Originally Posted by
ForteNightshade
I think this is precisely where their problems lie. The dev team focuses too much on players who think Cure III is an upgrade on Cure II and "accessibility" instead of trying to develop a middle ground. That, and they seem utterly terrified of making content require more dedicated healing. It's strange because we see them make efforts towards the latter hence why heals are actually weaker than they were in Stormblood. Yet they tune fights lower or don't consider healers have so many tools nowadays that small reductions, especially to GCD heals, won't make a dent beyond large dungeon pulls. It just feels like the whole design philosophy for healers is a confusing mess.