Not remotely. I have another, less combat-focused alt much more progressed than my main here, but the only thing I honestly found at all enjoyable about crafting was leveling them all together so that they can complement each other. Once leveling was complete, as a system, it seemed rather bland to me. (Heck, even the leveling was still... pretty bland.) Don't get me wrong; the resource management especially when not so well geared is an enjoyable little mini-game, but it never feels much like crafting to me, or at least leaves far too many lucrative aspects of the idea untouched and untapped. I feel like I would have much preferred if the open crafting concept of 1.x had actually been a thing in itself to be built on rather than just an obfuscation of underlying, still-rigid recipes, over the straightforward but bare-bone purely vertical, rigid-recipe system we have presently.
I'd like to see some of the stronger abilities brought more and line, and to see more variance in the best possible rotation based on preempt-able factors such as durability or item type, and reactionary factors such as the quality of progress thus far. I'd love to see a crafting table addition, FC workshops that allow you to draw from programmable dynamic-rights-based access to FC and personal retainer storage or the like for QoL. I'd like to see guild integration and more frequent guild tasks beyond mere leves and provisioning. But most of all I want to see more items craftable, and a greater range within those crafts. And I'd love to see staggered vertical / semi-horizontal progression, whereby one can master specific materials, and recipes made far more flexible, but with perhaps secondary stat effects.
