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Originally Posted by
JanVanding
Cut to reply.
DNC isnt inconsistent and your argument here is 3 long rotation cooldowns? Do you perhaps ever look at logs and do the math to work out where we're averaging? If it wasnt for BRD we:d be dead last and the least consistent performer. 3 long cooldowns dont change that, its minor consistency and a see of inconsistency.
DNC can perform really well, if RNG is on your side and you feast
DNC isn’t inconsistent. That’s exactly what I said, so no idea why you’re arguing otherwise. You quoted where I said DNC isn’t inconsistent.
Perhaps I misunderstood what you were saying? Because your premise was that their burst was inconsistent, and then you brought up how they have to rearrange their burst windows with their Dance Partner. I was interpreting your comment as that their window shifted around inconsistently, which is false. Technical Finish/Devilment is always used on cooldown unless you have to delay it for a mechanic or grouping (E4S is a good example of tactical TF/Devilment delay). Hence my reply. Is that cleared up now?
You can argue that their damage during their burst is inconsistent, but that’s only really because of Esprit/Saber Dance and FD3. Flourish exists to stabilize some of the burst window damage as you always use it with TF. Opener burst may not have a stable amount of fourfold feathers, but I’ve never had any issues about starting a mid-fight burst window with 3 feathers. Stockpiling them for burst windows averages out your TF burst—but you stated that you’re already using them as they proc. That’s a rotational issue on your part.
I raid Savage on this job, and I parse fairly well, if I may be able to say so. So I think I do have a fair grasp on how my job plays and where it stands. I may not be a theorycrafter, but I never claimed to be. How about yourself? Because I can’t find evidence of you playing this job at a higher level, and you’ve already stated that you do two things incorrectly with regards to DNC’s rotation. Are you sure that you have an adequate understanding of the job?
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thats not the reality, you will have feast but you will also have famine, you will use sub optimial skills in the chase for Feathers, you will get Devilment up with 2 or less Feathers getting no Fan Dance 3 proc other than the one from Flourish and no further feathers. You\\'ll be down the bottom of the charts because unlike the RDM our bad luck streak protection isn\\'t as useful.
“Use suboptimal skills to chase feathers”? What do you mean by that? Because your Flourished procs are equal to (Reverse Cascade/Rising Windmill) or stronger than (Fountainfall/Bloodshower) than your Cascade > Fountain combo; and those are the skills that proc feathers, not the combo. So...what are you even talking about here?
Speaking personally, I’ve never gone into a TF window with anything less than 3 feathers, and that was with having a NIN in my static where feathers are blown during TA windows in between TF windows. FD3 may be RNG, but it’s not nearly as terrible as you’re making it sound. Spending your feathers the minute you get them doesn’t really help your RNG complaints, because it seems a lot more egregious when you have empty gauges from not stocking your feathers. Which, again: you stated that you blow them immediately in a previous post.
DNC is lower in damage than RDM—but DNC dosen’t compete with RDM for a static spot. I can understand why DNC is so low, since if it ended up being stronger, it would be instantly meta and kill the other two physical ranged—and I think the developers don’t want to have a repeat of SB where BRD solely dominated the physical ranged and MCH was basically dead.
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The RDM went from being on the verge of being discluded from Savage content to competing fiercely for the top spot along side SMR and BLM, all it took was making Acceleration stacks instead of one every 45 seconds.
Where are you seeing this?
For the last 2 weeks, the uploads have been as such:
E1S—
SMN: 6,167
BLM: 4,496
RDM: 3,982
E2S—
SMN: 6,609
BLM: 4,641
RDM: 3,812
ES3—
SMN: 5,571
BLM: 3,982
RDM: 3,304
E4S—
SMN: 5,170
BLM: 3,588
RDM: 2,936
This doesn’t look like RDM is competitive with SMN at all. There may be a slight argument for BLM versus RDM, but BLM is still ahead by several hundred uploads on each fight. Wherever you got your information that RDM was being competitive with SMN/BLM...well, it’s incorrect.
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Id also like to point out that you\\'re expecting perfect synergy all the time. In a game built around pick up groups (statics exist, but the main audience of the game is the JP market, who mostly party finder pick up group) you\\'re not going to get perfect raid synergy in 90% of your groups, so you\\'re going to look to synergize with the one person you can which is the person you\\'re pairing with.
No synergy is perfect, and I never claimed that synergy would be perfect nor did I say that was my expectation—you’d likely only find that in super optimized speedkill statics. You are completely missing my point.
You do not synergize your buff windows based on your partner’s burst. That’s not how buffs work. Unless mechanics call for you to delay TF/Devilment, then you always use it on cooldown. If you are delaying TF to align with your partner’s burst, you’re using it incorrectly and hurting your raid—even without “perfect synergy”. +5% for 7 people is better than the +5% for one job that’s bursting.
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Also just a side note on your last note, the Dancer was never RNG in any of its other incarnations in FF they were either a mobile ranged assassin with buffs/debuffs or a back line support that took time to build into a status affliction monster.
The Gambler was rolled into the DNC for this incarnation the problem.. Even the Gambler had loaded dice and the ability to force slots to stop on what they wanted, we get a buncha 50% chance for Feathers and a Fan Dance III as our protection.
Don\\'t get me wrong, nothing wrong with an RNG class, whats wrong is that RNG having poor protection so they have no expected consistency of performance in raid environments.
This isn’t FFXI, though. Or any other FF iteration—this is FFXIV, and it just kind of does its own thing when it comes to job design. DNC in this game is RNG, and if you don’t like that, I don’t see that as a reason to change how the job works. Just because DNC was X in XI or whatever FF game doesn’t mean it has to be X in FFXIV as well.
Personally, I have zero qualms about how the job plays outside of perhaps shifting some skills and traits down a few levels to make sub-70 rotations not boring as sin or feeling bad when one syncs down, like in UCoB and UwU (e.g., shifting Flourish down a few levels to have it pre-70 would be excellent, in my opinion). I think the job is really well designed in terms of how it flows and feels even with the RNG.
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Feast or Famine never works in an mmo, the only reason we don\\'t get benched is because of people liking having us along to pad their own stats through Step buffs.
Trial 3 stacks and see where it goes from there, because right now we need something other than stat padding to ensure we\\'re not feeling like a charity case.
It is very possible to have RNG jobs work very well in this game. DNC RNG is not punishing enough to say that the job does not work in this game. But I think this ultimately boils down to a difference in opinion. After the buffs in 5.1, I don’t feel really as if I’m griefing my party by existing as a DNC, where as before I did. But the entire physical ranged role as a whole was basically on the cusp of total exclusion. I think there’s still a bit more room for buffing the role, but not by a lot. I’ve never expected us to be top of the DPS charts in terms of aDPS or rDPS—that would likely make us broken.
I think some tweaks could be made, but I don’t think that the job as a whole needs to be redesigned in any significant way. I quite like how it plays—RNG included.