Blizzard designed the game to utilize Jump -- Most MMOs do not, they use it as only an animation and like the Goobbue mount, Jump in XIV will just be for fanservice, an animation only.
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And how do you know it will only be an animation? Do you work for SE? Did they tell you this personally?
I don't care if they gve us jump for mounts or not, but jump for our actual characters is great. They could add depth to dungeons, instances, and the land itself. YOU might not think it's depth, but I know plenty of people that think it is.
I mean look at Tera and Archeage... You can climb, swim, jump, go through platforms. Why can't XIV have all this? Because it's not Final Fantasy? Why do people say that? Jeeze, people say that about necromancer job too.
Look at the time and age we are in now, and jumping still makes people mad. I don't understand that.
Because unless when they redesign the maps they remove pretty much every invisible wall that still exists and the vertical movement still isn't glitchy (trust me, anyone who's fallen out of the map knows exactly how off the movement is on the z-axis) it won't have a practical use for anything other than to give the people who want Jump the ability to jump.
It's also pretty iffy in Tera, this is why only a few MMOs actually utilize it, because the mechanics aren't the most solid things around.Quote:
I mean look at Tera and Archeage... You can climb, swim, jump, go through platforms.
I've yet to see anyone say "It's not FF", considering I recall doing all 3 in pretty much every FF game I've played (including XI have some climbing style mechanics even if it was a CG scene.)Quote:
Because it's not Final Fantasy? Why do people say that?
Why does FFXIV need Platforming? Since when are MMORPGs a Platforming game? This is what I want to know. Also FFXI's Puppetmaster was originally supposed to be Necromancer as well as Necromancer being an extra Job in FFV..did you just make up that people said "it's not Final Fantasy"?
No.
I want jumping. Also mounts should only have scripted jumping. And only mounts that look as though they're capable of jumping. Give some perks over others. Like the Gobbue can move faster on marsh-like areas. Drakes can bypass most of Mor Dhona mobs, etc. Stuff like that would be interesting.
Chocobos will be standard fare, but they have more accessibility over the world over a Gobbue/Drake/etc.
Let's not forget that FFXIII-2 actually implements a free jump. So that excuse is pretty much thrown out of the window.
Like I personally say, just because another MMO does something doesn't mean FFXIV needs to -- People get so bent out of shape when you say SE should use what worked from the previous Final Fantasy MMORPG they created and make it better, I never understood why it's okay to make FFXIV into a generic MMO that's been coming out since 2004. The only reason Tera or Archage has any hype is because they aren't just generic copies of WoW in a sense (more blatant example, Rift and SWTOR), they're actually trying something different.
Even though it didn't work out too well for Tera though.
why does ffxi/ffxiv need to be online? since when are final fantasy online games? well since ffxi of course.
and now if they add platforming to ffxiv, final fantasy games can be platforming too since ffxiv.
stop living in the past and try to shakle ffxiv down with your backwarded views. we must be progressive now and go back to the future.
Ah well. Like I said before, it's being added, there's no point in saying that it breaks immersion anymore lol.
If you are against it, get used to it.
If you want it, embrace it infront of the immersive ones to no extent xD.
Because they wanted to allow people to play a Final Fantasy together for once? Since "playing FF together" before was taking turns. (Pretty sure they explained why they made XI online, and part of it was because it's what they always wanted to do with the series but was held by back technology at the time.)
I'm sorry, turning every MMORPG into a platformer is the future? How does that make any sense?Quote:
stop living in the past
I personally dont see why any on needs a jump button or command. Now say we do get it players will use it for a short time and than not bother with it. Now if players want this feature because other games have it well I ask you this if other players decide to jump off a bridge would you follow them?
Now again if they do add this feature players most likely will than complain " Oh where is the content, what no endgame?" Also you know this will happen you can bet on it, well guess what now seeing as we have jump every damn quest/mission may require you to jump. Oh joy thats all I need, (NOT). As of right now FFXIV has major issues and this ability to jump is the least of SE worries. Even when 2.0 is finally release there is no guarentee that FFXIV will stand a chance. It could very well be shot down by the players. I can see maybe in the future but adding jump now or at the launch of 2.0 is something that needs to be put on hold, until SE gets their act together and actually fix the game as well as adding content and endgame stuff. Until that time and until the players say wow this is a really great game, things like jump need to be put off, and SE needs to worry about again FIXING the game 1st. This is a minor feature that can wait.
Blacklist and ignore them, and it will stop. A couple people being retards does not justify not having a feature. I've said this dozens of times.Quote:
-People will jump around, it will bug the frick out of me and most people I know.
No one said this is a platformer, but it's most certainly NOT a "simulator", it's a fantasy land. And a game doesn't need to be a platformer for jumping to have relevance. Look at any 3D zelda game. You can jump in those and they aren't "platformer" games. (Zelda doesn't just have auto jumping, in most of the games you can jump backwards while the camera is locked by pushing a button, and there are places out of combat where you're expected to know to be able to do this). The Elder Scrolls games have jumping and those are some of the most popular RPGs in the US. They have giant, near-MMO sized worlds too.Quote:
-This isn't a platformer, its an mmorpg, ya know, a simulator, kinda like for real lifeish
How beautiful the world is is irrelevant to the topic of jumping. Being able to jump does not make the world less beautiful on the whole. And there almost certainly be times in your real life when the skill of being able to jump will come in handy. You cannot tell me you've never once jumped in your life.Quote:
-Again, the world we live on RIGHT NOW, ya know earth, is suuuuper beautiful, you never have to jump.
I don't know which game you're playing, but FFXIV is not turn based. It is action based.Quote:
-No, no you can't, not in an "turn" base mmo, in an action mmo, yes maybe, but this is not an action mmo.
That's two-dimensional movement, not three. Since you're wholly glued to the ground you stand on (as you can't fall down any holes or any place where you arent at least sort of touching ground) three-dimensional movement is effectually non-existent. Elevators don't even count because those only operate in cutscenes.Quote:
The ability to change your direction from front/back to left and right is already 3-dimensional movement, you don't need to jump in order to have 3D movement, utilizing a joystick or mouse for movement alone is 3-dimensional movement.
Movement, including jumping, is generally handled client-side. Thus pressing jump before something appears that you would need to jump over means you would avoid it. Movement is about the only thing that the server trusts the player with, because if the server had to verify movement, your movement input would lag horribly and your character would be very unresponsive when you pushed movement keys.Quote:
Yeah let's just shit on half the playerbase with bad connections and continue to add positional and reaction based content that kills them all the time.
As far as the CURRENT state of the game, perhaps the biggest use for jumping would be at the ifrit battle. He throws down one of his lava splats, but you're not going to be able to run out before you get hit by it. Oh wait, you have jumping ability! A well timed jump just before it hits and you can escape the damage zone!
just because you are adding jump and being able to travel by jumping from "platforms" to platforms doesnt necacarrly mean it is a platform game, but what it does is it adds depth and a different kind of exploring. nothing negative about it at all. why are humans even against this?
Adding jumping does not turn every MMORPG into a "platformer." A "platformer" game is more about movement and dodging pitfalls than about defeating enemies, going on quests, socalizing, and crafting. In a platformer game, its usually your specific goal to get from point A to point B without falling in pits or touching an enemy. Adding the ability to jump off the ground does not suddenly turn an MMO into one of those games.
Just random manual jumping/bunny hopping itself is pointless. However, I highly doubt that is what people are referring to when asking for chocobo jump.
Jump for chocobo, I imagine, is to extend the maneuverability of the chocobo over a terrain that a normal character would not be able to. Mainly, cutting down on travel time by using small short cuts.
Honestly, isn't the whole idea of riding a chocobo to cut down on travel time by foot?
This can be done a lot of different ways;
- Pre-determined jumping areas; allowing chocobos to walk over small cliffs, but giving a jumping animation
- Pre-determined jumping points; requires player input or traveling over that point, like opening a door, while jumping you have no control over the character
- Player controlled manual jump; the character has to perform a timely jump over the clipping planes if they want to transverse over an object
An example for the first one is from FFVII. Your chocobo could fly, swim, travel over mountains and such. However, ideally it was just a mode of transportation. It wasn't like you had to actually control how your chocobo flies like a flight simulator, or how your chocobo jumps like a platform game.
An example of the second is FFXIII's jumping. Their jumping are marked points or small areas of the map.
http://youtu.be/3QinB0R6E6M
The last of those choices, player controlled manual jumps, probably is the least ideal choice. Seeing how this isn't an 'action platform' game like Mirror's Edge, where jumping is an essential game play. Meaning, the player is not riding a chocobo just to see if they can clear jumps over a cliff. Instead, they are riding a chocobo to transverse over a terrain quicker, and "jumping" improves that means.
You see this problem happen a lot in almost any action/adventure game that allows you to manually jump. The player always attempts at some point to jump over some terrain that they clearly can not travel over. However, for most games it is an essential part of game play. In this case however, it is not, thus manual jumps is the least ideal choice of jumping for chocobos.
All I am saying is for now lets get all the issues the game has and fix them. You can design all the maps you want with jump for 2.0 but the main issue and this needs to be address before anything else is fixing all the problems in the current game as well as seeing how and if there is any problems at the launch of 2.0. Hell I would love to have my Mog House or player house now but i realize that this is something that isnt needed right now and that there are more important issue at hand. Its called being patient and waiting. So if we have to wait 1-2 years thats fine as long as all issues with the current and uncoming launch of 2.0 is addressed 1st. You can add all you want but in the end will there be issues, is this gonna create more problems right now? Maybe and maybe not, but this game has already gotten a bad press and thats why I say worry about FIXING the game 1st, before adding stuff like jump, swimming etc. I didnt not say that they couldnt design the world for these features but implement these features at a later date once FFXIV is up to par. On a side note just because I dont see the need nor do I want to be forced to use a swim or a jump feature, dosent mean that SE should not add said features. I am not for it nor am I against adding said features but would like the option of useing them or not useing said features.
To get over obstacles and ledges in your path. Durr.
Every 3D game needs to allow the player to get over obstacles somehow. Either an auto-jump or a manual jump is fine, but you need to have one or the other. The fact that FF games haven't had either has been a blight on the series ever since FFX.
Even if the game isn't a platformer, the ability to jump still makes it easier and more enjoyable to traverse the landscape, since you don't have to worry about getting caught on or blocked by annoying knee-high ledges or other obstacles which, realistically, shouldn't be obstacles at all.
You still don't get the point that they have DIFFERENT parts of the team that focus on different things. They have an event team, a design team, animation team, etc.
Not all of these teams focus on one thing at once. And on top of that, jump wouldn't slow down a lot of what they are planning. As you would see in the second letter from the producer, they already have animations for the races for jump. What I'm getting at is it's not stopping them from fixing the game in any way.
And about Mog Houses and what not, it's being added and created right now. Lol
Actually, working on a jump feature that has any sort of use can slow things down because while there are separate teams they work together, and if SE wants to make sure jump absolutely has to be in the game and has to work it'll push the update back till they get everything flowing properly.
It's not like the market ward update with buying from search where they can just mask it till they debug it, if you literally can't progress a dungeon without the jump feature, guess what's going to happen? lol
So I get what you're saying, but do know they rely on each other more than you think so he's not that far off base, because for example the UI team works with the map team who work with the event team. You can't make a new ability usable without the assistance of the UI team to create an icon/animation/etc for it. See what I mean? The only time they "work separately" is the development divisions, for example first and 2nd division of SE iirc are offline/handheld while 3rd is the MMO division.
It hasn't slowed them down. The'yve sill managed to push out huge patches while having all kinds of things like animations for jumping (and lots of other things), riding goobbues, and all sorts of other things. Anything that adds something to the game with some concievable use is not slowing them down or wasting their time. It's contributing something.Quote:
Actually, working on a jump feature that has any sort of use can slow things down because while there are separate teams they work together, and if SE wants to make sure jump absolutely has to be in the game and has to work it'll push the update back till they get everything flowing properly.
Did you not see the second letter from the producer? They are clearly working on jump and said they were polishing it up.
It hasn't slowed down things yet, even if there is not content yet for jump. Did you just read what you typed? It's coming in 2.0... why would the new team release something that won't work? Look at the initial release of this game and see if they will make that mistake again.
I did read what I typed, seems people doesn't understand the difference, but this is the Final Fantasy XIV forums after all. Make a basic java application and see how easily one tiny error can slow down the completion of your app compared to if you had no errors at all.
I should probably start on a FFXIV forum dictionary of some sort.
Define:Slow Down - "Final Fantasy XIV Forum. v. The act of coming to a complete stop."
This is what people seem to think is meant by "slow things down", it doesn't necessarily mean it'll halt everything, it simply means if there's content that uses it and the mechanic isn't working, it'll slow progress, not kill it. "Polishing it up" means the mechanic itself, i.e hit button > jump is being polished, however implementation into content, i.e hit button > jump > dodge TP move > traverse platforms > fall off platforms > etc isn't in that equation, you do have to program interaction, it doesn't just happen, and if that isn't working properly, as you said yourself, why would SE push out something half-ass again?
Think about that.
If you all had watched the videos more closely it has a full 3 seconds of a Chocobo jump diving forward down a ledge. That goes to show you its not just some generic pos jump action so you can hop over a log, its going to be a directional jump meaning even quicker travel or if you have a bad sense of direction, hitting more trees.
no since it will prob have a cool-down, its just a way to speed up your travel in the new content to come, there are much greater terrain changes planned for 2.0 than what we currently see so being able to jump down or even up a ledge would cut major time off of world travel.... Airships will always be the fastest way to travel city to city other than using your Anima.
When I first read the topic's title, I sort of scratched my head for a second, but then I thought of FF XIII (which I started playing a few weeks ago for the first time) and on certain "yellow circle spots" for the chocobo, and certain blue rings for the player, you can jump to a higher elevated area making traveling easier instead of walking all the way around.
If they can make it so you can't necessarily hop around freely in Eorzea with your mount, but instead thinking of placing jump points for your chocobo to scale terrain that much easier.
It works surprisingly well for FF XIII's chocobo gameplay when I first played it, and I think FF XIV should have had something like this too. It makes getting up those steep mountainous slopes and terrain a bit easier, as well as helping to avoid certain mobs that much easier.
But again, these jump spots for the chocobo would all have to be carefully selected, and when you think about how much work that would require for the developers in each and every zone, it might just be best to wait until 2.0 with the new map layouts.
I just thought I'd chime in though and see what's up. :p
more than likely it will be held until 2.0 because there's been no mention in writing about the feature yet. This lack of information could point to a later completion date but since the video contained it there is definitely a future for it.
I still don't get where you see that the jump mechanic itself isn't working when it's not even implemented yet with the new maps (that aren't implemented yet).
Why must you bring in a rude definition and add this other mumbo jumbo into the equation that doesn't even justify not adding it?
Nothing will utilize it until 2.0, when the area redesigns come around. Nobody should really even be concerned with this until then. They have PLENTY of time to get things done right.
Jumping doesn't and shouldn't increase forward momentum. In fact, it should slightly decrease it. In no game I've played except maybe Quake 3 does jumping help you move faster.Quote:
Meaning jumping would be the preferred form of travel? Why take a chocobo or airship when you can jump there just as quickly lol.
Completely, totally this.Quote:
I still don't get where you see that the jump mechanic itself isn't working when it's not even implemented yet with the new maps (that aren't implemented yet).
Why must you bring in a rude definition and add this other mumbo jumbo into the equation that doesn't even justify not adding it?
Guess no one here watched the Letter From the Producer Live 2? Yoshi P said mounts will probably NOT be able to jump because it will cause issues with the terrain or something.