So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
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So it doesn't matter if it got worse, because it was bad to begin with? Great logic!
In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
I'd rather see increased healing requirements, personally.
If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.
Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
I'd rather see all of the Healers get some kind of regular utility they can use to keep them busy during downtime to minimize the amount of time they have nothing better to do than dps, than to make healing even more unpopular with gigantic damage spikes and tank busters(that is, more than we already have). A good way to turn even more people people away from healing is to give people more excuses to flame their healer.
Healing kits aren't where they need to be right now, anyone thinking things are "right" is being delusional.
WHM has the strongest dps, lowest raid utility and very good mp regen tools.
Scholar and Astro have raid utility but they have mp regen issues under the current system and that's not even touching dps (which folks are acting like that is the only issue... I'd argue it is an issue, mostly due to now the healers all feel like playing the same job just in an inferior way, but it's certainly not the major ones).
Nope nothing to see here, everything is just fine...
Honestly sch mp is fine. With Aetherflow and using lucid dreaming on cd you shouldn't run out of mp at 80.
I'm saying you're complaining about it being 'dumbed down' when it has been the exact same status quo for 6 years now. Healer DPS has not, and will never be, more than spamming a single spell after putting on a dot. Asking for it to be more than that is just wanting it to be another DPS. Go play DPS if you want to just DPS.
I never had the chance to play SCH in HW, but in SB it was more than just "put on a dot and spam broil". Energy drain and miasma II helped a lot with this, as well as trying to keep shadow flare up at all times (though,tbh, I dont miss shadow flare that much, it was a pain in the ass to use even macrod). Energy drain alone made scholar incredibly fun in dps compared to the other healers. It turned scholar into a game of "how greedy can I be and get away with it?" And that was incredibly fun to me. If I used an energy drain where I shouldnt have, I got punished and had to waste more mp healing than I should have, etc. Miasma II was fantastic for a weaving tool, as well as punishing if you relied on it too much, but unlike ruin Ii (which even now is still a terrible tool to weave with, it's honestly still better to just clip unless you're using 2 ogcds) it was a dps gain to use. Scholar had this sense of risk vs reward to it,
which is completely out the window now when I find myself sitting on aetherflow stacks and no way to use them. Was SCH dps as complex as I would've liked it to be? Honestly I wouldn't have minded another dot, but for a healer in an MMO, it was so mind boggling and amazing to me that I had some semblance of a rotation. is scholar weak now? Far from it, but it's insanely boring. When I got scholar to 40, I was already in love. Now, in level 80 content, i have less to do than i did back in sastasha in SB, and that's just pathetic. I could play current scholar on an Atari controller.
The point of my comment is that if youre going to spend 80% of time doing one thing at least make it interesting I dont care if that thing is healing or dpsing but that must be engaging. About the hotbar space there are rotations that can be made with not more than the dps buttons that sch had in sb, they can create interaction between skills (for example if you apply bio and miasma to an enemy they can create a new dot that increase the damage broil does) or even adapt the pvp system where 1 combo is 1 button.
People aren't asking for Healers to become DPS in terms of complex rotations or comparable damage numbers - they are saying that if damage is going to remain the most go-to aspect of content (thanks to very low healing requirements) then Square can do better than having said Healers resorting to mashing two damage buttons while waiting around for a moment where they MIGHT need to heal something.
Personally, I'd prefer some more DPS flare rather than piling on more damage to heal. One can make the content of all descriptions somewhat more engaging, the other is just increasing numbers so that you just do slightly less damage and more of the other. I feel sorry for people who tuned into my streams and enjoyed the sight of me glaring things to death, whereas I could go play certain other MMORPGs where Healers actually do have damage rotations, utility buttons AND their own healing buttons/strategies to consider. Riders of Icarus "Priest" is an example of this, as is WoW's Disc Priest, seeing as they both heal through damage. It is one of many ways to make it more engaging than it is, WITHOUT trying to fully convert a Healer into being a DPS that can heal.
I'm fine with WHM - also one of its most aggressive in terms of DPS.
It always was (and likely always will be) a case of 1-5 buttons. In ShB case: that is Dia, Glare, Holy, Afflatus and Assize. I miss AeroII, but it was just another DoT. Instead of considering uptime of two dots, I have more heals to weave between one-button less of damage, and it feels more active now than it ever did despite that one change, what with Asylum now being useful, cheesy fairy wings, ST/AoE lily on top of our standard, revamped MedII not lasting forever, a useful Planery etc. Holy no longer costs obnoxious amounts of MP, thus can spam it for days. As such, the damage may be slightly more brain-dead, yet the other buttons give back (even if they don't do damage and even if you don't need to press them as much as one might think while content remains low-heal).
Sure, it'll always boil down to: AoE? Spam Holy. Not AoE? Spam Glare, but the in-between is better.
The optimisation ceiling for healers has become boring as sin now - and the easiest fix to that would be a simple dps rotation, something more akin to tanks’ than our current auto attack + occasional skill NPC rotation.
Hi. I don’t normally post, but as a healer I think I should throw in my two cents. I played AST to 80 and cleared both ex trials. I’ve been leveling SCH but I haven’t played WHM so I can’t say anything about WHM. I agree with a lot of the criticism of the changes to AST and SCH. Personally, I can live with most of them, but I’m not particularly enjoying them either… That’s the thing: Most people seem either angry at the changes or merely tolerant of them. While many of the new abilities are cool and fun, many of the changes feel more like annoyances than improvements.
At the moment my only suggestion is concerning low potency cooldowns, specifically Fey Blessing and Celestial Opposition. I don’t understand why they are on such cooldowns if they heal for so little. They should heal closer to Earthly Star if they are on such a cooldown. I’m considering removing them from my hotbars because such small heals aren’t worth paying attention to the cooldowns.
Celestial Opposition is worse but using Fey Blessing feels equally disappointing in a fight. The sound effects for these two abilities should be the losing horn from the Price is Right.
I don’t really understand the reasoning behind the in-combat requirement for Aetherflow. Again, it feels like an annoyance for no reason, rather than an improvement.
The new card system seems somewhat disappointing. Sure, it seemed like everything was aoe balance before but there were times when we did other things. Using Ewer and Bole from time to time felt like you were doing something to adapt to different situations. It felt more interesting. Personally, I think AST is a healer job, their cards should be part of their healing…
It seems to me, the main reason I prefer AST is the ability to switch stances depending on the presence of another healer. Healing with AST is still fun but the cards at this point feel more like an annoying chore… especially when I feel forced to play 7+ ogcds in 10 seconds when sleeve draw is up…
As a scholar main ill say at the very least our numbers are pretty decent (could probably use some tweaking here and there but not much) it's our kit and flow that really sucks at the moment, however from everything I've read and seen through the forums and in game the astros definitely need some number improvements in some areas. To say the classes are even remotely equal at this EXACT moment right now though is kinda crazy though.
If they don't plan on balancing and tweaking a few things before or slightly after raids then the astro mains are definitely on the shortest end of the stick in terms of everything except the slight buff (which honestly isn't that much). to say WHM is overpowered at the moment might be true given the comparison and the focus being mainly on dungeons, although in my personal opinion it seems pretty alright (in my opinion they shouldn't change it too much honestly if at all) there may be a few other classes who may/may not have issue with them doing pretty much the same damage as them, probably only tanks and a few of the low dps classes.
although as an outsider looking in with only a little info to go on it is still oddly satisfying to see a white mage pop that one ability and see everyone die.
Damn sure hope they turn out equal, cant say for raid but whm feels broken as hell in dungeon both play as whm/sch and as a tank.
Edit: and it seems like the meta is whm/sch with whm outdamaging ast by 2k dps on average, doesnt look like those cards are helping either as fastest clear time parties are all whm/sch combo. Time to buff ast or nerf whm.
Just tossing my two cents as someone who tried the new AST with an open mind and was okay with the card changes at first.
To put it shot, I don't like it. I hope it gets changed to how AST used to be eventually.
As it is now it just feels way more taxing with little reward. The new skills feel very unrewarding for the huge CD they have. I tried the new card system but it just half baked. You may as well have just 2 cards and the only reason one would keep drawing different ones is the seals which even if you collect all 3 feels like more of a hassle than it's worth. You can't prepare 3 seals before a fight and timing the 3 seals with your raid group's burst window is more stressing than it's worth the 15 seconds dps increase.
I miss Royal Road and getting the 50% + AoE or 200% , it felt way more satisfying.
AST was amazing as it was, it just needed some tweaks maybe. Now it feels really off.
Unfortunately I don't expect to see any significant changes until 6.0 so... there is that. :c
"they turn equal" and "time to nerf WHM" = astro logic after SB where astro's buff was too good
once again you have dmg buffs for others and you have less personal dps this is SAME as dancer ... what is hard to understood that ?
EDIT: you didn't even played raids and you know for sure that WHM need a nerf ... ok ...
In our Free Company, no one wants to play any other healer than WHM. For all the events we've done so far (for the extremes and Eden normal mode), we have always only had one healer sign up, when we used to have several people enjoying playing all the healer jobs and we were able to rotate people healing and playing other roles. The Savage is coming in two weeks and it looks like we have absolutely no one willing to play Scholar or Astro, even though a few of us have really given them a chance (my SCH was my 2nd level 80, my AST will be 80 this week). I really hope SE does something soon to make the two other healer job enjoyable (and in the case of AST, capable) again.
Personally, I have never enjoyed playing WHM this much (it having been my main in 1.0 and during Coil). I really like that they moved away from earth and air based spells and into unaspected damage, it feels more white-magey to me. And I just love Misery! Scholar was my previous main, and I loved how the job was designed for pre-emptive healing with powerful shields, maintaining several DoTs, and the decision making between using Aetherflow for damage or healing. With Shadowbringers, I felt they absolutely butchered everything I loved about the job. I have tried to enjoy it, but I just can't. As for Astro, I have never found it personally enjoyable, but even I am aware they lost some really cool features and both their HPS and DPS balancing is that awful right now. I'm having a hard time understanding what they were really going for with these changes, and how on earth were they happy enough to launch Scholar and Astro as they currently are.
I don't think you read what I wrote if you misunderstood it like this. I said we previously had players who enjoyed playing all the healers, now we don't have players who enjoy Scholar or Astro anymore. There's nothing wrong with Scholar's tuning right now (from my understanding), it simply isn't enjoyable to play anymore. Astro, on the other hand, is currently undertuned and the players who previously enjoyed playing it (I'm not one of them) also don't like the ability changes.
Scholar is as strong as it has always been. The reason people dont want to play it anymore is because it's boring now, not because its weak, but because you have nothing to do. Whenever you're not healing (which is around 80-90 percent of the time) you're spamming 1 button and doing literally nothing else. that's boring. if they cut some of the potencies scholar had, gave them a couple more attacks in a rotation, and gave back energy drain or some sort of dps aetherflow dump, without changing the numbers SCH can pull, I promise, a LOT of people would stop complaining.
As for ast, that class barely works anymore. Its healing is pathetic and the buffs it applies hardly matter anymore, they may as well have deleted it. ASTs cant even do basic big pulls without a really good tank, or some extreme luck. (Usually both)
ok, but do you realize with missing dps skills SCH lost a LOT OF in terms damage right ?
and astro is now like 90% of this class users wanted him to be, with balance/spear card mania they were most picked/hunted cards any way
I played all 3 healers in SB and I can tell that SCH was op with this damage/shields a ridiculas healing and astro buffs was too strong
this is typical react when your class is nerfed in any game
Yet pretty much all the player feedback I've read concerning Shadowbringers Scholar does not concern their DPS potency but the lack of engaging gameplay. I personally agree with what Billythepancake wrote above:
Then again, even if they made Broil 900 potency, I would not play the Shadowbringers Scholar, because the gameplay is not engaging.
I respectfully disagree with this. Scholar has lost dmg, but his healing ability is still top notch. I'd argue better than WHM still.
However he lost a lot of the fun doing dmg with the class and obviously his dmg suffered. Imo the developers should add ED and so on back.
Last but not least, the fairy changes make me sad. But i admit those were absolutely necessary to be able to balance the classes better. Lets be real pre ShB the fairy was completely broken and one of the reasons was the ability to use their skills during broil casts.
I mailed AST in the beginning of SB and at the end of SB I was making SCH.
Personally I like SCH and the decision to move towards a more healing focused roles. My biggest problem is the transition was handled poorly for SCH, the flow of SCH doesn't feel smooth, ideally the healers should feel as smooth as WHM, and be rewarded similarly for playing to the job's gimmick.
Since Aetherflow is the gimmick for SCH, I'd like some more to do with the Fairy gauge that Aetherflow feeds into and I'd like what it can do to be decently powerful like what WHM can do with Blood Lilies. While I don't care to give SCH a rotation or more commonly accessed DPS skills, I'd like if Aetherflow management was rewarded with something, if that something is a nuke a la Misery, then that's fine but I'd prefer something more focused around the fairy. The reward for proper Aetherflow usage is Fairy Gauge...
As it stands the only substantial use of Fairy Gauge is Aetherpact, since Fey Blessing is lackluster. Other than that I think it can use some potency boosts, and I think Dissipation can be reworked to flow better with the job. I'd also like Broil III to be instant cast to facilitate weaving Fairy and Aetherflow skills instead of being forced to use Ruin II. Things should just work well together, WHM currently does and it feels great.
Really though, content needs to be designed with more healing in mind. Healing is just way too easy and downright unnecessary most of the time. I enjoy when I have to make full use of my healing kit, and adapting to what's going on and what cooldowns or Aetherflow stacks I have available. Doing the Eden raid content last night blind was very fun, but even that wasn't too demanding on healing.
You only have to look at CPM rates in long established healer pairings at the top flight if you want a clearly tangible metric in how SCH's gameplay has been damaged with 5.0.
You seem to have this misconception that fun and engaging is the same thing as strong and OP, so allow me to be as clear and simple as I can.
People do NOT care about the damage numbers scholar is pulling right now, that is fine. Scholars are mad because they are not pressing enough buttons. In a modern game on modern consoles, people like to not be regulated to only pressing the square button, they want to use most if not all of them. You can have a class be balanced and engaging at the same time, there is no reason they cannot give scholar more dps options as well as not make its damage close to WHM's.
For ast, the cards are not the only problem. It has crap healing, crap damage, and crap buffs. It literally has nothing going for it. That's why ASTs are mad. This wasn't a simple nerf, they made their class straight up inferior in every conceivable way.
There are literally hard data up suggesting AST being undertuned (or under used since no one plays this pile of turd anymore). I don't care a single bit if they nerf whm or not, but it is very clear that they put all the effort into reworking whm and just toss crap to sch/ast.
You clearly didnt understand my edit either. Eden data shows that all current top clear time is done by whm/sch vombo, while not perfect it does suggest AST shitty damage buff is not measuring up to the 2k more dps whm is personally dishing out.
The thing is, WHM really didn't gain all that much out of SHB. Rather, we just lost the least and what we did lose (Aero 3) was arguably offset by the Lily rework.
Meanwhile, SCH and AST both lost out in dramatic fashion with AST losing more significant parts of it's kit whilst receiving laughably little in return.
Very little effort was put into any of it IMHO. WHM just got lucky this time round. Someone was clearly having a very bad day when they assigned some of these potency numbers to AST.
I feel the same way. I want WHM to be given more (something that furthers the involvement of the lily system and contributes to DPS, defensive/resource raid-support, and/or crowd control preferably), SCH to be given a LOT more, and AST to have its rework entirely reworked.
Any WHM who feels satisfied by being king/queen of the molehill is enjoying either shortsightedness or schadenfreude.
So, I don’t know if I just have a really high tolerance for this kind of thing, but I haven’t found myself disliking Astrologian so much that it feels ‘broken’ or ‘unplayable’.
I’m not denying the job needs a lot of work of course, the whole kit needs ‘untangled’ (for lack of a better word), Divination has a huge cooldown but not enough reward, Cards barely account for the lack of DPS, etc. But, I don’t think the job is beyond saving in its current state, and honestly I’m still able to enjoy it how is now, though god knows why lol.
(Again, not claiming that because I’ve enjoyed it that it shouldn’t change to be enjoyable for everyone, nor am I claiming it’s ‘fine’ compared to the other healers, just that I feel like I’ve enjoyed it more than others generally have)
So because you're not satisfied others that are are shortsighted or like suffering? Sounds to me that you're just complaining for the sake of it. This is the most fun I've had with White Mage since I've started playing and to say that only people that are shortsighted or like suffering can be happy with it not only sounds utterly asinine but it just makes you look you're one of those "I say this is bad so everyone else that enjoys it is wrong." kind of people. Which needless to say means you look bad.
Not to mention you say you want more stuff that contributes to DPS and Crowd Control. We just got a *900 potency AoE damage spell* and you're STILL not happy with that? When looking for a person that will never be satisfied one simply needs to look at the FF14 forum.