I don't think it would be a big deal if people recovered 1 or 2 more anima per recovering anima tic while in an inn.
Just my opinion.
Printable View
I don't think it would be a big deal if people recovered 1 or 2 more anima per recovering anima tic while in an inn.
Just my opinion.
Meh I like the idea, regenerating 1-2 more anima per tick would be a nice little bonus for staying in the inns... but with the ability to return to your city inn in 1.22, seems like anima will be even easier to conserve.
Personally my opion is, with that change in 1.22 theres really no reason for them to make it easier to get anima, I'd rather SE dev. team focus on more important things,.. plus do we really need our players getting even lazier by having even more handed to them?
I'm all over the world, almost every day and I manage to keep over 90 Anima. What are you people doing with it?
i think thats the problem. you cant really balance this.
some days you do just leves, or anything that is nearby, you ride very much..
and then you have days where you for example are doing MUCH content. you help someone to do the BLM 45-50 quest, afterwards you want to do Dragoon AF quests. in the evening you go for moogle runs (port back to gridania, back to moogle etc. pp)
and how you compensate this with riding on chocobo or the regeneration of anima like it is now?
no you cant, there is no option how you can get your anima back.
you try to ride as most as you can. but you dont want to ride from Mhor'dona till Ul'dah and then back to camp dragon head, for just silly quest step.
you cant balance anima for casual players, and players who do much content within a day.
and i think a SMALL anima bonus regeneration within the INN would be ok. (you are offline for 12-16 hours and are gaining for example 4 anima more than regular at a total within this time.)
even i am doing this (riding on choco as much as i can) and running out of anima more and more.. our LS is doing much content.. yesterday i helped 2 guys with their AF quests.. then we did many moogle runs in the evening (port back to gridania, back to moogle.. bla)
you cant compensate this if you are gaining for example just 6 anima in a day.. which means one port per day.
you cant balance casual ANIMA use with people who are doing many things all around in eorzea.
thats why a small optional bonus (like the exp bonus) would be fine. and that bonus isnt around the clock, just when you logged off there.
and i cant say that i have THAT much exp bonus since 1.21 (it lasts for half an hour till an hour) when i log out my low level charas in the INN. its not like that, its just a little help.
((Truth of Mountains)) Also these days seems so hard to find low level pt, so - if you are casual - getting some bonus xp while resting on an inn is a good move imo.
Related to the animas, I think the system works fine as it is now. We just need to learn/get use to save animas over time... new contents (or raids) always make people to teleport here and there all over like crazy... but sometimes taking a some extra min on a ride can be handle... is not that critical... anyway, sometimes take more time to get a full party than you to regen your animas LOL
Wait stop!!! LOL ok increaseing anima will only make traveling easier. Um in real life we have what planes, trains busses, subways should I go on? So this is a non-issue. The issue is and will always be regardless of what excuse or excuses you can come up with is that you want to tell people how they should play there game (remember this isnt burger king you cant have it your way). To make traveling easier in a game is no different that how we humans have made traveling easier in real life. Now heres a solution, if players have no animas than lets just let them idle in town and craft or what not, because thats exactly what would happen to a point. So you want people to take an airship or choco, because you have issues w animas. This is a personal problem that those of you who hate animas needs to sort out. Furthuremore if you dont want animas, lets give the whm a teleportation spell, but I know you dont want that either for this or that reason. To the OP nice suggestion even if some in the community disagree.
if that's the case they shouldn't be expecting to be capped in all classes. if you don't have the time to put into a game that's meant to keep people for years then you should either concentrate on the classes you enjoy and want to specialize in or maybe the mmo type of game is not the type of game for you.
i'm not saying don't make it enjoyable. if i enjoy playing mage and have limited time i would concentrate on mage classes. the other classes wouldn't be on my radar because i know i don't have the time to devote to them. that's all i am saying.
if you don't have time to devote to each and every class then just don't do it. there is nothing wrong with that nor is there anything wrong with only playing the classes that you enjoy playing. with limited playtime you should not be able to cap every class.
I have always been a fan of a out of the way shrine that you could give offerings to in order to temporarily boost your anima regen. but thats just me.
You totally missed the point of my post. Anima is a instant gratification to get to point A to point B in a flash, I don't have a problem with that. the problem I have with it, how much teleports you get per day + the amount of people on the server that will most likely tele you from place to place.
To be quite honest I rarely see anyone use Airships or Chocobos (Only chocobos to go a short distance after Teleport). Anima teleportation in itself is fine, in fact it shouldn't be changed ( unless in 2.0 the maps are really dynamic). And every post everyone makes is merely a Person Problem/opinion, if that's the case no one should post at all... if you have something against this.
-Currently in this Version of 1.xx imho, needs Anima because of the fact of how repetitive the maps are.
-However in 2.0 if the maps and terrain are something worth while to look at, then they should see about a different mode of Teleportation.
Yes its a nice suggestion, however are we trying to make the game even more easy? Traveling is part of every game and this Anima/Teleportation thing just takes out the traveling part of the game That's just how I feel and my opinion.
Its just about poor design really, as in poor maps and poor quests.
By maps I mean that they are way too large for what is in them. Half of it is useless empty boring space that gives the appearance of a large world. The fat needs to be trimmed off, or it needs to stop becoming useless space. I think I read something about condensed maps for 2.0, but either way I don't care. I just want the maps to change; either make them more alive or shrink them a great deal. You essentially travel long distances for no apparent reason.
By quests, I mean that they tend to send you as far out of your way as possible just to simply talk to someone, see a cutscene, then go back. That is a profound waste of time. Either make the long trip more worthwhile, or put quest objectives in more reasonable locations. The grand company quests are the worst offenders, and the job af quests are right up there too. Its just absurd lol.
If they fix those two things above then anima would hardly be necessary, and it wouldn't even be a problem. As was said before, we just have to see if 2.0 fixes these issues.
this would alleviate the problem for a while, but would eventually come back to the same thing. you can only pass over the same stretch of land so many times before you get bored with it again. yes, when new maps come out it will be something new to see and it'll be fine for a while, but eventually people will get bored with the new ones as much as you have the old ones.
I think it should increase some when in Inn
Actually you can. In fact, that's the purpose of anima--to help balance things between casual players and players who do a lot of content within a day. The players who have more time are expected to run around more. The players who have less time can use anima to catch up even a little. That's one of the main ideas behind it.
That said, I wouldn't be for or against an inn boost.
If you're playing the game so much that you have no anima left, no inn bonus left, and no leve allowances left, consider it a sign! The game's telling you to take a break! There's other things you can do.
It takes me just a week or so away from the game to get anima back to decent amounts. And if I've really burned through it, I just bring myself back slowly by playing more conservatively.
Not a hard concept, really.
All you people stating the Anima regeneration is currently fine are insane. The OP's suggestion is a good one. Currently Only people who play extremely casually would have anima continually.
If you ever have to teleport somewhere that is out of the region that you didnt plan on teleporting to ahead of time to favourite it, It Will Take you 24 Hours To regenerate
It is really easy to burn through alot of anima at once unexpectedly by doing class quests, Main Scenario Quests, Grand Company quests, etc. Think back to the pre-ifrit quest to kill multiples NMs that are all located wildly far apart. This would take Ages to do without teleporting and would cost an extremely steep amount of anima.
Then lets say a person who completes some of the previous activities mentioned continues to play on a regular basis. Which, lets face it, alot of us did not because a large portion of the community only plays for a small portion of time following each patch, giving those players PLENTY of anima while they wait for the next patch.
If they continue to keep playing and are level 50, they are likely to regularly do certain things:
-Moogle
-Ifrit
-CC
-AV
-Level Other Jobs
-Help Friends/Strangers
Because of the limited community in FFXIV, most player would have a difficult time deciding to just "Focus on Moogle" or something. They would likely try and join most shouts that interest them. However there are plenty more activities than there are favouritable points. In Addition to this most players are located in Uldah when LFG so Moogle and AV would cost a fair amount consistently. Inevitably players will end up teleporting to non favourited points sooner or later. And a player who played consistently and started trying to complete these tasks with a low anima pool would find themselves starved for anima, and groups dont want to wait for you to walk to Turning Leaf or Aurum Vale from Uldah!
A player in this situation would likely feel that he has to take a break from the game and feel that he would be better off playing something else for the 2+ weeks it will take for their anima to refill.
I think in a game where it is essentially acknowledged that the game world is far to large and empty for running around to be reasonable by giving us teleporting in the first place, that it's ridiculous to turn around and say the world is only unreasonably large enough to require teleporting if you are someone who plays this game inconsistently, otherwise if you enjoy the game and would like to play regularly you should also enjoy spending significant portions of time running around.
This is a totally ridiculous Idea. If I would like to continue playing then I dont need the game "telling" me to take a break! It shouldn't force you to take a break, you can always take a break if you want to. A player should be able to continuously play as often as they would like to.
Making people spend more time running around is not hard. It is just a waste of time. Time =/= Difficulty
So obviously you just leech teleports? Going "all over the world" with no more than 10 anima every day is pretty amazing! You teleport to one non region non favourited point, lets say unexpected Moogle (6 anima). And set hp to turning leaf. You win several times and are asked to teleport to grid one of these times(2 anima, 8 total).
Congratulations! You just spend 133% Of the Anima you gained in 24h to do one event.
And you're 4/5 of the way to your normal daily usage that you stated earlier in which you go "all over the world". Ok.
Great Idea! I like the anima system the way it is though. If they were to Implement something to help recover anima quicker, I say you should pay for it. go to an NPC near any aethryte and pay hard earned gil.
You see, the way I see it, If your dumb (like me, 0 anima at the end of tonight) you should be charged for any aditional anima (gil of course) gain. Say... 1000 per anima charge, 10000 for 10 and 100000 for 100. thats alot of moneh. It should be punishable to the player if they use all their anima and want it to be recharged.
AND b4 you say "Well what about those people who have alot of money? they will be able to teleport and pay for their recharge no problem." The reason they have money is because they know how to save, and not only just Gil but anima as well. I dont see them running up to recharge very often. You might see me there though lol.
Now, I do not agree with any speedy recovery of anima by no means. I'm just saying, that if they were to make it happen... Make it punishable.
I don't always have the time to sit and wait 30 min to start an AV or CC speedruns because someone is chocoing just so they can post in the forums about how they have 100 anima and the anima regeneration is fine.
Do all the non anima users have their own linkshells that only allow for taking the scenic route? Driving Miss Daisy or something like a linkshell where people like to wait for others 10-30 min before doing much of anything?
I personally don't like always making people wait for me :3
It's not forcing you to do anything except not teleport as often. If you want to live in XIV's world 24/7, the downside is that you have to hoof it. And you make taking a break from a video game sound like it's such a terrible thing.Quote:
This is a totally ridiculous Idea. If I would like to continue playing then I dont need the game "telling" me to take a break! It shouldn't force you to take a break, you can always take a break if you want to. A player should be able to continuously play as often as they would like to.
Right, because that's always the case.Quote:
I don't always have the time to sit and wait 30 min to start an AV or CC speedruns because someone is chocoing just so they can post in the forums about how they have 100 anima and the anima regeneration is fine.
Yeah, the person you described sounds really stupid and inconsiderate. Of course that's how everyone with 100 anima is! Those bastards.Quote:
Do all the non anima users have their own linkshells that only allow for taking the scenic route? Driving Miss Daisy or something like a linkshell where people like to wait for others 10-30 min before doing much of anything?
I personally don't like always making people wait for me :3
yep, it takes forever to get to cc. homepoint is ud and it takes 5 whole minutes to get there via chocobo. if i get into a party i am usually there before everyone else because i ride the chocobo while they are assembling.
going to av omg everlakes is a favorite so it's usually me that makes the first port there.
i'm still sitting at 100 anima and both of your reasons have already been shown to be false, but nice try.
Anything relating to anima now is kinda pointless. I hope SE lets us know there intentions for anima in 2.0 ahead of time so we can give some feedback though. Smaller maps will definitely alter my opinion of anima an I hope they come up with a more dynamic system.
@ Denmo
I never said Traveling = Difficult, I said Teleportation the way XIV is takes traveling literary out of the games equation. Mine was well have all Instances and just use your anima to teleport there.. because thats exactly what it boils down too :/.
And since you took the time to cut off half my thought/statement allow me to put that in full for you:
Traveling is part of Every game, If you take Traveling out of the Equation... are we even playing a game then?Quote:
Yes its a nice suggestion, however are we trying to make the game even more easy? Traveling is part of every game and this Anima/Teleportation thing just takes out the traveling part of the game That's just how I feel and my opinion.
Like I said, I agree that Anima should stay in the current FFXIV because how boring the maps can be at times. However, if 2.0 maps are more interesting to look at then they should find other means of teleportation ( or ease up on it post 2.0). Heck even flying over the land is just as good as teleportation.
Like in FFXI we had WHM tele spells, it was perfect because not everyone could teleport unless you leveled it and got the spell. So it put a gil sink within tele whoring. Maybe use Anima in a different way when maps become more vibrate to look at.
Traveling is part of every game.. if you just skip that.. then whats the point of the world itself then? Mine as well cut out the open world and just have all Instanced stuff at that point.
My Personal Opinion just making sure everyone knows that and thinks I speak for everyone when Im not :P.
I hope after the meteor hits, 1 out of every 6 teleports results in the everyones lower body being reformed backwards a'la Spaceballs.Your all fired for not telling me I had such a fat ass!!!
I'm almost done my entry GC quests, and I've burned about 60 Anima. I have never been below 70 until now. Every quest is in a new and exciting EXTREMELY FAR AWAY PLACE. And then they want me to walk back afterward.
To be fair, I should have been hoofin' it the whole time. The only time I should ever need Anima is on my lunch break or if someone needs a hand quickly.
Not a bad idea OP. Anima isn't really necessary, but definetly helps with those boring treks across the maps.. over, and over, and over again.. I'm still hugely against being able to be ported somewhere w/o ever having visited it before in the first place, but if they fix that I'd be ok w/ any forms of increased anima (or unlimited anima for that matter..). The ports get you roughly to the vicinity you need to go, then you still have a short hike (usually) where u can hop on your choco for some "traveling immersion" if you care about that sorta thing. There's no reason I should have to choco out to Mordhana, after already having been there a million times.. The XIV teleport system should also be balanced enough where people aren't having to offer 100k+ just for a 1 second port..
It'd be great if there was SOME way to enable gaining Anima for massive amounts of Gil... we could always use another Gilsink, no?
I'm with you Tonkra, I have already seen everything this game has to show me via travel paths, I dont need to see them again, more anima please or just remove anima cost and add a cool down or make it to where you can port freely as long as you are at an ayther crystal/gate.
I tell the people I am doing a "Unexpected moogle!" to wait the 10 minutes it takes me to get to turning leaf, if they are really in a rush I tell them they can find someone else.
Then again this is why I only do events with my friends, I know well ahead of time where I need to be and when. Amazingly enough if they have to wait for a few minutes they do something MAGICAL! they don't care and wait for 2 minutes.
*edit*
Oh and I aslo tavel "Around the world" and maintain a high anima count for those days I feel like being as lazy. I still wish the system was far different than it is now but I'm waiting to hear what Yoshi's plan for travel in 2.0 is. I can't imagine he would go through all the trouble of making new maps to have us uncerimoniously not even walk on them.
We dont need to make it free.. thats just as bad as Abolishing it.. in fact its two sides of the same sword. We do need teleport of some sort Yes.. but making it Free for anywhere you go is just going to break the game, just as well if you were to Abolish it without putting in some sort of teleport.
and here is where the out of context comes into play, I didn't say make it free, I sad remove the cost but ADD a CD or requirement of being at an aytherite. Or hell even both having to wait almost a day to build up enough anima for a full priced teleport is for the birds
Depends on how long the cooldown would be, but that would be a middle ground yes, I agree with you on that aspect, and also no teleporting to an aether if you haven't been there already.
30-45min cooldown between teleports would be alright, or depending on how far you go will determine the cooldown in which you can teleport to another Aether:
From Ul'dah
A) Teleport to Camp Black Brush= 3 min cool down
B) Teleport to Camp Drybone= 5 min cooldown
C) Teleport to Camp Horizon= 5 min Cooldown
D) Teleport to Gridania= 8 min
In Short.. how ever long it would take you on Foot to get to X Camp, that's how long the cooldown timer should be
I kinda like that Idea that way Anima points arent a factor its the timer, and it would encourage Teleport for gil Economy.
Agreeing with OP...
Or you know, let us buy it from an NPC with gil. I have 11 million gil and nothing to spend it on at all.