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  1. #1
    Player
    Raylazer11's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    37
    Character
    Ray Lazer
    World
    Maduin
    Main Class
    Scholar Lv 100

    Patch 5.2 Feedback

    Though this patch was mainly a crafter/gatherer paired with a new raid tier and soon to be new relic line for both battle and crafter jobs, we didn't get many job changes. Which, to be fair, I think is fine with how much raw stuff they are changing/adding into the game.

    We knew way ahead of time this patch wasn't going to contain a huge amount of changes. Crafters got (and are getting) a lot of stuff they've kinda needed for years now, which is awesome.

    But I still can't help but wonder. what is the plan for healers?
    What is their stance on healers?
    Why haven't they talked much about healers at all? Almost like they are avoiding the questions.

    I get now they have the new rule of not talking in depth about job changes in the future but just some acknowledgement about healers and what they currently think about them would be awesome.

    Ether way all we can do now is hope that in later patches we start seeing some changes or just continue waiting out on a new healer in the next expansion. Here's hoping it's a Time Mage.

    Anyway,
    What do you think about 5.2 in terms of healers?
    What about the silence or short answers when it comes to healer questions?
    Do you think healers are fine and are not in need of some tweaking?
    (11)
    Last edited by Raylazer11; 02-21-2020 at 06:55 AM.
    "Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again." -FFXIV

  2. #2
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    I think healers are dead boring right now, and the devs are so embarrassed by their creation that they dont even want to talk about them.
    (24)

  3. #3
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    I'm waiting for some static members to return before trying savage, but I feel like..

    The new raids at normal mode level still aren't designed with their intention of making healers focusing on healing? There's a lot of damage on some of the raid wides.. You need to top your party members up between large hits as usual in order to survive the next wave and they're taking large amounts of health with current gear, but so many of the mechanics in this tier are just pass or fail leading to instant death, and aside from patching people up between the infrequent hits there are just numerous mechanics that a healer can't do anything about except for not fail them yourself. Incoming damage on the tanks actually feels.. Really low.. So the "maintenance healing distraction" isn't even that pressing. I'm not really complaining about these fights overall, they're really fun.. It's just an observation that we're sitting at maybe the half way mark of raiding content and on the casual side of content, I personally feel like the healer changes are still poorly matched to the reality of the content. An exciting first run while you sort out the mechanics, then every subsequent run devolves into "lots of downtime with mostly 1 button to keep your company" which is normal now..
    (7)

  4. #4
    Player
    Raylazer11's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    37
    Character
    Ray Lazer
    World
    Maduin
    Main Class
    Scholar Lv 100
    I honestly think that since they know healers are in a incredibly weird spot, along with so much push-back for not creating a new healer for shadowbringers, that they are holding off and saying and changing as little as possible for the time being. With them breaking astro when the expansion came out and having to give out some major adjustments and buff paired with schs being given Energy drain back AGAIN. they clearly have some type of disconnect.

    I'm willing to bet we wont get any major healing changes until 6.0. Because each healer can (and has) done all the content. Yes, Astro is funky and Sch is (without getting to far into it) lack luster. But regardless they can still handle the content.

    "If it "Technically" works why fix it right now when we can add a new healer and change every healer to hopefully breath some life back into the role?" - this is what i'm thinking SE and YoshiP are thinking. But again I wouldn't know since they seem to not wanna share their opinions about the current state of healing.

    I think a good amount of the community can say healers, as a role, is just a meh role.
    They can do there job and that's enough I guess.
    I, personally, don't get as much enjoyment from weaving heals and spells like I used to with sch because 98% of my kit is just heals and shields. I want more intractability with my skills and shields. Like make a reverse deployment tactics called "Reinforcement tactics" that drain extra shield that are left from your actions and have them transferred to a target. Works just like DT but just takes shields and gives it to someone. That would be a super unique and helpful skill. Sure it's not useful in 100% of content but you could make plenty use of it if skilled enough.

    I just want a identity again that's very fleshed out. Not completely homogenized.
    (5)
    "Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again." -FFXIV

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Still bored. Am trying to find ways to get interested again. Still giving it a chance with new things, because my healer itch is still a thing. Healing is my jam.

    I totally get why the devs don't want to keep disclosing information the forums are going to explode about and I'm fine with that, if the "Holy will get you banned" thread tells us anything is that people will necessarily explode and deal in hyperbole whilst not knowing what they're talking about and when they're missing facts that could make or break their understanding of what they know.

    But I think communication is still necessary it's just a question of the right level of communication. "We're reviewing it, we cannot give details as of yet until we have given it a proper review. Please bear with us, we understand your frustrations" would be sufficient. It's far from ideal, sure, but it tells us 1) they're listening 2) will take our comments into consideration 3) not committed yet to fixing them so we can't hold them to account. 4) no specifics or expectations are set on what the end result will be.

    Because I don't expect it to be resolved overnight, as much as I'd like it to be (it's just unreasonable to expect it) and I know the dev process can be a long one especially on something as big as this game where resources can be spread across so many different things and who are we to say our needs take the highest priority and for them to stop everything already planned out to satisfy us?

    But at least we'd know where they stand. And if they were to say "it's working as intended, we intend to do nothing more beyond balance changes" that's also knowing where they stand. At least then any complaints will be about that. Some may still complain as we are like MCH did when they were told the same and got their job redesigned or accept they're not going to get what they liked about healing back and move onto a different role or game that satisfies their needs.

    But either way, it'd be a positive step for them to make.
    (10)

  6. #6
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Sadly I think we're making the assumption that they think healers need a plan. They obviously don't play them, and healers can function wihtouit major issues, so why do anything? If healers get distracted with NOT healing, everyone else dies and the game is bad seems to be their faulty logic
    (5)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raylazer11 View Post
    But I still can't help but wonder. what is the plan for healers?
    What is their stance on healers?
    Why haven't they talked much about healers at all? Almost like they are avoiding the questions.
    It is, alas, not some great conspiracy. SE's primary form of community engagement is live letters. This means topics not popular enough for the community as a whole to raise questions about don't really get addressed.

    And SE doesn't engage on the forums, except for occasionally in the pvp section, so here we are.
    (2)

  8. #8
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I agree on the point healer being boring and bland as hell. But we can’t argue that healers are balance wise in the best spot since years. World first did shiva as whm/astro. Sch isn’t a must have anymore. The problem is making healer fun again will 100 change the entire balance again, but I rather have fun jobs then perfect balance in dmg and utility.
    (3)

  9. #9
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Fun > Balance

    Majority of people don’t need to worry about what is meta and what isn’t...they do, but they shouldn’t because where it really matters affects a smaller part of the population because the majority of people aren’t pulling those numbers. They only need to be balanced enough to be good at clearing content where none are gimp.

    Seeing this obsession with fine tuning balance is something that can kill jobs.
    (13)

  10. #10
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raylazer11 View Post

    Anyway,
    What do you think about 5.2 in terms of healers?
    What about the silence or short answers when it comes to healer questions?
    Do you think healers are fine and are not in need of some tweaking?
    I find SCH uninspiring and lacking meaingful drive. Still. It is as boring as it's been since 5.0.
    Increasingly worrisome and faith in the company is decreasing for every "Dr. Breen reads letter from Concerned Citizen" with how one-way-only they handle communication.
    I can't speak for whm or ast, but I do believe SCH is in need of not of tweaking but a serious overhaul, or retrohaul back to 3.0 and whoever prioritized numbers over gameplay for the job recieves a restraining order to never come within 100 feet to it again.

    Yeah, I mean for those that competed tooth and nail for a spot I'm sure it's peachy and the world races probably dazzles viewers on twitch looking at jobs with such steamy vestibular and somatosensory systems you could place them on a needle's pin at any angle and they'd never fall over.

    But take a step back and you see their shape is just matted, gleamy surface. They're completely round, without a hint of imperfection, indentation, nuance or incoinvenience. It's just totally inoffensive with none of ones idea about gameplay challenged, so much it loops back and becomes a shape most grotesque.

    That parties can take any healers and clear what constitues less than one percent of the game's content is probably good news. Hey remember when people said DRK wasn't meta or some crap and then world first UCoB cleared with DRK? But I wouldn't know. I've never competed against ast or whm for a spot, never judged my job's worth for what a number said on some website or swapped around what I play the moment Internet declears Jaffa cakes are meta and so do a lot of people I know.

    What we do know is that jobs that felt good *anywhere*, even synced down, now don't feel good at all as I keep having to explain to new players they'll be stuck with one casted spell and one dot for eighty levels, near thousands of quests and hundreds of dungeons and that it wasn't a bug that made them lose Aetherflow and Energy Drain when they unlocked Scholar.

    If anything, now I can update this image.
    (15)

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