Wait... That lame animation was our super powerful 900 potency attack!?
Really?
Here I was, hoping for something cool and epic... Like maybe something similar to Disgaea's Colossal Fissure
Or well... Anything but a golf club swing >.>
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Wait... That lame animation was our super powerful 900 potency attack!?
Really?
Here I was, hoping for something cool and epic... Like maybe something similar to Disgaea's Colossal Fissure
Or well... Anything but a golf club swing >.>
I doubt they would show us the biggest skill first without any buildup, not to mention that Steel Cyclone particle effects were similar, so I'm expecting Inner Beast and Steel Cyclone to get an upgrade, even if just visually.
But if there indeed is some 900 potency skill, that most definitely wasn't it, they would never just recycle Inner Beast animation like that.
In 1.0 and the trailers of 2.0, the dream of being WAR was the steel cyclone AoE.
Jump, spinning around, and a whirlwind of death.
Sadly, 2.0-early SB was a huge disappointment, compared to the Steel Cyclone that 1.0 WAR was.
The zerk change to SC made it start to feel somewhat good again, it felt like were were ripped off, when PLDs eclipse was a better animated SC, and spamable.
So needless to say, PLD got yet another better steel cyclone, and WAR twirls an axe above their head. (looks like the AoE range is that of abyssal drain, looking very small)
All we needed was to boost the frequency of Steel Cyclone, or give us another version(or swap for what PLD got as its new jump eclipse, and give PLD a sword twirl)
oh well.
Im still worried Fell Cleave will be locked to berserk, since we dont have deliverance anymore, and they didnt really address this in their tanking discussions. (but they sure as heck went into details with half the games DPS. just not healers/tanks on an individual level, only details about the role of tanking)
EDIT: After finding out how the new DRK works, with darkside being a timer, that needs to be extended with X of darkness moves, which are cast with Dark Arts effects, which are granted by TBN bubble breaking, I have no interest in DRK.
The ONLY thing i wanted from DRK, was a shield i could put on someone, w/o a penalty attached. Requiring it to break, for the sake of DPS uptime, no longer feels like im doing it to keep them alive, but to maintain my DPS.
I'll just stick to the other 3 tanks. Even GNB feels closer to what DRK was meant to be, than DRK.
The recycled Steel Cyclone at the end was performed right after Infuriate, just like Inner Chaos at the start. Pretty sure it's the AoE version of Inner Chaos, just like Decimate is the AoE version of Fell Cleave.
Other jobs get awesome stuff for their "ultimate" skills, and we get recycled stuff. Quite a bummer.
Not a war main by any stretch of the imagination, but I've always enjoyed Inner Beast as an animation. Butcher's Block and Inner Beast have such a satisfying, simple weight to the animations, that if Inner Beast does get re-purposed into something that's gonna slam out a 50k hit, I'm not going to complain.
WAR definitely doesn't look as fancy as the other ones, but maybe now I can really get into and enjoy the other tanks. DRK looks insane and PLD looks just as fun!
Also, GNB looks pretty average in regards to skill effects, kinda like how MCH was in HW lmao
Well on different forums there seems to be some buzz about that skill not being shown, rather, what we saw is possibly a buff obtained from Infuriate. Both IB and SC had upgraded animations and that was after using Infuriate. Right now that 900 potency skill is single target weapon skill.
Gotta say it's so badass that we can be a helicopter
petition for that skill to be a mount outside of combat.
https://media3.giphy.com/media/bXvwCQglnTGKs/giphy.gif
Doubt it, TBN will be dps neutral probably since still cost MP, so looks like It Will follow the current desing by instead granting Blood Will grant dark arts to use one of those skills to recover the potency lose.
Looking at It it's even a better desing, current TBN have Big chances to overflow you Blood specially under Blood weapon and this new desing prevent that complety.
Sorry to say, but they likely are our new big move. Both the one in the beginning and the steel cylcone-ish animation at the end occur right after he pops infuriate. Each of the abilities is getting a 3rd progression: IB > FC > new thing, Steel cyclone > Decimate > new thing.
*supposedly*
I admit, if that IS the move it does seem pretty weak looking.
Good. War has been the meta tank for four years. Time to give drk, pld, and gnb the slot as strongest tank.
Sure, because animations are a telltale sign of who's gonna be meta. /facepalm.
We're just talking about how animations look, but people just gotta find any way to wedge some war hate in.
On topic, I really hope there is at least a little pizzazz to the new cleave. I was never a big fan of the original FC animation. There are so many excellent examples of meaty axe animations throughout gaming history. Certainly they can come up with something with more visual oomph for the "strongest hit" in its class (tanks).
Meh, WAR mains will whine that they are "weak" and get overtuned like SCH mains will.
"I'm a WAR! WAR is supposed to be the strongest!"
SE: Say no more, fam.
Just sayin' it's time someone took them down from the pedestal and put them in the shed for a few patches.
As a PLD main, I expect nerfs because of WAR. PLD apparently did too much dps, so it got nerfed into the ground. I'm expecting that fat ass 800 potency AoE to get nerfed, because "Decimate and Steel Cyclone do close dmg, and PLD has more utility!"
The same is bound to happen to DRK and GUN: they do too much dps! War has to fight for its dps, and others do similar dps! War needs to do more!
We are literally just talking about how animations look. Chillax. No one is talking about being weak or strong, balance. Buffs, nerfs. We have no numbers. There is nothing to even discuss regarding balance and meta picks without any information. This threads about the new animations up right now are literally the least combative stuff on this board in years. Sprinkle your salt over a different shoulder.
the expansion din't started and we are using the "WAR it's the center of the universe buff everything to our level" and "war haters are coming" arguments again? i guess things never change and the forums in this expansion are going to be as fun as usual, how amusing.
here, you 900p attack leaked and you new utility:
https://imgur.com/10jadJQ.jpg
https://imgur.com/6EKjevd.jpg
some say the nascent flash recast don't start until the effect fade off, if not will be a broken skill being a 100% bloodbath 10%mitigation buff so the toolkit can be wrong or something idk.
No, it's just an obviously bad argument.
You can loosely thank Warrior for:
Gap Closer with enmity
Tank stance fix
TBN Spread
Instant cast PLD heal
IR treatment for Delirium
Huge potency attacks
Good job on SE's part for realizing some things that made warrior dominant and "spreading the love" compared to just say, nerfing war into the ground because... muh balance.
Get off the horse please none what you say are thanks to WAR but tanking in general and feedback from each job that come even from 2.0, im not interested in starting a anti-constructive discusion about WARs egocentric arguments so sorry for you if i not continue any reply with that actitude.
well i guess i can give this to you then, you should thanks:
PLD: for make you job nor being so heavily based on self heals, so making vengeance, holmgang, inner beast usefull, getting an aoe shield, get provoke, get convalescence,awareness and get rid of foresight and get rampart instead.
DRK: for geting a gap closer, get his reprisal, get his dark dance (anticipation), mostly his movility.
PLD and DRK for geting several oGCD since you din't have any until this expansion.
BRD: for getting you storm path buff during 2.0 to 4.0
there is no facts in anything you say, tank stance was a problem for all tanks and only WAR desing get "benefic" from it at the cost of ignore half of you job skills (WAR ones nt marauder), PLD complaing about the cast bars this expansion in general so its not thanks to WAR either, IR delirium it's lame and i still wanna see the full kit until give my opinion about that, and PLD and DRK have higger potency based on dots with goring blade and scourge.
you know, if you are happy by believing all the tank changes made this expansion is thanks to WAR im not going to stop you.
No, it's not that I'm happy, quite frankly I don't give a damn either way. But I'm not foolish enough to believe that WAR - being in the position such as it was - had no impact on the design choices of the dev team.
People complained about DRK/PLD stances because WAR had a better stance fluidity.
They gave WAR a enmity boosting gap closer, then added enmity to DRKs because people complained, now PLD and GNB have their own.
People complained about the inferiority of TBN vs SiO, now you get a spread TBN option
WAR had the best pull opener, prompted change to DAPS on DRK, and presumably PLD and GNB will have that issue resolved as well.
So yea, all these things - even if negative - sparked conversation about how to make the other jobs better.
If they'd have followed the path of nerfing WAR instead, we might not have had the same results. That's all I'm saying, we got to where we are because of the position WAR has obtained. And that's the RIGHT call. Look at what makes a job good and replicate that, don't destroy it. Cold, hard facts my friend.
Even using your own examples that's exactly what they did. Mitigation works better than self-healing, so they gave WAR extra mitigation. They didn't nerf PLD because people were taking 2x PLD, they made WAR better. They gave WAR a "better" gap closer before giving them all "better" gap closers. I don't think the role skill shuffling is a weighty conversation point, I've shared plenty of opinion on them already and I'm sad to see they didn't fix those mistakes for 5.0. As for storm's path debuff, I seem to recall that being centered around BRD having too much utility at that point in time so they just shifted it to the only other tank to complement RoH's STR down.
Again, the point is to take what works well and expand it. Not destroy something because it's "too good" - that's not how we make progress in any meaningful sense.
so all off tanks can help mitigate all tank busters on demand for the MT.
but the only tank that has to waste resources/DPS to have an on demand mitigation is WAR. (not to mention the loss of thrill of battle, and might as well assume raw intuition as well, due to how good this new OT utility is.)
the problem i see is you atribuyes all of that to WAR when is not, first of all ppl complaing about tank stances WARs included in all forums, i spend some time checking the JP forums and i see everyone complaing about it, WAR taking adventage over the other 2 by having less dps lose don't change the fact that tank stances was bad for all tanks, especially on WAR that lock him from several skills that stay unused on optimal gameplay.
the gap closer should be thanks to DRK to bring the mechanic to the game in the first place not WAR for being the second tank in have it, the enmity it was unnecesary and nobody ask for it but was granted so it's ok.
the pull i will grant you that can be derivated from WAR but was WAR who create the problem in the first place too and unchained it's gone.
utility should be thanked to PLD since we are all going to PLD standards not WAR standards since you will get a single target utility too.
it's pretty soon to say if WAR was nerfed or not despite we don't know much about him yet, lets see tomorrow but don't expect current WAR mitigation in defiance stay intact on SHB or holmgang keeping his lower recast ect ect.
you can freely belive everything is thanks to WAR, im not agree with that point of view at all, and you can nerf something without wreck it, like how holmgang can be get his recast nerf it so no longer take adventage over the rest, nerfing it's not synonymous of destroy anything and the most important thing it's prevent powercreep bcs seems ppl forgeth how bad powercreep is in a game like this.
This thread isn't about how effective they are, but how the animation looks. And it looks lame, as it's a 6 y/o recycled animation.
You literally just have to watch the job action video to figure out how it works. Edit: I was speaking about the duration vs. cooldown time. It fades after two GCDs in the video.
I dont like inner chaos animation. It really is disappointing that they reused ib animation.
Also, onslaught still costing rage should be changed...
Don't worry, you'll get what you want. At the very latest the changes will occur by 5.2 because, afterall, you play WAR.