True true, but it wasn't just 5% comparing say a Mage to a Balance Druid.
Or a Arms Warrior to a Ret Pally.
But yeah, if you had a relaxed cool raid group/server/weren't pushing to kill anything really past MC/ZG then you'd be more or less fine.
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Healer, and I don't quite remember them being able to give mana, but my memory on that might be janky. I believe the replenishment buff didn't come till an expansion. That was given to Ret Pallies, Shadow Priests, and I want to say one of the druid specs in Lich King. But now that I think about it, it may have started with shadow priests in BC.
As for the spec, I know it had enough to get shadowform. So at least a 10/10/31 spec. Possibly 10/5/36.
As a non WoW player I couldn't care less about WoW opinions.
This game was different. A good healer was one that could meaningfully contribute to their team both Heals wise and optimize DPS.
Have you guys even seen the new rotations?
Look at it.
WHM:
https://i.imgur.com/e3aVgV7.png
Scholar:
https://cdn.discordapp.com/attachmen...543775/SCH.PNG
Who actually thinks this looks fun? Anyone?
"Blah blah they're going to make healing harder" No, they won't. They cannot widen the already massive gap between the casual player base and the raiders, they've spoken about this many, many times. Any healing difficulty that will be adjusted will be in the Savage/Ultimate raids only, where, I assue you, not ONE person hoped for "Healers should heal only". Besides, everything inevitably becomes synched, then unsynched. Dungeons are already pants on head easy in terms of healing.
The new healing changes are a one way boat to snoresville.
I don't want to heal because I don't want everybody to give me an evil glare if I mess up. As a direct result of this, I have massive respect for any healers (or tanks) who don't cause wipes. Even if I don't commend you for some reason, you have my "spirit commendation".
The embargo was lifted, this information was not data mined. It's from the media who was invited there to play the game.
And I'm sick of this narrative that "it's not in the game yet, calm down". Utter rubbish. They give us the skills to look at, every expansion. This isn't new, unconfirmed information, darling. With the exception of a few potency adjustments and the outcry over WHM's lily's at the start of Stormblood, the skills and traits do not differ from what we're shown.
Shadow Priest Mana Battery was TBC via Vampiric Touch
http://calculators.iradei.eu/talents/priest
I don't believe this is true. As someone who mains healer & argues that healers should DPS - it's not because I don't think healers should heal. It's simply because healers aren't really required to heal because every fight is scripted.
If healers were required to full time heal, that would be fine. Healing can be fun, but as it stands right now being a "full time healer" means throwing regens on your tank, using a cooldown every 30-60 seconds, and sitting there (if you aren't DPSing) for most fights.
The only time healers are really needed are when people take avoidable attacks.
That is the issue.
If SE changes the mechanics so people would have to engage with the fight, and take more damage over all, then healing wouldn't be boring, but I don't see them changing the dead dance combat anytime soon.
Just pop in to say
I love healing, and I love just healing
The only reason I drop dot and cast dmg spell is the lack of need in healing.
If we go back to intense healing, I am absolutely going to love it
Being a full on healer can be fun if you're given plenty of things to heal. If you still find healing boring even if you're kept busy with the task, then maybe the healer role isn't for you.
I'm sorry but what is this? You're talking as if SE are banning healers from dpsing. Sure they trimmed down on dps abilities, but you're talking as if the whole dps side has been nerfed so much that healers' offensive magic will hit like a wet noodle. This isn't what's happening.
Protect is a role action every healer has. Dia is a dot only whm gets. I fail to see how these two are related.
While protect is iconic I can see why it's getting removed. If you have a healer with you, you always have it buffed. You're never without it and if you die it just gets rebuffed. It makes more sense to make the buff baseline instead seeing as this is how it is treated by players. However I would like to see it make a comeback in the form of a cd. As I said, it is iconic.
No not everyone hates when something is taken away. Sometimes abilities are redundant, too niche, useless, have a situation like protect or there are just too many buttons. It doesn't feel like variety if something is seldom used, or if it's a one-click buff you always have on. It's also not a healthy form of variety if there's just too much to do even for a simple task. You would have been better off using the sch dps situation if you want to complain about decent variety being removed. Protect is a poor argument for this.
Yea the original talent system only gave you the illusion of choice. You could spend your points in a huge number of ways but only a handful of methods yielded good results. And within each class spec the different paths of spending points in the optimal ways were super similar.
I didn't hate it, but anyone who claims it didn't have cookie-cutter builds that were clearly far better than anything else either has poor memory or hasn't actually played Classic.
They have baby'd healers too much all the way to level 70. Tanks and even dps have a difficulty curve as they get to level 70, they have to start using something else besides 3 buttons.
Healers should be expected to do the same thing as far as healing is concerned, it's time to raise their ceiling a bit.
I love healing, and am looking forward to being more of a pure healer, but I really hope they don't make healing incredibly stressful just so you're always busy to stave off complains of healer boredom.
people need to stop thinking that pushing more buttons = better
OP puts FFXI as example of the variety of spells we could use there (yeah I played FFXI and I loved it)
Slower combat like XI and turn based classic FFs are more focused on strategy and options because you have time to adjust, card games have more options and stategy too because of that play rithm
Faster games need to have less stuff to memorize, and not only talking about the speed of cooldowns but also that in XIV you also need to watch your step, and specially casters need to adjust a lot to movement, avoiding aoes and still doing their party role.
In this game your eyes need to pay attention to various stuff
- Floor for Aoes
- field for adds and mechanic specific stuff
- Enemy cast bar for mechanics
- Your job gauge
- Your shorcut skill bars and timers
- The party list for aggro/debuffs
Way more stuff than only your skill list, and tanks and dps can ignore most of the time the party list but healers is their main focus
If healers get bored because their "rotation" for damage does not exist, pushing 5 buttons instead of 2 wont change it much.
Game gets repeitive when you are repeating content anyway.
I love "complex" games, but this is not the focus of FFXIV, when most of the wipes comes from people dont doging aoes because they where focusing on seein if a skill proc was on or really wanted to finish the rotation.
This is the issue because the healing in this game really isn't hard as is, I never had free time to dps as a healer in other games but that's because raids aren't tiny in those. Healing 8 people honestly isn't hard, I've healed 20 in other games with 2 healers for example.
Put this restriction on any other job and you will get riots and people leaving en masse but somehow it's OK for the healers. Fact is, we have to have some reasonable way to level and complete the MSQ. One 30 second dot and 1 filler spam spell from lvl 2 to level 80 is boring.
You're complaining about losing PROTECT? It's 100% a chore spell. Lol what on earth? Nobody likes losing spells-- I can do without that bloody one. And I love healing man, I'm never going to not. I bought an indie game where all you do is mmo style healing. I love it.
restrictions? did we wont be able to damage anymore?
Again, how healers level and do MSQ nowdays that you feel robbed? as I think healers level on no queue dungeons and field enemies doing things solo are not even that complex to kill even as a dps or tank, full rotations an use of all skills are more for group content iirc
Is "boring" to level on field as healer, and tank and dps etc because you are repeating the same 1-2 or 1-2-3 or 1-2-3-5-4-3-5 steps or whatever, really, what you guys expect? another button to do damage? (also did WHM have not gotten a new damage stuff that is not just a button but you need a pseudo requrimient to use?)
welp... have a nice day
I wouldn't mind a full healer with just 'dot, nuke, aoe nuke' dps options IF healing full time was necessary and interesting.
But it isn't. Well sometimes in raid/trial fights if there's a ton of damage going out, people not doing mechanics right etc, but in dungeons I often spend more time healing dhan dpsing, and I don't even have my healing optimized for maximum efficiency. I hear savage raiders also have really low % of gcds dedicated to healing compared to dps.
Full on healing I could enjoy if it was needed, but it usually isn't, especially in dungeons. As it is, I enjoy scholar because it has both a healing toolkit and an interesting enough dps toolkit for a healer job. At least in terms of aoe where we put up our dots, spread our dots, shadowflare, miasma 2 as dps options. Single target's a bit less interesting. White mage is currently kinda boring in any content where you need minimal healing, and will only become more so with the removal of aero 3. SCH is getting gutted in this regard in terms of enjoyment.
Which could, in theory, be fine, if there's enough damage output be thinking about our healing more. But if they don't change anything with the damage output, the changes will make healing quite dull. Healers don't, and SHOULD NOT, have as many dps buttons as actual dps or even tanks, but IMO they need a little more than what SHB currently has for them. Or at least give all the healers somethign like AST cards that aren't healing or directly casting damage spells to think about during the fight.
I would like to point out that the theory crafting from the media tour build is still fairly inaccurate. As with Heavensward and Stormblood the Media Tour build of the game is an old build that is a few months behind the active build that the Dev's have going. So even during the Media tour that build was quite out of date. It's why a lot are waiting to see the actual potencies for release because that can easily turn some of the supposed useless abilities (Like Gunbreaker's dot that didn't give ammunition like it was supposed to) into mandatory abilities that need to be on permanent Cool Down. While we do have some of the information now, saying the people who are telling others to wait for the expac are completely wrong is also wrong. Just as much as Theory crafters have been right about how things will play out, they have also been wrong.
This game is too cookie cutter and simple. When challenge is presented to someone in this game, they think it is "too stressful" because it requires more effort to do so.
I'm becoming convinced that if we get any more of these threads there'll be a primal summoning of an angry White Mage throwing stones at people
I just want HW Scholar back.
Want to do everything, but my inventory is full...
spent years playing a healer in guild Wars. Spent years playing a raid healer in wow. Spent years playing a meatshield tank in EQ and then wow.Quote:
truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun.
To say they arent fun and nobody wants to play them is ignorant.
Not that I expected anything more from the OP, who seems to only make asinine threads on topics he has no idea wtf hes talking about.
I'm sorry but I struggle to see how this is the case now or will be in ShB. Sure all healers have some things in common, but this is for the sake of practicality. There are some base requirements any decent healer should have. But the three still have unique frequently used mechanics that are presently entirely distinct to them and even more so in ShB. Other than the selection of dps spells, I'm not seeing a serious case of over-homogenisation in the healers.
I dont know what you're on about Mate I love healing I dont care what path healing takes as long as I can still heal if I'm not doing alot of DPS or if my toolkit changes I still lve healing its literally the only class I can stay awake doing. I dont care what you say but stop trying to speak for everyone.
I take offense good sir! I love to heal!
It's also fun to cast an occasional Aero or Holy out there when we're outgunned, but having the fate of the party in my hands is exhilarating. :)
I'd say it's subjective and you're not considering SOME other people simply do not have this view. I have mained SCH since launch and I enjoy healing. I mean.. it's my thing, it's what I like doing; does this mean I'm wrong and what I like doing is wrong? No, i'd say it does not, and that's okay. We all make this work together! :)