. I prefer a blade myself, but to each their own.
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White and Black Mages are entirely different things.
White Mages, by this game's lore, use the power of the elementals to weave aether in ways to manifest it in a curative form to heal and/or defend themselves.
Black Mages, by this game's lore, make aether itself bend to their will to decimate any that oppose them.
And before you try to say "but they both involve aether" everything in this game manipulates aether to some degree since aether is the essence of life itself in this game.
As for what they could seperate to make berserker a dps... not much. Warrior was always about being in the fray and doing wild beastial attacks to mow through hordes of enemies. I would love to see a pure raging club/hammer maniac but I just dunno how'd they go about making it different from warrior.
If Gunbreaker can work even though we have Paladin, so can Berserker.
I would have believed that Berserker is impossible, but after Gunbreaker? Nope, anything is possible now.
I mean they both drain the land of aether and are ultimately very dangerous for the environment. (that's why you have to get permission from the elementals to be a whm), on top of that they could be forms of ANGER manipuation from opposing factions like whm/blm.
Berserker has never been a really fleshed out class, and what little does exist there, it's effectively been worked into Warrior and it is the Berserker class in everything except name...
But I do agree that more blunt weapons are needed.
Viking Class with Warhammers when.
You just have to re-imagine Berserker to go around Warrior. Just giving it a different weapon from Warrior like a hammer would achieve that.
The closest XIV equivalent I can think of a necromancer is....a thaumaturge. They already work with funeral rites and questionable-yet-not-inherently-evil magic using blood and void, plus there is an interesting abundance of zombies in Thanalan. That said, it still sounds a bit of a stretch
Yeah, I'm not familiar with any other FF game but berserker sounds eerily similar to WAR with the whole controlling the inner beast/rage and me smash going on. That said, I'd love a "heavy armor powerhouse" type DPS, it could share gear with DRG.
Warriors are from a mountain settlement and their battle style of controlling their inner beast to devastate all opposition. It was not uncommon for people to lose control and succumb entirely to their inner beast which would send that person off into an uncontrollable stampede of destruction until they are ether beaten or the world around them is naught but dust and rubble.
I mean, you couldn't make classic berserker any more apparent from that basic lore from the job NPC Curious George.
Exactly this, a slow melee, we don't have that. A hammer-based melee would be fun to use in my opinion. Slow GCD but heavy damage. Sam was supposed to be this but it's turning out to be one of the fastest/most complex dps melee jobs in the game. I'd like a BLM equivalent but melee.
Necromancers in other games don't have to be evil, you have a point there.
But they aren't Final Fantasy or FFXIV. Every instance of necromancers brought up in this game has them as evil. Even this boss has a voice line about "I may be tainted but I am still a warrior of light!" I don't see Yoshi P and the team adding a "tainted" or evil aspected class at the forefront of the story about you being some great/good hero saving the world.
The Apotherapy fits to be new healer all right.
Clearly, the Miqote child is a hint at the Catmancer, a ranged dps that throws cats at the enemy.
Jokes aside I hope the apothecary turns out to be a more brutish healer, less graceful and sparkly and more sciency. A battle medic.
I wouldn't consider "Scientist" to be described as "brutish" :x
Eh, not sure the "hints" are ones I agree with.
Apothecary: She explicitly does not want to fight. She wants to do something on the side. To me this reads as "you can help people even as a Crafter". Although it's certainly possible we can get Apothecary as a healer (maybe something along the lines of an Herbalist or whatever) it just seems like something of a stretch at this point. As for the "being a Warrior" and "fights" those read more metaphorical as opposed to literal. We certainly can get Apothecary or Chemist or whatever, but I don't feel it's anywhere near as direct a reference as Red Mage was.
Ink Mage: These are just Scholars/Summoners. They even use Ruin and a spell reminiscent of Broil (think it's called Flambe).
Thief/Necromancer/Berserker: These are all theoretically possible (I don't see any reason to toss Thief out but count the other two, so I'm lumping it in), but at the same time also feel somewhat like "we don't expect to fit these in so here's a little token show". Necromancer certainly stands out the most, and being a literal Warrior of Light certainly clears out any "well they can't do both" thing. Nor do I see skeletons as being a big issue (I don't think any Necromancers we have seen fought much with literal skeletons after all, so they could go with more fleshy zombies). But it's hard to say if it means much in the context. Maybe it's the next CDPS or Healer? It's certainly the strongest of the bunch but still.
Orange Soul Crystal: While certainly neat I don't expect it to be a hint at a new job, would just be a bit too tricky to fit in.
Trial Boss: Uh... maybe? I think the big issue is that it kind of leans towards a Tank (which we just got) or a Melee DPS (which is sitting at four), neither of which really fit. It could be a Caster I suppose (Healer would be harder to swing), but if it turns into anything I would imagine it being down the road. Would be a bit neat for sure. Honestly could see this tying into the Orange crystal more than anything else as a Limited thing.
She also has suncat eyes and mooncat fangs, maybe she's a hint at mixed clans.
https://i.imgur.com/jl0zPxW.png
A lot of the "hints" people put forth feel rather flimsy to me...
Eh... I honestly think there's really a lotta wishful thinking going on, with people hanging on to whatever inkling of the possibility of a tease.
The only strong hint I feel is Chemist. The amount of blatant exposition on it in those cutscenes (and having other Scions validate it as a combat job, even if unconventional, like Alisae) really make it a much stronger hint than the rest. SE also know at this point we want a new healer, and there really isn’t any other DoW/DoM close enough to Chemist to overlap it’s themes. To those who think Chemist wouldn’t be appropriate because we have Alchemist, it’s like comparing a civilian scientist who works in a 9-5 job creating vaccines and working with Petri dishes to a seasoned combat medic, on the front lines and fighting to keep their team alive while also attacking the enemy; there’s no comparison. They both use medicinal items, but I’m drastically different applications and ways.
On to how there is actually much more problematic overlap to the other jobs shown. Berserker is literally Warrior in our world, what do you guys think the whole “Inner beast” is? Necromancer has always been portrayed consistently as very, very taboo, Black Magic doesn’t even come close to how taboo it is, and there’s been no sign of any real “good” Necromancers in our world so I doubt that it would suddenly become a good discipline for us to take up. The closest acceptable Necromancers we know of are the Thaumaturges, which anyone can become, but it uses no actual necromancy (due to the taboo nature of it I’m sure).
So to compare the new jobs to the ones in the source, Thief would likely be a job evolution of Rogue, Berserker is a variant of Warrior who’ve succumbed to the inner beast and Necromancer isn’t even close to being acceptable, so Thaumaturge is the closest they got. Yoshi-P also said he does NOT want to add new jobs that come from existing classes. So I feel when it comes to the new dungeon people are being very wishful and a bit biased in using the bosses of the new dungeon that are their favourite jobs as hints, but all in all I think the only hint that actually looks realistic so far is Chemist. Don’t get me wrong, I’d LOVE to play a Necromancer, but seeing just one scantily clad “Uwu I’m so tainted” boss represent it isn’t enough.
I mean, I would like a Necromancer. I'd like a goth healer.
I just have zero expectations of it, because ingame lore for white mage makes it pretty clear it's an "always evil" practice.
She does explicitly want to fight though, she says "No, I want to be the kind that fights with potions and heals people! An apothecary!"
Now whether it's a hint or not is debatable of course, but she definitely doesn't just want to brew potions on the sidelines.
"Fighting with potions" could also be a metaphor. Like how we are "fighting" the current pandemic with travel restrictions, quarantines, and hopefully vaccines before long. It doesn't necessarily have to mean using potions in combat.
Same goes to Alisaie's line with "warrior". As was revealed during the storyline, "warrior of light" came to be synonymous with "hero". So a "warrior who fights with potions" could well mean "hero who cures people with potions".
Spliced these together as the conversation was still going because I have a friend who's pining for a Chemist-type healer and I thought he'd enjoy it.
https://i.imgur.com/hq4Kqhz.jpg
Now I'm not saying it's 100% no doubt about it a hint, it could very well be nothing or just a nod. But she's pretty clear about what she wants to do.
https://i.imgur.com/yGrLeXa.jpg
I've said it a few times, but Chemist as a class I think could most realistically tied to the Garleans... With a lack of access to magic, any healers they had originally would've probably relied quite a bit on alchemy, maybe helped by the Allagan technology they had access to...
I didn't think there would be any hint of a job before the rising event next year and I am not into job theories in general but this does sound pretty telling and I think a lot of people here agreed that a "chemist" type of healer could work.
I dig it and I am sold.
Yeah, I generally don't participate much in job theorizing either and I'm never fully sold until I see it officially announced, but this felt pretty on the nose that at least as a concept a traveling potion-maker able to handle themselves in dangerous situations was something they wanted to spotlight.
Now if it turns into a playable job or it was just a fun wink remains to be seen.
That's not how Catmancy works.
Eh, again to me it all reads a lot more metaphorical. I suppose I misremembered it as I recalled the "but not with a sword" part, but for the most part to me it all reads still as "you don't need to be on the frontlines to help save the world", which I think is a very valid stance to teach to a kid.
Just remember how many hints of Geomancer were in the last xpac, though. Fought some in multiple dungeons, had a job quest line that worked alongside one... then nothing.
Until we see a Scion taking up a new weapon, I'm afraid it's all just wishful thinking.
/em still wants his battle bells.
I stand by the fact that Geomancer as written would just be a WHM clone, at least as it was in SB.
Not really, just because they shared nature-based elements that doesn’t mean they’d be a clone at all. Geomancers have used Terrain and other special location based abilities in previous FF titles, so there would be plenty of room for them to shine in their own unique way if they wanted to go down that route. That’s like saying Red Mage is just a hybrid clone of WHM and BLM both, which while true in some aspects it is anything but in how it plays. Geomancer’s in 14 are referenced repeatedly as being able to ward away and banish evil, and use defensive seals and barriers to do this. Conjury has no such parallel to that. So saying that it’ll just be a clone of WHM (or even old WHM) is weak at best, especially given how they have NO nature spells anymore at high level, which signals they’re probably thinking of stepping aside for Geomancer to fill that role as it’s the best job to do so.
It definitely felt like a chemist healer job hard sell to me.. and while I doubt I'd be into the job, she was adorable enough that I'd want to see it just to see more of her in the game.
I realize I said this wrong. GEO would be an AST clone with some WHM added in, because that was how the AST quests portrayed it. I am not saying they could do more for it, but as of the end of SB (Obviously changes in ShB took away the element spells from WHM) it felt like GEO would bring nothing new to the table as it had been shown.
Ink mage new job confirmed.
I mean, what have they shown that makes you see it as an AST clone? Besides the dialogue saying “Geomancy focuses on the Star below” any sort of comparison to AST is pretty tenuous. Geomancers use elemental sells to banish evil and create wards, using bells and the planet itself to fight. Astrologists use Arcana, constellations and aether from space, so they’re anything but clones.
They actually are still adding in Geomancer things into the game as of this expansion. Kyokohu opened his school for Geomancy and they added a mount that was created/raised by Geomancers.
If anything this potion healer hint does nothing but leave Geomancer caster wide open for that juicy second spot, which a good portion of us have been speculating anyway.
No, the only ones that would by anything even remotely close to a tease would be necromancer or berserker, but we already have two jobs that fill similar class fantasies, SMN and WAR. All the others we saw, like the ink mage, were very obviously just reskinned arcanists. They wouldn't tease something by giving it pre-existing weapons and animations we can already use.